Player Matchup

Bakasura
Bakasura
DVS Hacker1997
Bakasura
Level 125
God Stats
3W - 1L
1,500 SR
Queue Stats
108W - 105L
1,547 Elo+
Party 1
Amaterasu
Amaterasu
FeAR n0 eviL23
Amaterasu
Level 60
God Stats
12W - 5L
1,098 SR
Queue Stats
70W - 80L
1,281 Elo+
Party 1
Cthulhu
Cthulhu
bahena
Cthulhu
Level 124
God Stats
6W - 6L
1,500 SR
Queue Stats
161W - 169L
1,281 Elo+
Party 1
Team Averages
Level 103
1,366 SR
1,370 Elo+

VS

Team Averages
Level 74
1,422 SR
1,460 Elo+
Da Ji
Da Ji
Apex resp
Da Ji
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
227W - 210L
1,523 Elo+
Solo
Merlin
Merlin
Doinut
Merlin
Level 104
God Stats
0W - 1L
1,267 SR
Queue Stats
2W - 5L
1,356 Elo+
Party 2
Neith
Neith
Skittyl
Neith
Level 50
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
13
4 / 1 / 4
8,589
781
5,849
10,016
5,645
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Amaterasu
FeAR n0 eviL23
Amaterasu
14
2 / 0 / 7
8,255
750
2,715
7,094
6,836
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cthulhu
bahena
Cthulhu
16
3 / 1 / 6
8,753
796
9,284
11,726
10,750
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Apex resp
Da Ji
11
1 / 3 / 1
7,014
638
4,425
7,020
2,993
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Merlin
Doinut
Merlin
11
0 / 3 / 2
7,081
644
7,868
6,997
2,565
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
Skittyl
Neith
12
0 / 3 / 2
7,048
641
7,872
7,887
2,993
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
6
9
Kills
1
2
Deaths
9
17
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Da Ji
Apex resp
Da Ji
1
3
1
0.5
W
Bakasura
4
1
4
6
L
Merlin
Doinut
Merlin
0
3
2
0.33
W
Amaterasu
FeAR n0 eviL23
Amaterasu
2
0
7
5.5
L
Neith
Skittyl
Neith
0
3
2
0.33
W
Cthulhu
bahena
Cthulhu
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,848
Damage
20,165
28,836
Taken
21,904
23,231
Mitigated
8,551
8,198
Healing
1,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
Apex resp
Da Ji
4,425
721
0
313
7,020
2,993
0
2,808
4,062
0
14,018
W
Bakasura
5,849
4,200
0
3,246
10,016
5,645
70
2,605
7,411
0
40,575
L
Merlin
Doinut
Merlin
7,868
207
0
0
6,997
2,565
0
3,603
3,109
36,374
0
W
Amaterasu
FeAR n0 eviL23
Amaterasu
2,715
1,029
0
2,261
7,094
6,836
1,086
2,236
4,858
0
13,790
L
Neith
Skittyl
Neith
7,872
3,812
0
1,024
7,887
2,993
0
2,909
4,706
0
27,764
W
Cthulhu
bahena
Cthulhu
9,284
438
593
2,098
11,726
10,750
0
3,155
8,571
40,865
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,597
Gold Earned
21,143
171
Minions Killed
134
0
Camps Cleared
0
688,300
Distance Traveled
613,793
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,014
638
22
2
0
228,166
0
W
Bakasura
8,589
781
74
7
0
257,991
0
L
Merlin
7,081
644
58
5
0
197,616
0
W
Amaterasu
8,255
750
20
2
0
223,134
0
L
Neith
7,048
641
54
5
0
188,011
0
W
Cthulhu
8,753
796
77
7
0
207,175
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role