Player Matchup

Chaac
Chaac
RuhRohRaggie
Chaac
Level 108
God Stats
0W - 2L
1,169 SR
Queue Stats
4W - 10L
1,098 Elo+
Party 1
Pele
Pele
TC XannyPhant0m
Pele
Level 127
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 7L
1,500 Elo+
Party 1
Cerberus
Cerberus
TheOgDaytona
Cerberus
Level 25
God Stats
0W - 5L
1,114 SR
Queue Stats
1W - 7L
1,098 Elo+
Party 1
Team Averages
Level 87
1,261 SR
1,232 Elo+

VS

Team Averages
Level 96
1,437 SR
1,463 Elo+
Kali
Kali
DevilYouKnow x
Kali
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 26L
1,488 Elo+
Party 2
Horus
Horus
TheCopperRod
Horus
Level 63
God Stats
14W - 8L
1,611 SR
Queue Stats
57W - 41L
1,525 Elo+
Party 2
Merlin
Merlin
ZyrisHawke
Merlin
Level 103
God Stats
6W - 4L
1,200 SR
Queue Stats
126W - 125L
1,377 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 2
7,590
633
9,753
13,845
8,820
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
2 / 4 / 0
7,889
657
5,425
9,043
3,366
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cerberus
TheOgDaytona
Cerberus
12
0 / 4 / 4
8,120
677
5,829
16,406
15,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 2 / 7
9,210
768
7,505
10,888
5,216
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
3 / 1 / 8
9,861
822
7,350
10,094
5,600
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
ZyrisHawke
Merlin
16
5 / 1 / 7
9,929
827
18,792
7,536
3,178
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
34
3
Kills
12
12
Deaths
4
6
Assists
22
Player
Kills
Deaths
Assists
KDA
W
4
2
7
3.75
L
1
4
2
0.5
L
2
4
0
0.5
W
3
1
8
7
L
Cerberus
TheOgDaytona
Cerberus
0
4
4
0.5
W
Merlin
ZyrisHawke
Merlin
5
1
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,007
Damage
33,647
39,294
Taken
28,518
27,675
Mitigated
13,994
13,532
Healing
13,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,505
4,012
0
4,725
10,888
5,216
50
2,428
8,223
0
25,525
L
9,753
1,114
0
4,088
13,845
8,820
0
6,129
7,716
1,399
29,261
L
5,425
870
0
798
9,043
3,366
0
3,573
5,470
0
22,794
W
7,350
3,920
3,914
4,149
10,094
5,600
0
2,310
7,497
0
23,340
L
Cerberus
TheOgDaytona
Cerberus
5,829
212
459
8,187
16,406
15,489
0
9,198
7,208
17,371
0
W
Merlin
ZyrisHawke
Merlin
18,792
1,716
0
912
7,536
3,178
677
1,403
5,695
62,958
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,599
Gold Earned
29,000
134
Minions Killed
155
0
Camps Cleared
0
658,303
Distance Traveled
685,321
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
9,210
768
31
3
0
234,441
3
L
Chaac
7,590
633
49
4
0
215,926
5
L
Pele
7,889
657
40
3
0
214,354
0
W
Horus
9,861
822
27
2
0
237,690
0
L
Cerberus
8,120
677
45
4
0
228,023
1
W
Merlin
9,929
827
97
8
0
213,190
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role