Player Matchup

Hou Yi
Hou Yi
DecentDude
Hou Yi
Level 128
God Stats
3W - 1L
1,716 SR
Queue Stats
81W - 76L
1,471 Elo+
Solo
Izanami
Izanami
ERICKKILLER2000
Izanami
Level 123
God Stats
2W - 1L
1,824 SR
Queue Stats
22W - 18L
1,614 Elo+
Party 1
Artio
Artio
Her Akame
Artio
Level 143
God Stats
0W - 1L
1,733 SR
Queue Stats
51W - 52L
1,555 Elo+
Party 1
Serqet
Serqet
ToxicAngel16
Serqet
Level 136
God Stats
3W - 1L
1,695 SR
Queue Stats
213W - 215L
1,562 Elo+
Solo
Tiamat
Tiamat
iTz MaJoR Frost
Tiamat
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 47L
1,553 Elo+
Party 1
Team Averages
Level 133
1,694 SR
1,551 Elo+

VS

Team Averages
Level 140
1,474 SR
1,548 Elo+
Fafnir
Fafnir
LordDrizz
Fafnir
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 46L
1,536 Elo+
Solo
Gilgamesh
Gilgamesh
PaiPai7u7
Gilgamesh
Level 137
God Stats
1W - 1L
1,500 SR
Queue Stats
186W - 174L
1,590 Elo+
Solo
Achilles
Achilles
SmiteyMcBitey
Achilles
Level 118
God Stats
5W - 7L
1,500 SR
Queue Stats
298W - 299L
1,572 Elo+
Solo
Da Ji
Da Ji
Swenny64
Da Ji
Level 149
God Stats
2W - 0L
1,500 SR
Queue Stats
73W - 80L
1,456 Elo+
Solo
Thoth
Thoth
xMataPerrosx666
Thoth
Level 137
God Stats
3W - 8L
1,372 SR
Queue Stats
507W - 482L
1,588 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
DecentDude
Hou Yi
14
2 / 3 / 6
7,775
707
9,769
9,876
4,265
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 4 / 8
7,497
682
7,248
10,161
4,741
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artio
Her Akame
Artio
15
3 / 3 / 7
8,796
800
6,563
19,841
13,863
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Serqet
12
1 / 3 / 6
7,146
650
7,142
9,977
10,651
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
5 / 2 / 5
8,481
771
9,914
7,653
4,895
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
LordDrizz
Fafnir
14
1 / 4 / 13
8,795
800
7,093
14,794
18,870
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Gilgamesh
PaiPai7u7
Gilgamesh
12
2 / 3 / 9
8,090
735
7,067
9,016
7,688
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Achilles
SmiteyMcBitey
Achilles
17
4 / 0 / 10
8,897
809
16,503
10,474
8,023
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Da Ji
Swenny64
Da Ji
15
4 / 3 / 3
8,063
733
6,100
8,004
4,609
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Mace

Mace

+10
Physical Power

15
4 / 2 / 8
8,492
772
15,747
7,701
3,222
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
58
11
Kills
15
15
Deaths
12
32
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
DecentDude
Hou Yi
2
3
6
1.67
L
0
4
8
1
L
Artio
Her Akame
Artio
3
3
7
2.17
W
Fafnir
LordDrizz
Fafnir
1
4
13
1.88
W
Gilgamesh
PaiPai7u7
Gilgamesh
2
3
9
2.17
W
Achilles
SmiteyMcBitey
Achilles
4
0
10
9
W
Da Ji
Swenny64
Da Ji
4
3
3
1.83
L
Serqet
1
3
6
1.33
L
5
2
5
3.75
W
4
2
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,636
Damage
52,510
57,508
Taken
49,989
38,415
Mitigated
42,412
25,112
Healing
18,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
DecentDude
Hou Yi
9,769
3,240
1,310
1,524
9,876
4,265
0
5,515
4,361
0
23,667
L
7,248
4,047
1,012
2,274
10,161
4,741
457
3,699
6,462
0
19,563
L
Artio
Her Akame
Artio
6,563
760
4,236
8,396
19,841
13,863
0
7,968
11,873
12,661
0
W
Fafnir
LordDrizz
Fafnir
7,093
1,859
2,067
4,622
14,794
18,870
130
4,385
9,685
13,235
0
W
Gilgamesh
PaiPai7u7
Gilgamesh
7,067
229
1,181
1,327
9,016
7,688
218
1,975
7,041
5,054
6,079
W
Achilles
SmiteyMcBitey
Achilles
16,503
1,156
985
4,482
10,474
8,023
546
4,077
6,397
0
30,646
W
Da Ji
Swenny64
Da Ji
6,100
620
570
1,271
8,004
4,609
92
2,467
5,333
0
10,082
L
Serqet
7,142
741
1,711
2,293
9,977
10,651
0
4,277
5,700
0
9,385
L
9,914
927
334
2,022
7,653
4,895
143
3,755
3,898
21,839
0
W
15,747
1,014
459
1,967
7,701
3,222
353
3,573
3,870
35,159
1,191

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,695
Gold Earned
42,337
110
Minions Killed
101
0
Camps Cleared
0
1,017,750
Distance Traveled
1,023,911
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
7,775
707
34
3
0
192,976
0
L
Izanami
7,497
682
27
2
0
191,137
0
L
Artio
8,796
800
10
1
0
204,379
0
W
Fafnir
8,795
800
13
1
0
200,355
0
W
Gilgamesh
8,090
735
4
0
0
183,233
0
W
Achilles
8,897
809
25
2
0
238,515
0
W
Da Ji
8,063
733
11
1
0
206,573
0
L
Serqet
7,146
650
9
1
0
231,713
0
L
Tiamat
8,481
771
30
3
0
197,545
0
W
Thoth
8,492
772
48
4
0
195,235
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role