Player Matchup

Olorun
Olorun
ArguingCashew95
Olorun
Level 100
God Stats
11W - 7L
1,504 SR
Queue Stats
144W - 159L
1,322 Elo+
Solo
Athena
Athena
ChILlUmInAti163
Athena
Level 149
God Stats
165W - 202L
1,324 SR
Queue Stats
218W - 274L
1,272 Elo+
Solo
Set
Set
KingpinTurtle
Set
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 25L
1,299 Elo+
Solo
Team Averages
Level 105
1,443 SR
1,298 Elo+

VS

Team Averages
Level 74
1,450 SR
1,279 Elo+
Sol
Sol
Golden Judge
Sol
Level 67
God Stats
46W - 26L
1,405 SR
Queue Stats
160W - 162L
1,302 Elo+
Solo
Ymir
Ymir
KiingXsteelo-_-
Ymir
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 27L
1,180 Elo+
Solo
Bastet
Bastet
Night_Train80
Bastet
Level 89
God Stats
36W - 34L
1,445 SR
Queue Stats
44W - 47L
1,356 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 2 / 0
7,807
781
6,041
7,303
3,135
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
0 / 8 / 3
6,295
630
7,330
14,792
7,703
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

10
0 / 5 / 3
6,575
658
3,908
11,418
7,136
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 9
8,190
819
14,220
6,567
2,592
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

12
1 / 1 / 10
7,787
779
3,445
7,907
5,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

13
8 / 2 / 6
8,443
844
8,959
9,316
3,720
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
38
4
Kills
13
15
Deaths
4
6
Assists
25
Player
Kills
Deaths
Assists
KDA
L
4
2
0
2
L
0
8
3
0.19
W
4
1
9
8.5
W
1
1
10
6
L
0
5
3
0.3
W
8
2
6
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,279
Damage
26,624
33,513
Taken
23,790
17,974
Mitigated
11,644
6,124
Healing
6,994
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,041
2,246
485
2,185
7,303
3,135
22
5,201
2,102
25,352
0
L
7,330
876
315
2,078
14,792
7,703
0
4,353
10,439
21,518
0
W
14,220
5,329
0
3,703
6,567
2,592
741
2,947
3,620
42,998
2,837
W
3,445
333
0
1,815
7,907
5,332
0
5,394
2,513
9,859
0
L
3,908
1,992
200
861
11,418
7,136
0
7,465
3,953
0
16,047
W
8,959
2,775
316
1,160
9,316
3,720
284
5,091
4,225
0
21,459

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,677
Gold Earned
24,420
104
Minions Killed
113
0
Camps Cleared
0
479,530
Distance Traveled
564,572
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
7,807
781
56
6
0
170,859
0
L
Athena
6,295
630
24
2
0
152,342
0
W
Sol
8,190
819
70
7
0
173,626
0
W
Ymir
7,787
779
15
2
0
183,867
0
L
Set
6,575
658
24
2
0
156,329
0
W
Bastet
8,443
844
28
3
0
207,079
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role