Player Matchup

Bacchus
Bacchus
Bronze III
BobbiRoss
Bacchus
Bronze III
Level 104
God Stats
0W - 1L
1,827 SR
Queue Stats
1W - 5L
1,471 MMR
Party 1
Sun Wukong
Sun Wukong
Bronze III
ILuxu
Sun Wukong
Bronze III
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,511 MMR
Party 1
Chronos
Chronos
Bronze III
shmiddyy
Chronos
Bronze III
Level 158
God Stats
1W - 1L
1,563 SR
Queue Stats
14W - 5L
1,511 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 128
1,630 SR
1,498 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 140
1,415 SR
1,493 MMR
Sol
Sol
Silver V
 
Sol
Silver V
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Thor
Thor
Bronze III
ItsBullMoose
Thor
Bronze III
Level 128
God Stats
1W - 0L
1,198 SR
Queue Stats
2W - 3L
1,489 MMR
Party 2
Nox
Nox
Bronze III
Torvalt
Nox
Bronze III
Level 165
God Stats
4W - 0L
1,546 SR
Queue Stats
20W - 7L
1,489 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BobbiRoss
Bacchus
11
0 / 6 / 1
8,410
647
4,555
16,825
26,214
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sun Wukong
ILuxu
Sun Wukong
14
1 / 5 / 0
8,288
638
9,166
15,650
17,708
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chronos
shmiddyy
Chronos
15
0 / 3 / 1
8,923
686
9,652
12,701
6,704
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
11 / 0 / 3
11,248
865
21,602
11,965
6,371
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
0 / 1 / 12
9,857
758
6,552
12,773
12,763
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Nox
16
3 / 0 / 9
10,232
787
9,411
7,609
3,936
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
38
1
Kills
14
14
Deaths
1
2
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
11
0
3
12.5
L
Bacchus
BobbiRoss
Bacchus
0
6
1
0.08
L
Sun Wukong
ILuxu
Sun Wukong
1
5
0
0.2
W
0
1
12
6
W
Nox
3
0
9
7.5
L
Chronos
shmiddyy
Chronos
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,373
Damage
37,565
45,176
Taken
32,347
50,626
Mitigated
23,070
9,496
Healing
11,600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
21,602
9,428
0
5,481
11,965
6,371
2,596
6,014
5,951
41,754
4,403
L
Bacchus
BobbiRoss
Bacchus
4,555
538
1,447
3,385
16,825
26,214
0
11,770
5,055
8,873
0
L
Sun Wukong
ILuxu
Sun Wukong
9,166
1,081
0
2,626
15,650
17,708
0
10,216
5,434
0
23,111
W
6,552
922
2,252
2,957
12,773
12,763
45
5,034
7,739
1,669
19,240
W
Nox
9,411
1,133
0
910
7,609
3,936
1,074
3,177
4,432
55,647
1,090
L
Chronos
shmiddyy
Chronos
9,652
4,409
0
2,038
12,701
6,704
404
8,862
3,839
68,099
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,621
Gold Earned
31,337
154
Minions Killed
174
0
Camps Cleared
0
756,568
Distance Traveled
776,925
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,248
865
45
3
0
253,106
0
L
Bacchus
8,410
647
9
1
0
253,224
0
L
Sun Wukong
8,288
638
20
2
0
241,229
0
W
Thor
9,857
758
16
1
0
249,007
3
W
Nox
10,232
787
113
9
0
274,812
0
L
Chronos
8,923
686
125
10
0
262,115
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role