Player Matchup

Shiva
Shiva
Bropen
Shiva
Level 81
God Stats
3W - 1L
1,500 SR
Queue Stats
65W - 54L
1,640 Elo+
Party 2
Neith
Neith
Chewyman64
Neith
Level 29
God Stats
3W - 0L
1,753 SR
Queue Stats
4W - 1L
1,724 Elo+
Party 2
Baron Samedi
Baron Samedi
Trickster23
Baron Samedi
Level 60
God Stats
19W - 2L
1,966 SR
Queue Stats
38W - 16L
1,662 Elo+
Solo
Team Averages
Level 57
1,740 SR
1,675 Elo+

VS

Team Averages
Level 97
1,401 SR
1,543 Elo+
Raijin
Raijin
Bluemil
Raijin
Level 106
God Stats
2W - 2L
1,500 SR
Queue Stats
248W - 194L
1,623 Elo+
Solo
Hun Batz
Hun Batz
Luvmasheen559
Hun Batz
Level 162
God Stats
0W - 1L
1,319 SR
Queue Stats
68W - 69L
1,507 Elo+
Party 1
Surtr
Surtr
Twisty P2713
Surtr
Level 23
God Stats
2W - 4L
1,384 SR
Queue Stats
6W - 4L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Bropen
Shiva
12
3 / 1 / 12
8,336
834
5,132
11,664
11,594
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
13
4 / 1 / 12
8,249
825
9,366
6,975
3,251
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
Trickster23
Baron Samedi
14
10 / 0 / 6
8,908
891
10,876
9,034
4,509
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Bluemil
Raijin
12
2 / 5 / 0
7,069
707
4,012
8,086
3,176
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hun Batz
Luvmasheen559
Hun Batz
11
0 / 5 / 0
6,247
625
7,799
11,646
4,272
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8
0 / 7 / 1
5,907
591
2,708
9,879
4,209
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
3
17
Kills
2
2
Deaths
17
30
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Raijin
Bluemil
Raijin
2
5
0
0.4
W
Shiva
Bropen
Shiva
3
1
12
9
W
Neith
4
1
12
10
L
Hun Batz
Luvmasheen559
Hun Batz
0
5
0
0
W
Baron Samedi
Trickster23
Baron Samedi
10
0
6
13
L
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,374
Damage
14,519
27,673
Taken
29,611
19,354
Mitigated
11,657
11,222
Healing
2,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
Bluemil
Raijin
4,012
412
0
1,132
8,086
3,176
0
4,305
3,781
22,350
0
W
Shiva
Bropen
Shiva
5,132
792
744
2,520
11,664
11,594
590
1,302
10,362
0
11,553
W
Neith
9,366
4,468
0
1,023
6,975
3,251
1,960
1,673
5,302
0
32,600
L
Hun Batz
Luvmasheen559
Hun Batz
7,799
621
0
473
11,646
4,272
0
3,572
8,074
0
27,881
W
Baron Samedi
Trickster23
Baron Samedi
10,876
1,423
2,580
4,355
9,034
4,509
537
1,093
7,941
34,482
625
L
2,708
860
0
855
9,879
4,209
0
2,873
7,006
131
6,924

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,493
Gold Earned
19,223
148
Minions Killed
97
0
Camps Cleared
0
531,952
Distance Traveled
440,605
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
7,069
707
45
5
0
150,223
0
W
Shiva
8,336
834
18
2
0
191,950
0
W
Neith
8,249
825
70
7
0
175,005
0
L
Hun Batz
6,247
625
41
4
0
185,718
0
W
Baron Samedi
8,908
891
60
6
0
164,997
0
L
Surtr
5,907
591
11
1
0
104,664
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role