Player Matchup

Mercury
Mercury
DETanky
Mercury
Level 51
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 55L
1,481 Elo+
Party 1
Hel
Hel
JDSaucy
Hel
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
126W - 135L
1,463 Elo+
Party 1
Sylvanus
Sylvanus
Mistavock1
Sylvanus
Level 106
God Stats
1W - 6L
1,297 SR
Queue Stats
69W - 86L
1,436 Elo+
Party 1
Team Averages
Level 94
1,432 SR
1,460 Elo+

VS

Team Averages
Level 71
1,375 SR
1,529 Elo+
Danzaburou
Danzaburou
Attracts
Danzaburou
Level 49
God Stats
1W - 2L
1,255 SR
Queue Stats
2W - 2L
1,592 Elo+
Solo
Cerberus
Cerberus
Darkred3
Cerberus
Level 75
God Stats
14W - 6L
1,371 SR
Queue Stats
93W - 68L
1,471 Elo+
Party 2
Discordia
Discordia
LBC_SK
Discordia
Level 89
God Stats
1W - 2L
1,500 SR
Queue Stats
132W - 84L
1,525 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
DETanky
Mercury
16
0 / 7 / 1
10,214
601
7,982
19,186
7,974
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hel
15
1 / 5 / 0
10,060
592
10,248
16,180
7,075
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sylvanus
Mistavock1
Sylvanus
16
1 / 3 / 1
11,247
662
10,383
25,781
31,600
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Attracts
Danzaburou
17
7 / 0 / 3
13,022
766
17,498
13,044
7,972
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cerberus
Darkred3
Cerberus
18
0 / 1 / 13
12,535
737
10,676
21,781
27,916
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Discordia
LBC_SK
Discordia
20
8 / 1 / 7
13,139
773
25,182
9,993
4,954
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
38
2
Kills
15
15
Deaths
2
2
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Attracts
Danzaburou
7
0
3
8.5
L
Mercury
DETanky
Mercury
0
7
1
0.07
W
Cerberus
Darkred3
Cerberus
0
1
13
6.5
L
Hel
1
5
0
0.2
W
Discordia
LBC_SK
Discordia
8
1
7
11.5
L
Sylvanus
Mistavock1
Sylvanus
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,613
Damage
53,356
61,147
Taken
44,818
46,649
Mitigated
40,842
21,845
Healing
23,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Attracts
Danzaburou
17,498
8,356
0
9,178
13,044
7,972
1,365
5,642
7,402
0
76,400
L
Mercury
DETanky
Mercury
7,982
1,669
0
1,360
19,186
7,974
0
12,264
6,922
0
35,090
W
Cerberus
Darkred3
Cerberus
10,676
654
3,722
9,068
21,781
27,916
0
10,835
10,946
33,174
0
L
Hel
10,248
1,925
4,655
5,431
16,180
7,075
0
9,525
6,655
45,613
0
W
Discordia
LBC_SK
Discordia
25,182
1,725
0
1,162
9,993
4,954
1,252
4,530
5,463
69,637
1,312
L
Sylvanus
Mistavock1
Sylvanus
10,383
2,676
2,830
7,569
25,781
31,600
0
13,527
12,254
41,584
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,521
Gold Earned
38,696
174
Minions Killed
265
0
Camps Cleared
0
845,937
Distance Traveled
949,763
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
13,022
766
109
6
0
309,893
0
L
Mercury
10,214
601
49
3
0
322,997
0
W
Cerberus
12,535
737
57
3
0
322,709
0
L
Hel
10,060
592
75
4
0
253,774
0
W
Discordia
13,139
773
99
6
0
317,161
0
L
Sylvanus
11,247
662
50
3
0
269,166
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role