Player Matchup

Cthulhu
Cthulhu
BbaCush
Cthulhu
Level 63
God Stats
4W - 2L
1,500 SR
Queue Stats
190W - 167L
1,424 Elo+
Party 2
Ah Puch
Ah Puch
CxZEROxGRAVITY
Ah Puch
Level 57
God Stats
0W - 1L
1,715 SR
Queue Stats
110W - 114L
1,437 Elo+
Solo
Pele
Pele
DDman1902
Pele
Level 67
God Stats
23W - 14L
1,178 SR
Queue Stats
106W - 67L
1,498 Elo+
Party 2
Sol
Sol
GiveThx19
Sol
Level 129
God Stats
39W - 28L
1,500 SR
Queue Stats
200W - 177L
1,494 Elo+
Solo
Set
Set
TH_FL4K
Set
Level 62
God Stats
4W - 6L
1,500 SR
Queue Stats
273W - 299L
1,399 Elo+
Solo
Team Averages
Level 76
1,479 SR
1,450 Elo+

VS

Team Averages
Level 89
1,360 SR
1,407 Elo+
He Bo
He Bo
B10skullZ
He Bo
Level 93
God Stats
1W - 2L
1,256 SR
Queue Stats
62W - 75L
1,418 Elo+
Solo
Athena
Athena
DARTHQUAN6
Athena
Level 104
God Stats
4W - 6L
1,290 SR
Queue Stats
314W - 363L
1,415 Elo+
Party 1
Skadi
Skadi
Fishscuit
Skadi
Level 67
God Stats
17W - 14L
1,618 SR
Queue Stats
105W - 120L
1,419 Elo+
Party 1
Yu Huang
Yu Huang
quintin777
Yu Huang
Level 124
God Stats
33W - 41L
1,455 SR
Queue Stats
630W - 678L
1,408 Elo+
Party 1
Fenrir
Fenrir
xXfull XsendXx
Fenrir
Level 56
God Stats
20W - 22L
1,183 SR
Queue Stats
286W - 319L
1,376 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BbaCush
Cthulhu
12
1 / 5 / 3
7,661
403
9,173
21,012
16,158
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
0 / 7 / 1
7,853
413
5,262
13,598
5,164
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Pele
14
2 / 5 / 0
9,394
494
10,015
19,114
9,540
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
3 / 4 / 0
8,521
448
10,259
16,583
5,820
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Set
11
1 / 6 / 2
7,497
395
5,876
15,263
6,098
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
B10skullZ
He Bo
16
6 / 1 / 5
9,686
510
16,300
11,650
4,205
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Athena
DARTHQUAN6
Athena
13
0 / 1 / 13
8,379
441
7,036
20,862
22,594
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Skadi
Fishscuit
Skadi
14
3 / 1 / 3
8,580
452
12,638
12,406
5,414
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Yu Huang
quintin777
Yu Huang
16
10 / 0 / 5
10,733
565
19,310
8,602
3,772
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
6 / 4 / 6
9,328
491
7,407
18,243
7,981
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
57
7
Kills
25
27
Deaths
7
6
Assists
32
Player
Kills
Deaths
Assists
KDA
W
He Bo
B10skullZ
He Bo
6
1
5
8.5
L
Cthulhu
BbaCush
Cthulhu
1
5
3
0.5
L
0
7
1
0.07
W
Athena
DARTHQUAN6
Athena
0
1
13
6.5
L
Pele
2
5
0
0.4
W
Skadi
Fishscuit
Skadi
3
1
3
4.5
L
3
4
0
0.75
L
Set
1
6
2
0.33
W
Yu Huang
quintin777
Yu Huang
10
0
5
12.5
W
6
4
6
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,585
Damage
62,691
85,570
Taken
71,763
42,780
Mitigated
43,966
18,643
Healing
22,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
B10skullZ
He Bo
16,300
770
0
6,448
11,650
4,205
0
1,227
10,423
63,291
0
L
Cthulhu
BbaCush
Cthulhu
9,173
733
598
2,493
21,012
16,158
237
7,837
13,175
36,563
0
L
5,262
261
0
594
13,598
5,164
124
9,336
4,262
43,608
1,227
W
Athena
DARTHQUAN6
Athena
7,036
2,711
532
6,665
20,862
22,594
68
9,947
10,915
20,207
0
L
Pele
10,015
2,776
0
5,799
19,114
9,540
492
14,201
4,913
0
62,873
W
Skadi
Fishscuit
Skadi
12,638
4,707
0
2,399
12,406
5,414
472
6,902
5,504
0
78,539
L
10,259
2,736
0
8,608
16,583
5,820
824
4,821
11,762
70,813
0
L
Set
5,876
2,492
0
551
15,263
6,098
0
6,451
8,812
0
36,885
W
Yu Huang
quintin777
Yu Huang
19,310
783
0
3,059
8,602
3,772
744
2,743
5,859
79,588
0
W
7,407
1,511
0
3,762
18,243
7,981
665
3,754
14,489
0
72,479

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,926
Gold Earned
46,706
357
Minions Killed
453
0
Camps Cleared
0
1,751,680
Distance Traveled
1,887,577
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
9,686
510
108
6
0
350,897
0
L
Cthulhu
7,661
403
49
3
0
359,763
0
L
Ah Puch
7,853
413
70
4
0
301,867
5
W
Athena
8,379
441
30
2
0
406,527
0
L
Pele
9,394
494
76
4
0
382,325
0
W
Skadi
8,580
452
104
5
0
350,913
0
L
Sol
8,521
448
111
6
0
337,296
2
L
Set
7,497
395
51
3
0
370,429
0
W
Yu Huang
10,733
565
128
7
0
386,769
0
W
Fenrir
9,328
491
83
4
0
392,471
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role