Player Matchup

Merlin
Merlin
EquinerRacer
Merlin
Level 98
God Stats
7W - 0L
1,939 SR
Queue Stats
56W - 44L
1,430 Elo+
Party 1
Bacchus
Bacchus
Huitzillux
Bacchus
Level 44
God Stats
1W - 0L
1,200 SR
Queue Stats
10W - 17L
1,317 Elo+
Party 1
Cupid
Cupid
Quique0826
Cupid
Level 69
God Stats
2W - 1L
1,594 SR
Queue Stats
10W - 8L
1,414 Elo+
Party 1
Team Averages
Level 70
1,578 SR
1,387 Elo+

VS

Team Averages
Level 60
1,500 SR
1,490 Elo+
Lancelot
Lancelot
NeverFindTrip
Lancelot
Level 66
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 20L
1,384 Elo+
Solo
Mulan
Mulan
NotYourMans
Mulan
Level 68
God Stats
1W - 2L
1,500 SR
Queue Stats
57W - 61L
1,370 Elo+
Solo
Nu Wa
Nu Wa
kawaiizom
Nu Wa
Level 46
God Stats
1W - 2L
1,500 SR
Queue Stats
12W - 10L
1,715 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
15
1 / 0 / 0
9,215
768
10,805
6,264
2,566
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
Huitzillux
Bacchus
13
0 / 0 / 1
9,064
755
2,757
11,825
14,883
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cupid
13
0 / 0 / 1
8,039
670
3,190
6,776
2,882
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
NeverFindTrip
Lancelot
8
0 / 0 / 0
6,608
551
728
3,233
1,210
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

13
0 / 0 / 0
7,667
639
7,432
12,666
13,745
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Nu Wa
kawaiizom
Nu Wa
15
0 / 1 / 0
8,049
671
8,268
8,342
3,660
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
0
1
Kills
0
0
Deaths
1
2
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Merlin
1
0
0
1
W
Bacchus
Huitzillux
Bacchus
0
0
1
0.5
L
Lancelot
NeverFindTrip
Lancelot
0
0
0
0
L
0
0
0
0
W
Cupid
0
0
1
0.5
L
Nu Wa
kawaiizom
Nu Wa
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,752
Damage
16,428
24,865
Taken
24,241
20,331
Mitigated
18,615
11,110
Healing
5,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
10,805
416
0
1,450
6,264
2,566
1,196
2,571
3,693
69,517
0
W
Bacchus
Huitzillux
Bacchus
2,757
297
367
5,317
11,825
14,883
105
5,162
6,663
12,545
0
L
Lancelot
NeverFindTrip
Lancelot
728
119
0
920
3,233
1,210
0
1,504
1,729
0
4,995
L
7,432
613
0
1,770
12,666
13,745
0
5,825
6,841
4,865
22,865
W
Cupid
3,190
1,926
225
3,751
6,776
2,882
1,894
4,060
2,716
0
27,342
L
Nu Wa
kawaiizom
Nu Wa
8,268
2,961
94
3,126
8,342
3,660
0
6,325
2,017
43,721
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,318
Gold Earned
22,324
176
Minions Killed
114
0
Camps Cleared
0
742,305
Distance Traveled
533,167
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,215
768
118
10
0
227,162
0
W
Bacchus
9,064
755
14
1
0
275,949
0
L
Lancelot
6,608
551
10
1
0
98,885
0
L
Mulan
7,667
639
46
4
0
234,150
0
W
Cupid
8,039
670
44
4
0
239,194
0
L
Nu Wa
8,049
671
58
5
0
200,132
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role