Player Matchup

Horus
Horus
Blasterhappy
Horus
Level 107
God Stats
10W - 11L
1,364 SR
Queue Stats
27W - 28L
1,548 Elo+
Party 1
Sol
Sol
Carcanaconda
Sol
Level 60
God Stats
7W - 14L
1,269 SR
Queue Stats
87W - 94L
1,464 Elo+
Party 1
Chaac
Chaac
L0N3STREAK
Chaac
Level 11
God Stats
9W - 4L
1,735 SR
Queue Stats
154W - 134L
1,468 Elo+
Party 1
Xbalanque
Xbalanque
StyxxMcClain
Xbalanque
Level 84
God Stats
11W - 9L
1,512 SR
Queue Stats
169W - 138L
1,521 Elo+
Party 1
Fenrir
Fenrir
iNHuMaNGamin
Fenrir
Level 100
God Stats
5W - 0L
1,659 SR
Queue Stats
17W - 14L
1,555 Elo+
Solo
Team Averages
Level 72
1,508 SR
1,511 Elo+

VS

Team Averages
Level 86
1,522 SR
1,415 Elo+
Chernobog
Chernobog
Azaneal6648
Chernobog
Level 27
God Stats
5W - 1L
1,500 SR
Queue Stats
234W - 226L
1,359 Elo+
Party 2
Mercury
Mercury
DRRB
Mercury
Level 83
God Stats
1W - 2L
1,500 SR
Queue Stats
30W - 44L
1,386 Elo+
Party 2
Sun Wukong
Sun Wukong
Dlew
Sun Wukong
Level 125
God Stats
6W - 14L
1,431 SR
Queue Stats
27W - 37L
1,490 Elo+
Party 2
Ares
Ares
GabrielMM2001
Ares
Level 109
God Stats
5W - 11L
1,458 SR
Queue Stats
430W - 405L
1,467 Elo+
Solo
Hades
Hades
alamotion
Hades
Level 87
God Stats
1W - 1L
1,723 SR
Queue Stats
7W - 16L
1,375 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 7
7,615
586
4,192
7,667
7,866
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
6 / 0 / 1
8,700
669
11,372
8,893
3,897
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chaac
10
0 / 4 / 1
5,776
444
4,077
8,385
5,309
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Xbalanque
StyxxMcClain
Xbalanque
14
7 / 1 / 6
8,628
664
16,927
11,200
4,750
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
12
2 / 1 / 7
7,465
574
7,136
10,294
4,168
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Azaneal6648
Chernobog
9
0 / 4 / 1
5,833
449
4,397
9,650
3,827
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
DRRB
Mercury
11
1 / 3 / 2
6,635
510
3,649
9,982
3,493
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sun Wukong
Dlew
Sun Wukong
12
4 / 1 / 0
7,207
554
9,768
14,529
9,289
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

8
0 / 5 / 1
4,949
381
3,960
12,235
9,265
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hades
alamotion
Hades
10
1 / 6 / 1
6,288
484
6,288
14,015
6,901
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
11
17
Kills
6
6
Deaths
19
22
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Chernobog
Azaneal6648
Chernobog
0
4
1
0.13
W
2
0
7
5.5
W
6
0
1
6.5
L
Mercury
DRRB
Mercury
1
3
2
0.67
L
Sun Wukong
Dlew
Sun Wukong
4
1
0
4
L
0
5
1
0.1
W
Chaac
0
4
1
0.13
W
Xbalanque
StyxxMcClain
Xbalanque
7
1
6
10
L
Hades
alamotion
Hades
1
6
1
0.25
W
Fenrir
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,704
Damage
28,062
46,439
Taken
60,411
25,990
Mitigated
32,775
20,990
Healing
14,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
Azaneal6648
Chernobog
4,397
2,320
0
838
9,650
3,827
360
517
9,133
0
32,080
W
4,192
1,850
1,130
3,390
7,667
7,866
133
1,507
6,084
0
24,517
W
11,372
5,942
0
5,527
8,893
3,897
2,893
4,478
4,338
66,722
9,272
L
Mercury
DRRB
Mercury
3,649
1,542
0
0
9,982
3,493
0
1,108
8,874
0
40,889
L
Sun Wukong
Dlew
Sun Wukong
9,768
2,240
0
5,991
14,529
9,289
126
949
13,023
0
54,419
L
3,960
489
152
3,165
12,235
9,265
0
1,895
10,340
17,198
0
W
Chaac
4,077
594
0
1,276
8,385
5,309
0
574
7,733
0
26,141
W
Xbalanque
StyxxMcClain
Xbalanque
16,927
10,917
0
7,383
11,200
4,750
765
2,294
8,648
0
72,501
L
Hades
alamotion
Hades
6,288
610
247
4,396
14,015
6,901
0
6,154
7,861
38,670
0
W
Fenrir
7,136
3,057
0
2,284
10,294
4,168
0
840
9,388
0
51,752

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,184
Gold Earned
30,912
366
Minions Killed
302
0
Camps Cleared
0
1,314,299
Distance Traveled
1,384,316
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
5,833
449
69
5
0
250,668
0
W
Horus
7,615
586
33
3
0
250,382
0
W
Sol
8,700
669
120
9
0
246,938
0
L
Mercury
6,635
510
68
5
0
355,317
0
L
Sun Wukong
7,207
554
81
6
0
285,811
0
L
Ares
4,949
381
23
2
0
254,397
4
W
Chaac
5,776
444
28
2
0
238,336
0
W
Xbalanque
8,628
664
106
8
0
247,520
0
L
Hades
6,288
484
61
5
0
238,123
0
W
Fenrir
7,465
574
79
6
0
331,123
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role