Player Matchup

Sol
Sol
BossmanKing
Sol
Level 67
God Stats
23W - 22L
1,322 SR
Queue Stats
34W - 36L
994 Elo+
Party 1
Artio
Artio
IGriimzy
Artio
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 19L
1,401 Elo+
Solo
Danzaburou
Danzaburou
RPO x Grima
Danzaburou
Level 21
God Stats
2W - 1L
1,184 SR
Queue Stats
14W - 29L
994 Elo+
Party 1
Shiva
Shiva
RPO x Magic
Shiva
Level 65
God Stats
1W - 2L
1,280 SR
Queue Stats
67W - 62L
994 Elo+
Party 1
Bakasura
Bakasura
Tropical Pop17
Bakasura
Level 49
God Stats
4W - 2L
1,362 SR
Queue Stats
18W - 25L
976 Elo+
Party 1
Team Averages
Level 49
1,330 SR
1,072 Elo+

VS

Team Averages
Level 35
1,547 SR
1,439 Elo+
Ishtar
Ishtar
BuggyBugs
Ishtar
Level 29
God Stats
2W - 4L
1,733 SR
Queue Stats
46W - 61L
1,476 Elo+
Party 3
Bellona
Bellona
Its Bubbles16
Bellona
Level 45
God Stats
0W - 2L
1,500 SR
Queue Stats
15W - 12L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
L00seyG00sey532
Gilgamesh
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 82L
1,476 Elo+
Party 3
Janus
Janus
Marcel_925
Janus
Level 39
God Stats
1W - 3L
1,500 SR
Queue Stats
37W - 49L
1,243 Elo+
Solo
Fenrir
Fenrir
Time for Sin
Fenrir
Level 29
God Stats
9W - 3L
1,500 SR
Queue Stats
13W - 10L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 0 / 3
10,461
551
8,906
10,127
4,579
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artio
IGriimzy
Artio
14
1 / 0 / 6
8,660
456
4,898
18,431
19,360
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
RPO x Grima
Danzaburou
14
2 / 0 / 7
8,572
451
12,387
12,886
5,552
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

17
5 / 1 / 2
10,691
563
11,335
15,593
16,754
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bakasura
16
10 / 0 / 4
10,125
533
11,652
11,099
5,042
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
BuggyBugs
Ishtar
11
0 / 4 / 0
7,291
384
12,302
16,256
6,953
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
13
0 / 3 / 1
7,565
398
7,565
13,808
11,713
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Gilgamesh
L00seyG00sey532
Gilgamesh
11
0 / 4 / 0
6,859
361
7,867
21,871
22,471
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Janus
15
0 / 3 / 0
9,618
506
7,744
7,592
3,571
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
11
1 / 9 / 0
7,281
383
4,432
17,370
7,299
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
2
23
Kills
1
1
Deaths
23
22
Assists
1
Player
Kills
Deaths
Assists
KDA
W
5
0
3
6.5
L
Ishtar
BuggyBugs
Ishtar
0
4
0
0
W
Artio
IGriimzy
Artio
1
0
6
4
L
Bellona
0
3
1
0.17
L
Gilgamesh
L00seyG00sey532
Gilgamesh
0
4
0
0
L
Janus
0
3
0
0
W
Danzaburou
RPO x Grima
Danzaburou
2
0
7
5.5
W
5
1
2
6
L
Fenrir
1
9
0
0.11
W
Bakasura
10
0
4
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,178
Damage
39,910
68,136
Taken
76,897
51,287
Mitigated
52,007
27,467
Healing
16,397
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,906
2,688
0
5,525
10,127
4,579
3,352
3,966
5,832
70,630
4,310
L
Ishtar
BuggyBugs
Ishtar
12,302
7,301
0
5,000
16,256
6,953
384
2,365
13,479
0
57,108
W
Artio
IGriimzy
Artio
4,898
671
1,489
8,243
18,431
19,360
135
314
18,077
18,479
0
L
Bellona
7,565
2,208
508
3,442
13,808
11,713
0
543
13,080
0
47,619
L
Gilgamesh
L00seyG00sey532
Gilgamesh
7,867
1,468
0
2,473
21,871
22,471
0
4,563
17,029
140
34,651
L
Janus
7,744
224
0
1,459
7,592
3,571
455
4,051
3,300
80,854
1,236
W
Danzaburou
RPO x Grima
Danzaburou
12,387
7,290
0
6,954
12,886
5,552
464
625
12,235
0
63,635
W
11,335
1,425
0
2,742
15,593
16,754
368
0
14,586
0
75,859
L
Fenrir
4,432
1,692
0
3,515
17,370
7,299
0
2,033
15,227
0
32,193
W
Bakasura
11,652
9,214
0
2,514
11,099
5,042
0
2,267
8,609
0
53,247

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,509
Gold Earned
38,614
444
Minions Killed
385
0
Camps Cleared
0
1,970,784
Distance Traveled
1,790,414
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,461
551
123
6
0
410,710
0
L
Ishtar
7,291
384
84
4
0
335,525
0
W
Artio
8,660
456
19
1
0
386,062
2
L
Bellona
7,565
398
64
3
0
368,441
0
L
Gilgamesh
6,859
361
37
2
0
375,000
2
L
Janus
9,618
506
152
8
0
355,868
0
W
Danzaburou
8,572
451
82
4
0
333,688
0
W
Shiva
10,691
563
121
6
0
335,961
0
L
Fenrir
7,281
383
48
3
0
355,580
0
W
Bakasura
10,125
533
99
5
0
504,363
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role