Player Matchup

Cu Chulainn
Cu Chulainn
Masters
BanChaac
Cu Chulainn
Masters
Level 129
God Stats
3W - 2L
1,580 SR
Queue Stats
233W - 76L
2,505 MMR
Party 2
Sol
Sol
Grandmaster
ChunkyKums
Sol
Grandmaster
Level 140
God Stats
22W - 4L
2,011 SR
Queue Stats
437W - 170L
2,849 MMR
Party 2
Shiva
Shiva
Diamond I
Zesru
Shiva
Diamond I
Level 161
God Stats
10W - 1L
1,744 SR
Queue Stats
67W - 15L
2,339 MMR
Party 2
Team Averages
Masters
Masters
Average Tier
Level 143
1,778 SR
2,565 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 147
1,740 SR
2,053 MMR
Sun Wukong
Sun Wukong
Platinum II
Chazkyun
Sun Wukong
Platinum II
Level 155
God Stats
2W - 2L
1,786 SR
Queue Stats
88W - 68L
2,091 MMR
Party 1
Mulan
Mulan
Platinum II
Slayrz
Mulan
Platinum II
Level 140
God Stats
19W - 14L
1,653 SR
Queue Stats
91W - 71L
2,091 MMR
Party 1
Zeus
Zeus
Platinum V
dirtyhobo1
Zeus
Platinum V
Level 146
God Stats
1W - 1L
1,782 SR
Queue Stats
85W - 67L
1,976 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
BanChaac
Cu Chulainn
13
0 / 1 / 9
7,889
717
7,278
15,056
16,624
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
5 / 2 / 4
9,277
843
11,988
11,494
4,778
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shiva
Zesru
Shiva
16
6 / 1 / 5
9,340
849
14,094
14,227
15,042
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
Ne ZhaAchillesAtlasAo KuangAh Muzen Cab

VS

Bans
Guan YuTiamatAresBaron SamediMaui
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Chazkyun
Sun Wukong
12
2 / 3 / 2
8,080
735
12,629
15,222
16,480
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mulan
Slayrz
Mulan
11
1 / 4 / 2
7,555
687
8,569
14,476
16,517
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
1 / 4 / 1
7,732
703
10,044
9,281
4,021
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
9
11
Kills
4
4
Deaths
11
18
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
BanChaac
Cu Chulainn
0
1
9
4.5
L
Sun Wukong
Chazkyun
Sun Wukong
2
3
2
1
W
5
2
4
3.5
L
Mulan
Slayrz
Mulan
1
4
2
0.5
W
Shiva
Zesru
Shiva
6
1
5
8.5
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,360
Damage
31,242
40,777
Taken
38,979
36,444
Mitigated
37,018
17,130
Healing
7,464
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
BanChaac
Cu Chulainn
7,278
708
0
5,360
15,056
16,624
197
4,658
10,037
0
26,902
L
Sun Wukong
Chazkyun
Sun Wukong
12,629
1,492
389
4,575
15,222
16,480
0
4,345
10,877
3,362
27,225
W
11,988
4,553
0
7,270
11,494
4,778
2,832
2,544
8,825
60,689
0
L
Mulan
Slayrz
Mulan
8,569
1,575
0
2,025
14,476
16,517
54
5,069
9,407
272
15,796
W
Shiva
Zesru
Shiva
14,094
1,753
414
4,086
14,227
15,042
442
4,545
9,341
0
34,278
L
10,044
1,011
0
475
9,281
4,021
0
2,602
6,679
35,330
1,910

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,506
Gold Earned
23,367
160
Minions Killed
123
0
Camps Cleared
0
661,772
Distance Traveled
606,756
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
7,889
717
41
4
0
226,746
0
L
Sun Wukong
8,080
735
25
2
0
230,992
0
W
Sol
9,277
843
74
7
0
200,976
2
L
Mulan
7,555
687
22
2
0
199,333
0
W
Shiva
9,340
849
45
4
0
234,050
0
L
Zeus
7,732
703
76
7
0
176,431
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role