Player Matchup

Baron Samedi
Baron Samedi
GotMushroom
Baron Samedi
Level 117
God Stats
3W - 2L
1,552 SR
Queue Stats
123W - 111L
1,584 Elo+
Party 1
Chiron
Chiron
InheritedGaming
Chiron
Level 147
God Stats
2W - 0L
1,743 SR
Queue Stats
95W - 65L
1,594 Elo+
Party 1
Ah Puch
Ah Puch
Leafs7th
Ah Puch
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 34L
1,565 Elo+
Party 1
Sobek
Sobek
TH3x5AiNt5xNuT5
Sobek
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 24L
1,633 Elo+
Party 1
Artio
Artio
dezz6300
Artio
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,628 Elo+
Party 1
Team Averages
Level 73
1,559 SR
1,601 Elo+

VS

Team Averages
Level 62
1,445 SR
1,531 Elo+
Ravana
Ravana
CartoonistDJ
Ravana
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 19L
1,405 Elo+
Party 2
Hou Yi
Hou Yi
Febeatle
Hou Yi
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,537 Elo+
Party 2
Persephone
Persephone
KiShrimp
Persephone
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 26L
1,604 Elo+
Solo
Heimdallr
Heimdallr
TheTick
Heimdallr
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,705 Elo+
Solo
Olorun
Olorun
zwig1606
Olorun
Level 86
God Stats
1W - 1L
1,224 SR
Queue Stats
14W - 8L
1,405 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
GotMushroom
Baron Samedi
20
8 / 1 / 21
12,571
898
19,180
14,980
11,074
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
12 / 3 / 12
11,533
824
19,573
12,933
6,683
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Puch
Leafs7th
Ah Puch
20
10 / 3 / 17
12,147
868
21,369
13,649
7,239
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
1 / 3 / 24
10,921
780
3,791
18,878
22,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artio
dezz6300
Artio
14
2 / 6 / 18
9,565
683
4,882
17,024
19,944
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
17
4 / 5 / 11
9,959
711
9,900
15,487
20,086
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hou Yi
Febeatle
Hou Yi
15
0 / 8 / 11
8,917
637
8,562
14,293
5,846
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Persephone
KiShrimp
Persephone
15
1 / 4 / 8
9,734
695
11,544
9,254
3,649
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Heimdallr
TheTick
Heimdallr
17
1 / 9 / 9
9,589
685
9,010
17,450
11,204
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Olorun
zwig1606
Olorun
19
10 / 7 / 2
12,256
875
25,239
15,456
7,204
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

125
Kill Participation
57
33
Kills
16
16
Deaths
33
92
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Ravana
4
5
11
1.9
L
Hou Yi
Febeatle
Hou Yi
0
8
11
0.69
W
Baron Samedi
GotMushroom
Baron Samedi
8
1
21
18.5
W
12
3
12
6
L
Persephone
KiShrimp
Persephone
1
4
8
1.25
W
Ah Puch
Leafs7th
Ah Puch
10
3
17
6.17
W
1
3
24
4.33
L
Heimdallr
TheTick
Heimdallr
1
9
9
0.61
W
Artio
dezz6300
Artio
2
6
18
1.83
L
Olorun
zwig1606
Olorun
10
7
2
1.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,795
Damage
64,255
77,464
Taken
71,940
67,876
Mitigated
47,989
26,486
Healing
12,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
9,900
1,817
1,469
3,135
15,487
20,086
0
8,251
6,249
186
15,604
L
Hou Yi
Febeatle
Hou Yi
8,562
2,280
485
1,136
14,293
5,846
0
9,446
4,397
0
15,492
W
Baron Samedi
GotMushroom
Baron Samedi
19,180
1,613
6,365
6,982
14,980
11,074
1,266
4,235
10,745
45,631
0
W
19,573
6,757
2,808
2,247
12,933
6,683
1,952
6,600
6,333
0
36,045
L
Persephone
KiShrimp
Persephone
11,544
1,157
265
2,109
9,254
3,649
0
5,301
3,718
25,809
598
W
Ah Puch
Leafs7th
Ah Puch
21,369
1,183
401
2,654
13,649
7,239
736
9,775
3,874
37,403
369
W
3,791
212
0
2,326
18,878
22,936
406
9,545
9,333
7,881
245
L
Heimdallr
TheTick
Heimdallr
9,010
2,274
50
974
17,450
11,204
0
11,627
5,206
0
24,273
W
Artio
dezz6300
Artio
4,882
888
1,023
1,680
17,024
19,944
0
6,456
10,568
5,334
0
L
Olorun
zwig1606
Olorun
25,239
11,063
1,023
1,979
15,456
7,204
0
11,102
3,760
43,736
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,737
Gold Earned
50,455
156
Minions Killed
156
0
Camps Cleared
0
1,365,061
Distance Traveled
1,174,898
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
9,959
711
10
1
0
285,192
0
L
Hou Yi
8,917
637
21
2
0
257,089
0
W
Baron Samedi
12,571
898
67
5
0
304,134
0
W
Chiron
11,533
824
46
3
0
261,066
0
L
Persephone
9,734
695
44
3
0
174,550
0
W
Ah Puch
12,147
868
30
2
0
245,070
0
W
Sobek
10,921
780
10
1
0
321,410
0
L
Heimdallr
9,589
685
35
3
0
239,299
0
W
Artio
9,565
683
3
0
0
233,381
0
L
Olorun
12,256
875
46
3
0
218,768
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role