Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
 
Chang'e
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
Chnoo
Chiron
Level 134
God Stats
12W - 3L
1,791 SR
Queue Stats
357W - 338L
1,615 Elo+
Solo
Charybdis
Charybdis
Kamelet
Charybdis
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 22L
1,337 Elo+
Solo
Team Averages
Level 131
1,558 SR
1,490 Elo+

VS

Team Averages
Level 121
1,555 SR
1,525 Elo+
Izanami
Izanami
KingB3sSo
Izanami
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 70L
1,451 Elo+
Solo
Lancelot
Lancelot
Shadow20
Lancelot
Level 111
God Stats
4W - 2L
1,776 SR
Queue Stats
212W - 225L
1,507 Elo+
Solo
Sylvanus
Sylvanus
SixBallLightning
Sylvanus
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 64L
1,653 Elo+
Solo
Thoth
Thoth
vHammertime
Thoth
Level 203
God Stats
11W - 15L
1,500 SR
Queue Stats
912W - 957L
1,477 Elo+
Solo
Atlas
Atlas
xxSAckgesichtxx
Atlas
Level 128
God Stats
0W - 2L
1,500 SR
Queue Stats
187W - 176L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
14
1 / 3 / 15
9,084
908
5,272
14,425
16,295
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
 
Cthulhu
15
4 / 1 / 13
8,902
890
17,171
16,890
15,833
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Chang'e
 
Chang'e
15
2 / 1 / 16
8,703
870
7,673
17,106
11,413
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chiron
Chnoo
Chiron
16
10 / 1 / 7
9,855
986
18,920
7,323
3,796
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charybdis
Kamelet
Charybdis
15
3 / 2 / 13
8,833
883
8,847
9,052
4,822
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
KingB3sSo
Izanami
14
2 / 4 / 1
7,382
738
12,199
9,463
4,129
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Lancelot
Shadow20
Lancelot
12
0 / 4 / 6
6,829
683
4,998
10,639
4,515
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
0 / 4 / 4
6,588
659
3,955
15,241
13,165
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Earring

Mystical Earring

+15
Mp 5

14
3 / 4 / 3
7,794
779
14,932
12,584
4,917
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
2 / 4 / 3
7,222
722
10,534
12,651
7,009
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
24
20
Kills
7
8
Deaths
20
64
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
1
3
15
2.83
W
Cthulhu
 
Cthulhu
4
1
13
10.5
W
Chang'e
 
Chang'e
2
1
16
10
W
Chiron
Chnoo
Chiron
10
1
7
13.5
W
Charybdis
Kamelet
Charybdis
3
2
13
4.75
L
Izanami
KingB3sSo
Izanami
2
4
1
0.63
L
Lancelot
Shadow20
Lancelot
0
4
6
0.75
L
0
4
4
0.5
L
3
4
3
1.13
L
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,883
Damage
46,618
64,796
Taken
60,578
52,159
Mitigated
33,735
33,239
Healing
21,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
5,272
1,697
3,384
3,773
14,425
16,295
213
3,982
9,889
9,157
0
W
Cthulhu
 
Cthulhu
17,171
47
2,146
3,643
16,890
15,833
568
6,147
10,489
29,508
0
W
Chang'e
 
Chang'e
7,673
213
7,940
6,652
17,106
11,413
1,038
8,733
8,120
19,448
0
W
Chiron
Chnoo
Chiron
18,920
5,539
2,248
1,046
7,323
3,796
2,328
4,627
2,605
0
26,960
W
Charybdis
Kamelet
Charybdis
8,847
3,710
1,184
1,223
9,052
4,822
3,466
5,050
3,963
0
22,187
L
Izanami
KingB3sSo
Izanami
12,199
9,050
0
1,016
9,463
4,129
0
4,931
4,367
0
30,016
L
Lancelot
Shadow20
Lancelot
4,998
339
1,093
1,327
10,639
4,515
0
4,895
5,539
0
7,867
L
3,955
1,251
6,390
4,764
15,241
13,165
0
7,460
7,379
5,112
0
L
14,932
239
1,600
1,618
12,584
4,917
0
5,073
7,290
24,537
0
L
10,534
2,933
1,763
1,439
12,651
7,009
0
6,668
5,887
20,391
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,377
Gold Earned
35,815
134
Minions Killed
92
0
Camps Cleared
0
936,358
Distance Traveled
895,654
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
9,084
908
9
1
0
184,180
0
W
Cthulhu
8,902
890
29
3
0
228,943
0
W
Chang'e
8,703
870
16
2
0
181,097
0
W
Chiron
9,855
986
36
4
0
180,848
0
W
Charybdis
8,833
883
44
4
0
161,290
0
L
Izanami
7,382
738
43
4
0
167,493
0
L
Lancelot
6,829
683
5
1
0
213,273
0
L
Sylvanus
6,588
659
5
1
0
167,643
0
L
Thoth
7,794
779
32
3
0
169,914
0
L
Atlas
7,222
722
7
1
0
177,331
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role