Player Matchup

Hera
Hera
FusionsTV
Hera
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,529 Elo+
Party 1
Heimdallr
Heimdallr
Greengoblinman
Heimdallr
Level 35
God Stats
2W - 0L
1,698 SR
Queue Stats
5W - 8L
1,473 Elo+
Party 1
Yemoja
Yemoja
KendaufTheOld
Yemoja
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 8L
1,497 Elo+
Party 1
Nu Wa
Nu Wa
PaladinJesus
Nu Wa
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 26L
1,441 Elo+
Party 1
Danzaburou
Danzaburou
Pasketti
Danzaburou
Level 44
God Stats
1W - 1L
1,285 SR
Queue Stats
27W - 26L
1,441 Elo+
Party 1
Team Averages
Level 51
1,497 SR
1,476 Elo+

VS

Team Averages
Level 123
1,500 SR
1,520 Elo+
Ullr
Ullr
 
Ullr
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
 
Ares
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
AlepzZz
Gilgamesh
Level 147
God Stats
3W - 1L
1,500 SR
Queue Stats
129W - 102L
1,541 Elo+
Solo
Fenrir
Fenrir
Rivaljrkman
Fenrir
Level 151
God Stats
4W - 4L
1,500 SR
Queue Stats
348W - 336L
1,577 Elo+
Party 2
Aphrodite
Aphrodite
skinface420
Aphrodite
Level 58
God Stats
1W - 2L
1,500 SR
Queue Stats
167W - 176L
1,484 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
16
5 / 2 / 9
9,846
821
13,911
8,548
3,363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Heimdallr
Greengoblinman
Heimdallr
17
6 / 2 / 13
9,980
832
20,677
12,733
6,542
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
1 / 1 / 11
9,790
816
5,391
12,163
9,511
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

16
6 / 3 / 6
9,721
810
17,343
9,897
3,980
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
Pasketti
Danzaburou
14
1 / 3 / 11
9,060
755
8,687
10,405
4,465
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
15
1 / 4 / 4
7,901
658
7,259
11,737
4,739
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ares
 
Ares
2
0 / 3 / 1
3,067
256
0
2,986
971
Gilgamesh
AlepzZz
Gilgamesh
16
4 / 4 / 7
8,603
717
10,132
19,685
23,084
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fenrir
15
4 / 5 / 7
8,937
745
13,851
19,429
11,050
Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Aphrodite
skinface420
Aphrodite
16
2 / 3 / 9
8,805
734
9,701
15,539
11,590
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
39
19
Kills
11
11
Deaths
19
50
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
1
4
4
0.75
L
Ares
 
Ares
0
3
1
0.17
L
Gilgamesh
AlepzZz
Gilgamesh
4
4
7
1.88
W
Hera
5
2
9
4.75
W
Heimdallr
Greengoblinman
Heimdallr
6
2
13
6.25
W
1
1
11
6.5
W
6
3
6
3
W
Danzaburou
Pasketti
Danzaburou
1
3
11
2.17
L
Fenrir
4
5
7
1.5
L
Aphrodite
skinface420
Aphrodite
2
3
9
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,009
Damage
40,943
53,746
Taken
69,376
27,861
Mitigated
51,434
26,939
Healing
26,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
7,259
861
1,658
1,222
11,737
4,739
0
7,577
4,160
0
21,389
L
Ares
 
Ares
0
0
0
0
2,986
971
0
1,169
1,817
0
0
L
Gilgamesh
AlepzZz
Gilgamesh
10,132
1,654
297
3,042
19,685
23,084
0
10,701
8,983
0
20,720
W
Hera
13,911
4,190
801
1,586
8,548
3,363
1,205
869
7,679
30,106
0
W
Heimdallr
Greengoblinman
Heimdallr
20,677
11,718
1,369
5,188
12,733
6,542
2,206
2,074
10,659
0
39,908
W
5,391
346
3,776
2,831
12,163
9,511
698
2,997
9,166
13,303
0
W
17,343
5,297
2,461
2,277
9,897
3,980
2,018
2,580
7,317
26,000
1,426
W
Danzaburou
Pasketti
Danzaburou
8,687
5,172
3,341
3,309
10,405
4,465
2,080
1,181
9,224
0
14,536
L
Fenrir
13,851
2,652
920
2,584
19,429
11,050
0
9,222
10,207
0
18,002
L
Aphrodite
skinface420
Aphrodite
9,701
750
7,654
9,149
15,539
11,590
0
7,405
8,134
32,646
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,397
Gold Earned
37,313
121
Minions Killed
100
0
Camps Cleared
0
1,087,663
Distance Traveled
876,559
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
7,901
658
32
3
0
177,228
0
L
Ares
3,067
256
0
0
0
0
0
L
Gilgamesh
8,603
717
9
1
0
283,969
0
W
Hera
9,846
821
33
3
0
207,680
0
W
Heimdallr
9,980
832
41
3
0
223,800
0
W
Yemoja
9,790
816
17
1
0
230,328
0
W
Nu Wa
9,721
810
15
1
0
203,924
0
W
Danzaburou
9,060
755
15
1
0
221,931
0
L
Fenrir
8,937
745
6
1
0
205,773
0
L
Aphrodite
8,805
734
53
4
0
209,589
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role