Player Matchup

Loki
Loki
 
Loki
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Atlas
Atlas
 
Atlas
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Surtr
Surtr
CHIDORINITEMARE
Surtr
Level 187
God Stats
10W - 16L
1,402 SR
Queue Stats
112W - 186L
1,463 Elo+
Party 2
Tiamat
Tiamat
Ms Mazukine
Tiamat
Level 124
God Stats
6W - 8L
1,485 SR
Queue Stats
215W - 242L
1,479 Elo+
Party 2
Neith
Neith
Nerotier
Neith
Level 159
God Stats
3W - 2L
1,318 SR
Queue Stats
240W - 276L
1,479 Elo+
Party 2
Team Averages
Level 138
1,441 SR
1,484 Elo+

VS

Team Averages
Level 73
1,406 SR
1,447 Elo+
Scylla
Scylla
Aq Iconic
Scylla
Level 144
God Stats
11W - 20L
1,741 SR
Queue Stats
163W - 192L
1,579 Elo+
Solo
Bacchus
Bacchus
KyleOhGee
Bacchus
Level 65
God Stats
0W - 4L
1,056 SR
Queue Stats
142W - 137L
1,386 Elo+
Party 1
Surtr
Surtr
LBDonLu
Surtr
Level 19
God Stats
7W - 12L
1,394 SR
Queue Stats
42W - 56L
1,234 Elo+
Party 1
Chang'e
Chang'e
P4NIKI
Chang'e
Level 67
God Stats
40W - 30L
1,575 SR
Queue Stats
377W - 338L
1,576 Elo+
Solo
Pele
Pele
bossatron1814
Pele
Level 68
God Stats
11W - 15L
1,263 SR
Queue Stats
156W - 136L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
15
8 / 1 / 3
9,204
614
10,429
10,558
4,112
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Atlas
 
Atlas
13
3 / 0 / 6
8,255
550
9,581
13,884
11,081
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
5 / 1 / 0
9,160
611
7,941
9,437
8,240
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tiamat
13
1 / 2 / 5
7,725
515
6,377
6,089
3,328
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Neith
Nerotier
Neith
12
0 / 4 / 5
7,441
496
7,514
11,409
5,308
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Aq Iconic
Scylla
12
1 / 4 / 0
6,792
453
6,685
9,172
2,972
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
KyleOhGee
Bacchus
10
2 / 2 / 1
6,649
443
4,809
13,746
15,660
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Surtr
LBDonLu
Surtr
11
0 / 4 / 0
6,426
428
1,815
10,430
5,134
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Chang'e
P4NIKI
Chang'e
14
2 / 3 / 3
7,676
512
8,425
13,392
5,139
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
3 / 4 / 1
7,526
502
6,469
15,082
5,209
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
13
17
Kills
8
8
Deaths
17
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
8
1
3
9.5
W
Atlas
 
Atlas
3
0
6
6
L
Scylla
Aq Iconic
Scylla
1
4
0
0.25
W
5
1
0
5
L
Bacchus
KyleOhGee
Bacchus
2
2
1
1.25
L
Surtr
LBDonLu
Surtr
0
4
0
0
W
Tiamat
1
2
5
1.75
W
Neith
Nerotier
Neith
0
4
5
0.63
L
Chang'e
P4NIKI
Chang'e
2
3
3
1.17
L
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,842
Damage
28,203
51,377
Taken
61,822
32,069
Mitigated
34,114
19,073
Healing
17,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
10,429
3,835
0
4,854
10,558
4,112
18
3,300
7,258
0
60,572
W
Atlas
 
Atlas
9,581
4,220
2,495
4,547
13,884
11,081
72
6,106
7,778
35,772
0
L
Scylla
Aq Iconic
Scylla
6,685
303
0
670
9,172
2,972
0
3,949
5,206
56,271
0
W
7,941
2,209
0
3,266
9,437
8,240
209
1,816
7,621
2,046
62,202
L
Bacchus
KyleOhGee
Bacchus
4,809
1,319
305
3,767
13,746
15,660
0
5,061
8,685
17,345
0
L
Surtr
LBDonLu
Surtr
1,815
934
0
2,810
10,430
5,134
0
401
10,029
364
40,411
W
Tiamat
6,377
580
0
1,846
6,089
3,328
0
2,772
3,317
49,085
0
W
Neith
Nerotier
Neith
7,514
2,745
0
2,065
11,409
5,308
800
5,800
5,609
0
61,051
L
Chang'e
P4NIKI
Chang'e
8,425
866
1,579
5,203
13,392
5,139
0
3,870
9,508
64,461
243
L
6,469
1,493
0
2,991
15,082
5,209
0
3,372
11,705
0
49,837

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,785
Gold Earned
35,069
414
Minions Killed
396
0
Camps Cleared
0
1,455,726
Distance Traveled
1,400,685
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
9,204
614
90
6
0
356,701
0
W
Atlas
8,255
550
33
2
0
277,013
0
L
Scylla
6,792
453
99
7
0
275,486
2
W
Surtr
9,160
611
109
7
0
295,527
0
L
Bacchus
6,649
443
25
2
0
302,890
0
L
Surtr
6,426
428
77
5
0
258,085
0
W
Tiamat
7,725
515
90
6
0
262,335
0
W
Neith
7,441
496
92
6
0
264,150
0
L
Chang'e
7,676
512
118
8
0
286,632
2
L
Pele
7,526
502
77
5
0
277,592
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role