Player Matchup

Sol
Sol
 
Sol
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
AresGamerrYT
Bacchus
Level 126
God Stats
12W - 6L
1,605 SR
Queue Stats
554W - 551L
1,543 Elo+
Solo
Discordia
Discordia
Dagnyt
Discordia
Level 159
God Stats
13W - 6L
1,564 SR
Queue Stats
590W - 248L
1,757 Elo+
Party 1
Gilgamesh
Gilgamesh
Merlinone
Gilgamesh
Level 176
God Stats
3W - 1L
1,765 SR
Queue Stats
435W - 111L
1,789 Elo+
Party 1
Awilix
Awilix
MonsDerrMan
Awilix
Level 184
God Stats
3W - 2L
1,500 SR
Queue Stats
606W - 190L
1,753 Elo+
Party 1
Team Averages
Level 159
1,587 SR
1,668 Elo+

VS

Team Averages
Level 95
1,473 SR
1,580 Elo+
Xbalanque
Xbalanque
DastardlyDol
Xbalanque
Level 137
God Stats
7W - 4L
1,268 SR
Queue Stats
356W - 381L
1,582 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
LloydInSpace
Morgan Le Fay
Level 148
God Stats
4W - 4L
1,371 SR
Queue Stats
98W - 82L
1,668 Elo+
Solo
Pele
Pele
Losara97
Pele
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,575 Elo+
Party 2
Surtr
Surtr
Merphistopheles
Surtr
Level 56
God Stats
1W - 1L
1,726 SR
Queue Stats
2W - 2L
1,575 Elo+
Party 2
Sobek
Sobek
Syallaes
Sobek
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
3 / 0 / 5
6,715
672
9,487
5,777
1,867
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bacchus
AresGamerrYT
Bacchus
10
2 / 0 / 4
6,475
648
3,767
7,130
6,687
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Discordia
Dagnyt
Discordia
11
0 / 0 / 2
6,346
635
3,860
3,340
987
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gilgamesh
Merlinone
Gilgamesh
11
6 / 0 / 0
7,406
741
6,710
8,112
6,580
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Awilix
11
6 / 2 / 2
6,540
654
8,589
8,837
3,487
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
DastardlyDol
Xbalanque
9
0 / 5 / 1
4,905
491
5,421
10,352
3,799
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morgan Le Fay
LloydInSpace
Morgan Le Fay
11
2 / 0 / 0
6,115
612
3,263
6,466
2,502
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Pele
9
0 / 4 / 2
5,155
516
3,418
9,817
2,622
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

8
0 / 5 / 0
4,657
466
3,207
8,596
3,610
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sobek
Syallaes
Sobek
7
0 / 3 / 1
4,899
490
1,070
9,614
6,186
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
6
17
Kills
2
2
Deaths
17
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
0
5
5.5
W
Bacchus
AresGamerrYT
Bacchus
2
0
4
4
W
Discordia
Dagnyt
Discordia
0
0
2
1
L
Xbalanque
DastardlyDol
Xbalanque
0
5
1
0.1
L
Morgan Le Fay
LloydInSpace
Morgan Le Fay
2
0
0
2
L
Pele
0
4
2
0.25
W
Gilgamesh
Merlinone
Gilgamesh
6
0
0
6
L
0
5
0
0
W
Awilix
6
2
2
3.5
L
Sobek
Syallaes
Sobek
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,413
Damage
16,379
33,196
Taken
44,845
19,608
Mitigated
18,719
11,560
Healing
12,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
9,487
4,969
0
2,709
5,777
1,867
950
193
5,584
56,895
0
W
Bacchus
AresGamerrYT
Bacchus
3,767
729
0
2,423
7,130
6,687
0
1,437
5,680
19,030
0
W
Discordia
Dagnyt
Discordia
3,860
476
0
500
3,340
987
0
353
2,987
61,263
0
L
Xbalanque
DastardlyDol
Xbalanque
5,421
2,901
0
3,341
10,352
3,799
0
7,465
2,887
0
39,413
L
Morgan Le Fay
LloydInSpace
Morgan Le Fay
3,263
225
0
1,371
6,466
2,502
0
2,641
3,825
46,131
0
L
Pele
3,418
978
0
1,586
9,817
2,622
0
1,310
8,507
0
30,343
W
Gilgamesh
Merlinone
Gilgamesh
6,710
2,297
0
2,708
8,112
6,580
300
109
8,003
1,875
53,304
L
3,207
1,601
0
1,990
8,596
3,610
0
338
8,258
247
19,989
W
Awilix
8,589
4,015
0
3,220
8,837
3,487
296
2,641
6,148
0
45,384
L
Sobek
Syallaes
Sobek
1,070
193
441
3,281
9,614
6,186
0
5,698
3,916
5,158
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,482
Gold Earned
25,731
398
Minions Killed
254
0
Camps Cleared
0
1,051,214
Distance Traveled
1,011,592
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,715
672
94
9
0
201,174
2
W
Bacchus
6,475
648
22
2
0
227,850
3
W
Discordia
6,346
635
109
11
0
200,165
0
L
Xbalanque
4,905
491
64
6
0
175,624
0
L
Morgan Le Fay
6,115
612
90
9
0
205,338
1
L
Pele
5,155
516
51
5
0
212,595
1
W
Gilgamesh
7,406
741
107
11
0
186,578
1
L
Surtr
4,657
466
36
4
0
206,273
0
W
Awilix
6,540
654
66
7
0
235,447
0
L
Sobek
4,899
490
13
1
0
211,762
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role