Player Matchup

Fenrir
Fenrir
Candy7758
Fenrir
Level 128
God Stats
10W - 11L
1,534 SR
Queue Stats
402W - 452L
1,425 Elo+
Solo
Ao Kuang
Ao Kuang
HeAvYsBoY2
Ao Kuang
Level 69
God Stats
7W - 9L
1,656 SR
Queue Stats
143W - 155L
1,437 Elo+
Solo
Sun Wukong
Sun Wukong
baIenki
Sun Wukong
Level 67
God Stats
19W - 9L
1,602 SR
Queue Stats
43W - 23L
1,523 Elo+
Solo
Team Averages
Level 88
1,597 SR
1,462 Elo+

VS

Team Averages
Level 91
1,458 SR
1,390 Elo+
Vamana
Vamana
DonV
Vamana
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 51L
1,467 Elo+
Solo
Discordia
Discordia
WinsomeBadge223
Discordia
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 23L
1,423 Elo+
Solo
Fenrir
Fenrir
ketamew
Fenrir
Level 65
God Stats
2W - 6L
1,373 SR
Queue Stats
2W - 6L
1,281 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Candy7758
Fenrir
14
2 / 3 / 8
10,336
738
5,459
17,487
9,345
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ao Kuang
HeAvYsBoY2
Ao Kuang
17
13 / 1 / 3
12,247
875
18,762
18,168
10,773
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
baIenki
Sun Wukong
18
3 / 0 / 13
11,850
846
12,672
13,451
10,240
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
DonV
Vamana
15
1 / 3 / 3
9,403
672
14,521
17,917
17,612
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Discordia
WinsomeBadge223
Discordia
16
0 / 3 / 3
9,806
700
12,696
9,233
3,854
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
ketamew
Fenrir
12
3 / 12 / 1
9,505
679
7,612
17,142
7,674
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
11
18
Kills
4
4
Deaths
18
24
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Candy7758
Fenrir
2
3
8
2
L
Vamana
DonV
Vamana
1
3
3
0.83
W
Ao Kuang
HeAvYsBoY2
Ao Kuang
13
1
3
14.5
L
Discordia
WinsomeBadge223
Discordia
0
3
3
0.5
W
Sun Wukong
baIenki
Sun Wukong
3
0
13
9.5
L
Fenrir
ketamew
Fenrir
3
12
1
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,893
Damage
34,829
49,106
Taken
44,292
30,358
Mitigated
29,140
21,857
Healing
3,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Candy7758
Fenrir
5,459
1,908
0
6,460
17,487
9,345
767
3,373
14,114
0
46,932
L
Vamana
DonV
Vamana
14,521
7,548
0
1,301
17,917
17,612
128
7,326
10,591
0
46,957
W
Ao Kuang
HeAvYsBoY2
Ao Kuang
18,762
6,872
0
9,911
18,168
10,773
2,207
4,725
13,443
43,060
3,441
L
Discordia
WinsomeBadge223
Discordia
12,696
1,815
0
525
9,233
3,854
164
3,314
5,919
58,019
2,902
W
Sun Wukong
baIenki
Sun Wukong
12,672
2,388
0
5,486
13,451
10,240
871
4,531
8,920
0
51,335
L
Fenrir
ketamew
Fenrir
7,612
1,943
97
1,120
17,142
7,674
0
7,501
9,641
0
17,461

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,433
Gold Earned
28,714
180
Minions Killed
169
0
Camps Cleared
0
841,787
Distance Traveled
704,483
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,336
738
52
4
0
273,404
0
L
Vamana
9,403
672
59
4
0
259,287
0
W
Ao Kuang
12,247
875
45
3
0
259,498
0
L
Discordia
9,806
700
90
6
0
251,143
0
W
Sun Wukong
11,850
846
83
6
0
308,885
0
L
Fenrir
9,505
679
20
1
0
194,053
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role