Player Matchup

Cthulhu
Cthulhu
ChopToad
Cthulhu
Level 125
God Stats
11W - 12L
1,789 SR
Queue Stats
314W - 277L
1,567 Elo+
Solo
Anubis
Anubis
KalLife
Anubis
Level 124
God Stats
9W - 11L
1,544 SR
Queue Stats
505W - 450L
1,556 Elo+
Party 3
Serqet
Serqet
Manic404
Serqet
Level 109
God Stats
5W - 6L
1,556 SR
Queue Stats
516W - 442L
1,543 Elo+
Party 3
Atlas
Atlas
Raaace
Atlas
Level 139
God Stats
2W - 1L
1,632 SR
Queue Stats
5W - 3L
1,860 Elo+
Party 2
Ishtar
Ishtar
Raace
Ishtar
Level 157
God Stats
4W - 3L
1,509 SR
Queue Stats
119W - 90L
1,619 Elo+
Party 2
Team Averages
Level 131
1,606 SR
1,629 Elo+

VS

Team Averages
Level 140
1,562 SR
1,577 Elo+
Sol
Sol
Bawybaw
Sol
Level 125
God Stats
32W - 41L
1,266 SR
Queue Stats
274W - 278L
1,611 Elo+
Party 1
Set
Set
Cybernet1cTiger
Set
Level 166
God Stats
3W - 7L
1,492 SR
Queue Stats
552W - 547L
1,544 Elo+
Party 1
Baron Samedi
Baron Samedi
Dr0wzy
Baron Samedi
Level 146
God Stats
22W - 18L
2,007 SR
Queue Stats
480W - 446L
1,673 Elo+
Solo
Mulan
Mulan
ProTurdHerder
Mulan
Level 118
God Stats
9W - 11L
1,544 SR
Queue Stats
75W - 88L
1,522 Elo+
Party 1
Awilix
Awilix
ŖεαLΠεgrö
Awilix
Level 144
God Stats
2W - 2L
1,500 SR
Queue Stats
199W - 215L
1,533 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ChopToad
Cthulhu
13
3 / 0 / 3
7,475
575
11,258
12,170
8,523
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
KalLife
Anubis
13
3 / 2 / 4
7,898
608
6,898
6,767
3,002
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Serqet
Manic404
Serqet
13
10 / 2 / 3
8,127
625
7,631
7,934
3,221
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Atlas
Raaace
Atlas
11
0 / 1 / 6
6,426
494
4,940
11,769
8,970
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ishtar
Raace
Ishtar
12
1 / 2 / 3
7,195
553
6,715
10,952
4,118
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
12
1 / 3 / 0
6,490
499
7,318
10,009
4,051
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

12
5 / 4 / 1
7,483
576
7,831
10,077
3,273
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Baron Samedi
Dr0wzy
Baron Samedi
9
0 / 4 / 3
6,251
481
5,866
11,080
7,279
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
0 / 5 / 0
5,673
436
5,765
15,991
6,979
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
1 / 1 / 1
6,768
521
3,826
9,590
3,250
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
12
17
Kills
7
7
Deaths
17
19
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Sol
1
3
0
0.33
W
Cthulhu
ChopToad
Cthulhu
3
0
3
4.5
L
5
4
1
1.38
L
Baron Samedi
Dr0wzy
Baron Samedi
0
4
3
0.38
W
Anubis
KalLife
Anubis
3
2
4
2.5
W
Serqet
Manic404
Serqet
10
2
3
5.75
L
0
5
0
0
W
Atlas
Raaace
Atlas
0
1
6
3
W
Ishtar
Raace
Ishtar
1
2
3
1.25
L
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,442
Damage
30,606
49,592
Taken
56,747
27,834
Mitigated
24,832
21,020
Healing
19,735
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
7,318
3,988
0
3,678
10,009
4,051
0
1,268
8,741
52,728
6,093
W
Cthulhu
ChopToad
Cthulhu
11,258
985
114
4,008
12,170
8,523
0
360
11,810
51,160
0
L
7,831
2,939
0
1,054
10,077
3,273
0
2,974
6,540
0
57,155
L
Baron Samedi
Dr0wzy
Baron Samedi
5,866
1,001
1,214
3,849
11,080
7,279
0
5,114
5,566
18,848
0
W
Anubis
KalLife
Anubis
6,898
238
0
3,973
6,767
3,002
255
1,240
5,527
54,112
0
W
Serqet
Manic404
Serqet
7,631
1,717
0
3,601
7,934
3,221
0
505
7,429
0
45,194
L
5,765
895
0
5,698
15,991
6,979
0
8,790
5,802
0
37,058
W
Atlas
Raaace
Atlas
4,940
2,406
0
3,374
11,769
8,970
0
4,203
7,566
26,528
0
W
Ishtar
Raace
Ishtar
6,715
4,735
0
5,950
10,952
4,118
636
6,376
4,576
0
58,219
L
3,826
1,079
0
4,242
9,590
3,250
0
3,165
6,181
0
52,758

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,121
Gold Earned
32,665
414
Minions Killed
357
0
Camps Cleared
0
1,327,208
Distance Traveled
1,316,605
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,490
499
110
8
0
232,524
0
W
Cthulhu
7,475
575
79
6
0
271,281
0
L
Set
7,483
576
78
6
0
265,382
2
L
Baron Samedi
6,251
481
19
1
0
259,947
2
W
Anubis
7,898
608
112
9
0
242,929
1
W
Serqet
8,127
625
82
6
0
313,390
0
L
Mulan
5,673
436
63
5
0
243,296
0
W
Atlas
6,426
494
30
2
0
265,255
0
W
Ishtar
7,195
553
111
9
0
234,353
0
L
Awilix
6,768
521
87
7
0
315,456
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role