Player Matchup

Bakasura
Bakasura
AutumnFurball92
Bakasura
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
315W - 339L
1,378 Elo+
Solo
Hercules
Hercules
CheckoGod
Hercules
Level 103
God Stats
4W - 5L
1,448 SR
Queue Stats
235W - 218L
1,584 Elo+
Solo
Sol
Sol
Fowler392
Sol
Level 157
God Stats
2W - 4L
1,285 SR
Queue Stats
58W - 49L
1,502 Elo+
Party 1
Yemoja
Yemoja
MedullaBlahBlah
Yemoja
Level 16
God Stats
2W - 1L
1,500 SR
Queue Stats
174W - 222L
1,169 Elo+
Party 1
Ganesha
Ganesha
tacticalbacon13
Ganesha
Level 133
God Stats
2W - 0L
1,500 SR
Queue Stats
23W - 28L
1,468 Elo+
Party 1
Team Averages
Level 98
1,447 SR
1,420 Elo+

VS

Team Averages
Level 83
1,551 SR
1,519 Elo+
Set
Set
Doctortwist2
Set
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Medusa
Medusa
Elsa
Medusa
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Izanami
Izanami
Mnidun
Izanami
Level 115
God Stats
4W - 4L
1,754 SR
Queue Stats
130W - 140L
1,517 Elo+
Solo
Yemoja
Yemoja
Nonchlnt
Yemoja
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 6L
1,579 Elo+
Party 2
Lancelot
Lancelot
Shikiryougi
Lancelot
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
2
0 / 0 / 0
4,516
301
0
0
0
Hercules
CheckoGod
Hercules
20
10 / 2 / 15
12,148
810
25,110
24,610
39,329
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

20
19 / 3 / 9
13,965
931
34,948
21,570
13,411
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
1 / 1 / 14
10,370
691
3,259
8,826
8,710
Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

20
0 / 2 / 28
12,279
819
13,159
21,649
30,563
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 2 / 4
9,908
661
4,788
13,739
13,994
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Medusa
Elsa
Medusa
15
1 / 9 / 3
9,294
620
12,508
17,366
7,640
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
Mnidun
Izanami
18
1 / 7 / 3
10,109
674
18,625
17,889
8,823
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
Nonchlnt
Yemoja
17
1 / 4 / 4
10,217
681
12,152
18,776
16,488
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Lancelot
Shikiryougi
Lancelot
15
2 / 8 / 4
9,087
606
9,363
16,683
8,093
Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
25
30
Kills
7
8
Deaths
30
66
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Bakasura
0
0
0
0
W
Hercules
CheckoGod
Hercules
10
2
15
8.75
L
2
2
4
2
L
Medusa
Elsa
Medusa
1
9
3
0.28
W
19
3
9
7.83
W
1
1
14
8
L
Izanami
Mnidun
Izanami
1
7
3
0.36
L
Yemoja
Nonchlnt
Yemoja
1
4
4
0.75
L
Lancelot
Shikiryougi
Lancelot
2
8
4
0.5
W
0
2
28
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,476
Damage
57,436
76,655
Taken
84,453
92,013
Mitigated
55,038
33,492
Healing
22,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
0
0
0
0
0
0
0
0
0
0
0
W
Hercules
CheckoGod
Hercules
25,110
4,913
1,049
9,610
24,610
39,329
601
4,215
20,395
703
34,247
L
4,788
1,119
814
1,768
13,739
13,994
0
7,945
5,794
0
10,808
L
Medusa
Elsa
Medusa
12,508
5,040
0
1,258
17,366
7,640
242
11,198
6,168
0
18,644
W
34,948
10,269
2,843
9,575
21,570
13,411
7,901
3,116
18,454
69,430
0
W
3,259
872
5,670
1,373
8,826
8,710
512
1,511
7,315
9,032
0
L
Izanami
Mnidun
Izanami
18,625
14,094
1,743
2,819
17,889
8,823
1,325
9,777
8,112
0
51,190
L
Yemoja
Nonchlnt
Yemoja
12,152
1,829
6,955
5,015
18,776
16,488
160
11,902
6,874
25,206
0
L
Lancelot
Shikiryougi
Lancelot
9,363
4,348
395
1,711
16,683
8,093
65
10,967
5,716
0
13,972
W
13,159
980
171
3,201
21,649
30,563
739
3,310
18,339
42,733
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,278
Gold Earned
48,615
160
Minions Killed
131
0
Camps Cleared
0
1,044,058
Distance Traveled
1,244,597
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
4,516
301
0
0
0
0
0
W
Hercules
12,148
810
35
2
0
292,589
0
L
Set
9,908
661
10
1
0
233,102
0
L
Medusa
9,294
620
19
1
0
267,288
0
W
Sol
13,965
931
98
7
0
241,215
0
W
Yemoja
10,370
691
27
2
0
259,449
0
L
Izanami
10,109
674
73
5
0
216,030
0
L
Yemoja
10,217
681
21
1
0
248,781
0
L
Lancelot
9,087
606
8
1
0
279,396
0
W
Ganesha
12,279
819
0
0
0
250,805
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role