Player Matchup

Charybdis
Charybdis
BsG Mxtlz
Charybdis
Level 107
God Stats
17W - 11L
1,553 SR
Queue Stats
63W - 81L
1,494 Elo+
Party 1
Achilles
Achilles
CHF RAIDER
Achilles
Level 26
God Stats
2W - 8L
1,281 SR
Queue Stats
245W - 248L
1,493 Elo+
Party 1
Hun Batz
Hun Batz
FxShoot
Hun Batz
Level 48
God Stats
3W - 3L
1,729 SR
Queue Stats
334W - 294L
1,432 Elo+
Solo
Hades
Hades
Queen Meztli
Hades
Level 90
God Stats
29W - 38L
1,625 SR
Queue Stats
91W - 122L
1,603 Elo+
Party 1
Nike
Nike
llIllIIIv
Nike
Level 73
God Stats
7W - 6L
1,406 SR
Queue Stats
336W - 362L
1,472 Elo+
Party 1
Team Averages
Level 69
1,519 SR
1,499 Elo+

VS

Team Averages
Level 86
1,463 SR
1,504 Elo+
Ishtar
Ishtar
BIJUMINATO
Ishtar
Level 22
God Stats
6W - 6L
1,449 SR
Queue Stats
7W - 7L
1,476 Elo+
Party 2
Yemoja
Yemoja
Big Bean Oozaru
Yemoja
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 9L
1,646 Elo+
Party 2
Mercury
Mercury
Clxmps RU
Mercury
Level 129
God Stats
12W - 13L
1,553 SR
Queue Stats
232W - 225L
1,461 Elo+
Party 3
Kukulkan
Kukulkan
TJ TO COOL 123
Kukulkan
Level 126
God Stats
6W - 3L
1,503 SR
Queue Stats
192W - 182L
1,464 Elo+
Party 3
Surtr
Surtr
clemseed
Surtr
Level 47
God Stats
1W - 1L
1,308 SR
Queue Stats
38W - 43L
1,474 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
BsG Mxtlz
Charybdis
15
2 / 3 / 0
8,711
458
12,674
17,852
6,917
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Achilles
CHF RAIDER
Achilles
16
3 / 1 / 0
9,259
487
11,601
16,637
18,964
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Hun Batz
FxShoot
Hun Batz
14
1 / 3 / 3
9,181
483
8,416
16,445
6,486
The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
1 / 9 / 1
9,150
482
10,020
22,307
11,191
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nike
15
1 / 3 / 1
9,275
488
6,964
21,272
21,428
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
BIJUMINATO
Ishtar
13
0 / 1 / 0
8,026
422
14,968
13,658
5,976
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
0 / 1 / 4
8,994
473
4,200
15,042
10,956
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mercury
Clxmps RU
Mercury
17
10 / 1 / 0
11,056
582
9,225
12,622
5,357
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
19
9 / 2 / 4
11,754
619
26,162
14,389
6,626
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Surtr
clemseed
Surtr
14
0 / 3 / 2
9,084
478
8,507
15,237
16,480
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
29
8
Kills
19
19
Deaths
8
5
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ishtar
BIJUMINATO
Ishtar
0
1
0
0
W
0
1
4
2
L
Charybdis
BsG Mxtlz
Charybdis
2
3
0
0.67
L
Achilles
CHF RAIDER
Achilles
3
1
0
3
W
Mercury
Clxmps RU
Mercury
10
1
0
10
L
Hun Batz
FxShoot
Hun Batz
1
3
3
0.83
L
1
9
1
0.17
W
Kukulkan
9
2
4
5.5
W
Surtr
clemseed
Surtr
0
3
2
0.33
L
Nike
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,675
Damage
63,062
94,513
Taken
70,948
64,986
Mitigated
45,395
27,927
Healing
23,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
BIJUMINATO
Ishtar
14,968
8,766
0
3,239
13,658
5,976
872
0
13,658
0
68,816
W
4,200
1,338
5,422
5,475
15,042
10,956
628
371
14,671
29,279
0
L
Charybdis
BsG Mxtlz
Charybdis
12,674
8,131
0
8,610
17,852
6,917
1,150
1,835
16,017
0
76,979
L
Achilles
CHF RAIDER
Achilles
11,601
1,597
0
4,803
16,637
18,964
336
2,186
12,964
0
62,558
W
Mercury
Clxmps RU
Mercury
9,225
5,859
0
1,559
12,622
5,357
0
1,333
11,139
0
79,724
L
Hun Batz
FxShoot
Hun Batz
8,416
2,370
0
1,569
16,445
6,486
299
3,568
12,877
0
72,522
L
10,020
458
28
7,441
22,307
11,191
341
16,375
5,932
74,528
0
W
Kukulkan
26,162
2,645
362
2,696
14,389
6,626
2,441
8,316
6,073
107,628
5,036
W
Surtr
clemseed
Surtr
8,507
1,587
0
4,578
15,237
16,480
273
0
13,612
14,255
38,647
L
Nike
6,964
242
304
5,172
21,272
21,428
0
8,593
12,679
0
39,250

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,576
Gold Earned
48,914
496
Minions Killed
488
0
Camps Cleared
0
1,724,717
Distance Traveled
1,778,745
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
8,026
422
102
5
0
332,601
0
W
Yemoja
8,994
473
36
2
0
306,138
0
L
Charybdis
8,711
458
120
6
0
314,343
0
L
Achilles
9,259
487
105
6
0
328,574
0
W
Mercury
11,056
582
99
5
0
483,525
4
L
Hun Batz
9,181
483
99
5
0
387,824
0
L
Hades
9,150
482
113
6
0
302,835
0
W
Kukulkan
11,754
619
168
9
0
327,168
0
W
Surtr
9,084
478
83
4
0
329,313
0
L
Nike
9,275
488
59
3
0
391,141
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role