Player Matchup

Ao Kuang
Ao Kuang
Silver I
King2930
Ao Kuang
Silver I
Level 95
God Stats
7W - 5L
1,708 SR
Queue Stats
308W - 331L
1,278 MMR
Party 2
Horus
Horus
Silver II
Timer757
Horus
Silver II
Level 69
God Stats
65W - 67L
1,509 SR
Queue Stats
81W - 99L
1,255 MMR
Party 2
Sobek
Sobek
Bronze IV
waterlung
Sobek
Bronze IV
Level 56
God Stats
19W - 35L
1,459 SR
Queue Stats
75W - 132L
1,248 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 73
1,558 SR
1,260 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 109
1,335 SR
1,204 MMR
Neith
Neith
Silver I
HECTIC REAPER 4
Neith
Silver I
Level 101
God Stats
7W - 13L
1,332 SR
Queue Stats
60W - 72L
1,219 MMR
Party 1
Artio
Artio
Silver II
PlagueUnborn
Artio
Silver II
Level 97
God Stats
2W - 1L
1,318 SR
Queue Stats
43W - 49L
1,125 MMR
Party 1
Kukulkan
Kukulkan
Silver V
brixtar
Kukulkan
Silver V
Level 128
God Stats
15W - 16L
1,354 SR
Queue Stats
34W - 43L
1,267 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
King2930
Ao Kuang
15
3 / 4 / 0
10,089
673
10,369
17,466
9,860
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Horus
Timer757
Horus
15
0 / 1 / 2
9,718
648
7,011
22,027
21,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sobek
waterlung
Sobek
14
0 / 3 / 2
8,899
593
4,207
21,909
31,177
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
Baron SamediAphroditeVulcanAh Muzen CabAchilles

VS

Bans
YmirAresSylvanusChaacKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 1 / 2
11,173
745
20,389
10,026
4,443
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
1 / 1 / 6
9,536
636
8,015
13,492
13,351
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Kukulkan
brixtar
Kukulkan
17
1 / 1 / 5
10,292
686
18,976
6,381
3,138
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
21
3
Kills
8
8
Deaths
3
4
Assists
13
Player
Kills
Deaths
Assists
KDA
W
6
1
2
7
L
Ao Kuang
King2930
Ao Kuang
3
4
0
0.75
W
1
1
6
4
L
Horus
Timer757
Horus
0
1
2
1
W
Kukulkan
brixtar
Kukulkan
1
1
5
3.5
L
Sobek
waterlung
Sobek
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,587
Damage
47,380
61,402
Taken
29,899
62,523
Mitigated
20,932
16,099
Healing
8,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,389
8,178
0
1,874
10,026
4,443
1,795
5,636
4,390
0
51,542
L
Ao Kuang
King2930
Ao Kuang
10,369
2,189
0
5,967
17,466
9,860
334
5,680
11,367
46,405
0
W
8,015
881
1,214
4,045
13,492
13,351
452
5,782
7,710
12,865
1,205
L
Horus
Timer757
Horus
7,011
2,993
1,526
6,469
22,027
21,486
16
9,721
11,898
1,624
22,826
W
Kukulkan
brixtar
Kukulkan
18,976
1,898
0
1,341
6,381
3,138
714
3,249
3,132
73,548
0
L
Sobek
waterlung
Sobek
4,207
531
0
2,137
21,909
31,177
112
9,286
12,234
20,084
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,706
Gold Earned
31,001
138
Minions Killed
182
0
Camps Cleared
0
832,449
Distance Traveled
845,664
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,173
745
71
5
0
280,936
0
L
Ao Kuang
10,089
673
75
5
0
255,334
0
W
Artio
9,536
636
14
1
0
292,805
2
L
Horus
9,718
648
41
3
0
292,768
3
W
Kukulkan
10,292
686
97
6
0
271,923
4
L
Sobek
8,899
593
22
1
0
284,347
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role