Player Matchup

Pele
Pele
Kzum31
Pele
Level 142
God Stats
2W - 5L
1,703 SR
Queue Stats
508W - 530L
1,513 Elo+
Solo
Yemoja
Yemoja
Sopianae
Yemoja
Level 128
God Stats
0W - 1L
1,734 SR
Queue Stats
2W - 3L
1,613 Elo+
Party 1
Artio
Artio
Vikshaye
Artio
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 91L
1,519 Elo+
Solo
Izanami
Izanami
YUDODISTOME
Izanami
Level 99
God Stats
0W - 1L
1,248 SR
Queue Stats
3W - 5L
1,466 Elo+
Party 1
Bacchus
Bacchus
zombieandre09
Bacchus
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
138W - 143L
1,525 Elo+
Solo
Team Averages
Level 127
1,537 SR
1,527 Elo+

VS

Team Averages
Level 128
1,543 SR
1,520 Elo+
Ullr
Ullr
Delacium66
Ullr
Level 128
God Stats
2W - 4L
1,500 SR
Queue Stats
140W - 148L
1,454 Elo+
Solo
Baba Yaga
Baba Yaga
HoshiSG
Baba Yaga
Level 46
God Stats
2W - 0L
1,715 SR
Queue Stats
65W - 47L
1,592 Elo+
Solo
Chiron
Chiron
RosettKilla
Chiron
Level 158
God Stats
4W - 5L
1,500 SR
Queue Stats
351W - 351L
1,481 Elo+
Solo
Hel
Hel
mileniunm
Hel
Level 151
God Stats
2W - 1L
1,500 SR
Queue Stats
211W - 196L
1,524 Elo+
Solo
Raijin
Raijin
xX-DR_HANF-Xx
Raijin
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
213W - 215L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Kzum31
Pele
12
2 / 3 / 2
7,475
680
10,498
13,380
6,898
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Yemoja
Sopianae
Yemoja
15
1 / 2 / 5
8,602
782
7,937
16,649
15,105
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Artio
Vikshaye
Artio
13
1 / 2 / 2
7,333
667
4,843
27,682
21,471
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
YUDODISTOME
Izanami
15
0 / 3 / 5
7,707
701
8,357
15,631
7,528
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bacchus
13
2 / 2 / 3
8,750
795
13,044
20,592
20,099
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 6
8,406
764
10,865
9,515
4,420
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Baba Yaga
HoshiSG
Baba Yaga
15
2 / 1 / 9
8,288
753
20,244
11,709
5,889
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chiron
15
3 / 2 / 8
8,146
741
24,675
10,628
4,571
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
3 / 1 / 6
8,173
743
9,451
7,901
4,399
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

15
1 / 1 / 10
8,141
740
19,528
11,534
5,202
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
51
6
Kills
12
12
Deaths
6
17
Assists
39
Player
Kills
Deaths
Assists
KDA
W
3
1
6
6
W
Baba Yaga
HoshiSG
Baba Yaga
2
1
9
6.5
L
Pele
Kzum31
Pele
2
3
2
1
W
Chiron
3
2
8
3.5
L
Yemoja
Sopianae
Yemoja
1
2
5
1.75
L
Artio
Vikshaye
Artio
1
2
2
1
L
Izanami
YUDODISTOME
Izanami
0
3
5
0.83
W
3
1
6
6
W
1
1
10
6
L
Bacchus
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,679
Damage
84,763
93,934
Taken
51,287
71,101
Mitigated
24,481
58,437
Healing
35,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,865
3,355
1,720
3,369
9,515
4,420
283
4,300
5,215
0
26,330
W
Baba Yaga
HoshiSG
Baba Yaga
20,244
1,064
1,463
4,079
11,709
5,889
162
6,846
4,863
35,612
860
L
Pele
Kzum31
Pele
10,498
1,135
2,273
2,386
13,380
6,898
0
7,905
5,475
0
25,952
W
Chiron
24,675
6,401
2,139
1,945
10,628
4,571
150
4,911
5,717
0
33,325
L
Yemoja
Sopianae
Yemoja
7,937
696
15,991
6,502
16,649
15,105
0
11,117
5,532
12,947
0
L
Artio
Vikshaye
Artio
4,843
419
5,197
10,509
27,682
21,471
0
14,128
13,554
8,348
0
L
Izanami
YUDODISTOME
Izanami
8,357
4,583
526
3,252
15,631
7,528
0
8,054
7,577
0
30,402
W
9,451
572
12,705
5,133
7,901
4,399
101
3,765
4,136
12,747
0
W
19,528
2,168
781
2,011
11,534
5,202
0
6,002
5,532
27,149
0
L
Bacchus
13,044
259
3,528
8,273
20,592
20,099
0
7,649
12,943
18,591
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,867
Gold Earned
41,154
123
Minions Killed
124
0
Camps Cleared
0
1,008,464
Distance Traveled
1,077,675
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
8,406
764
40
4
0
196,113
0
W
Baba Yaga
8,288
753
30
3
0
250,821
0
L
Pele
7,475
680
31
3
0
209,851
0
W
Chiron
8,146
741
24
2
0
209,115
0
L
Yemoja
8,602
782
7
1
0
183,240
0
L
Artio
7,333
667
7
1
0
214,596
0
L
Izanami
7,707
701
62
6
0
178,511
0
W
Hel
8,173
743
9
1
0
226,436
0
W
Raijin
8,141
740
21
2
0
195,190
0
L
Bacchus
8,750
795
16
1
0
222,266
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role