Player Matchup

Chaac
Chaac
CatLover33
Chaac
Level 69
God Stats
11W - 8L
1,798 SR
Queue Stats
541W - 492L
1,567 Elo+
Party 3
Kukulkan
Kukulkan
HyperWalnut
Kukulkan
Level 37
God Stats
4W - 1L
1,694 SR
Queue Stats
22W - 24L
1,198 Elo+
Party 1
Olorun
Olorun
InfMetrana
Olorun
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 16L
1,107 Elo+
Party 1
Ne Zha
Ne Zha
Mpadilla69
Ne Zha
Level 11
God Stats
6W - 3L
1,724 SR
Queue Stats
53W - 34L
1,689 Elo+
Party 3
Atlas
Atlas
SrPirulit0
Atlas
Level 22
God Stats
22W - 11L
1,500 SR
Queue Stats
158W - 155L
1,485 Elo+
Party 3
Team Averages
Level 29
1,643 SR
1,409 Elo+

VS

Team Averages
Level 50
1,442 SR
1,499 Elo+
Susano
Susano
AbstractCrayon
Susano
Level 52
God Stats
23W - 26L
1,726 SR
Queue Stats
150W - 177L
1,519 Elo+
Party 2
Gilgamesh
Gilgamesh
Asefardiep
Gilgamesh
Level 29
God Stats
2W - 6L
1,102 SR
Queue Stats
274W - 323L
1,453 Elo+
Party 2
Ymir
Ymir
DrMosquitoMD
Ymir
Level 124
God Stats
6W - 10L
1,525 SR
Queue Stats
215W - 228L
1,510 Elo+
Party 2
Neith
Neith
LukeHarrystein
Neith
Level 17
God Stats
4W - 5L
1,256 SR
Queue Stats
69W - 89L
1,524 Elo+
Party 2
Nu Wa
Nu Wa
TheReaLonk
Nu Wa
Level 27
God Stats
137W - 103L
1,600 SR
Queue Stats
528W - 518L
1,488 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
14
2 / 0 / 3
8,449
563
9,987
14,377
10,921
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Kukulkan
HyperWalnut
Kukulkan
13
1 / 5 / 4
8,166
544
5,079
8,595
3,662
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Olorun
InfMetrana
Olorun
14
0 / 1 / 5
8,438
563
9,442
9,955
3,673
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ne Zha
Mpadilla69
Ne Zha
16
5 / 1 / 1
9,483
632
4,022
13,461
5,890
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Atlas
12
4 / 1 / 6
8,034
536
5,852
9,416
10,074
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 1
7,214
481
8,092
12,171
4,953
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
Asefardiep
Gilgamesh
11
0 / 0 / 0
6,377
425
2,633
7,830
7,647
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
1 / 4 / 5
7,034
469
4,797
15,866
18,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

10
2 / 4 / 2
6,691
446
5,512
8,432
3,587
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Nu Wa
12
2 / 2 / 2
7,606
507
12,049
9,142
4,043
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
18
12
Kills
8
8
Deaths
12
19
Assists
10
Player
Kills
Deaths
Assists
KDA
L
3
2
1
1.75
L
Gilgamesh
Asefardiep
Gilgamesh
0
0
0
0
W
Chaac
2
0
3
3.5
L
1
4
5
0.88
W
Kukulkan
HyperWalnut
Kukulkan
1
5
4
0.6
W
Olorun
InfMetrana
Olorun
0
1
5
2.5
L
2
4
2
0.75
W
Ne Zha
Mpadilla69
Ne Zha
5
1
1
5.5
W
Atlas
4
1
6
7
L
Nu Wa
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,382
Damage
33,083
55,804
Taken
53,441
34,220
Mitigated
38,990
20,683
Healing
4,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,092
2,134
0
250
12,171
4,953
0
3,421
8,750
0
52,146
L
Gilgamesh
Asefardiep
Gilgamesh
2,633
1,029
0
950
7,830
7,647
0
0
7,830
0
31,782
W
Chaac
9,987
1,512
0
8,626
14,377
10,921
492
4,543
9,834
1,075
58,033
L
4,797
2,011
0
1,602
15,866
18,760
81
8,679
7,187
19,850
0
W
Kukulkan
HyperWalnut
Kukulkan
5,079
541
0
40
8,595
3,662
602
1,919
6,676
50,778
0
W
Olorun
InfMetrana
Olorun
9,442
4,758
561
6,000
9,955
3,673
2,764
3,849
6,106
70,232
0
L
5,512
2,349
0
562
8,432
3,587
0
5,106
3,325
0
33,208
W
Ne Zha
Mpadilla69
Ne Zha
4,022
1,278
0
3,203
13,461
5,890
2,197
2,878
10,583
0
81,568
W
Atlas
5,852
2,486
121
2,132
9,416
10,074
108
3,657
5,759
20,656
0
L
Nu Wa
12,049
2,362
170
1,286
9,142
4,043
79
4,241
4,901
63,141
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,570
Gold Earned
34,922
472
Minions Killed
312
0
Camps Cleared
0
1,544,861
Distance Traveled
1,527,416
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
7,214
481
58
4
0
366,433
0
L
Gilgamesh
6,377
425
57
4
0
305,077
0
W
Chaac
8,449
563
81
5
0
281,769
0
L
Ymir
7,034
469
24
2
0
301,277
2
W
Kukulkan
8,166
544
119
8
0
279,061
0
W
Olorun
8,438
563
138
9
0
295,751
0
L
Neith
6,691
446
56
4
0
262,867
0
W
Ne Zha
9,483
632
118
8
0
382,289
0
W
Atlas
8,034
536
16
1
0
305,991
4
L
Nu Wa
7,606
507
117
8
0
291,762
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role