Player Matchup

Ishtar
Ishtar
CoochyCrisps
Ishtar
Level 113
God Stats
1W - 3L
1,321 SR
Queue Stats
18W - 11L
1,533 Elo+
Party 2
Maui
Maui
ElusivParadox
Maui
Level 145
God Stats
1W - 1L
1,517 SR
Queue Stats
13W - 7L
1,637 Elo+
Party 2
He Bo
He Bo
SuperSpicyAingy
He Bo
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 8L
1,753 Elo+
Party 2
Team Averages
Level 122
1,446 SR
1,641 Elo+

VS

Team Averages
Level 115
1,485 SR
1,495 Elo+
Gilgamesh
Gilgamesh
BuckWhammyy
Gilgamesh
Level 108
God Stats
1W - 1L
1,297 SR
Queue Stats
62W - 55L
1,475 Elo+
Party 1
Agni
Agni
NoLimitJay
Agni
Level 123
God Stats
8W - 11L
1,515 SR
Queue Stats
74W - 86L
1,501 Elo+
Party 1
Nemesis
Nemesis
ZentoSmith
Nemesis
Level 115
God Stats
1W - 0L
1,644 SR
Queue Stats
18W - 9L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
12
2 / 5 / 2
7,571
688
8,356
11,846
4,131
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
1 / 5 / 1
7,848
713
5,915
13,981
11,169
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
1 / 4 / 2
7,372
670
5,756
6,457
1,970
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BuckWhammyy
Gilgamesh
14
6 / 1 / 6
9,938
903
9,724
11,793
11,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
2 / 2 / 8
8,419
765
7,707
6,139
2,568
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
ZentoSmith
Nemesis
16
6 / 1 / 6
9,265
842
11,899
8,629
4,124
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
34
4
Kills
14
14
Deaths
4
5
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
BuckWhammyy
Gilgamesh
6
1
6
9
L
Ishtar
2
5
2
0.6
L
1
5
1
0.3
W
2
2
8
3
L
1
4
2
0.5
W
Nemesis
ZentoSmith
Nemesis
6
1
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,027
Damage
29,330
32,284
Taken
26,561
17,270
Mitigated
17,931
4,666
Healing
4,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
BuckWhammyy
Gilgamesh
9,724
2,435
0
1,375
11,793
11,239
507
4,607
7,186
2,280
22,510
L
Ishtar
8,356
5,107
0
1,843
11,846
4,131
0
2,878
8,968
0
26,542
L
5,915
2,406
147
2,340
13,981
11,169
0
4,554
9,427
24,362
5,402
W
7,707
1,078
0
1,134
6,139
2,568
0
2,738
3,401
41,760
0
L
5,756
213
0
336
6,457
1,970
37
1,956
4,501
16,258
0
W
Nemesis
ZentoSmith
Nemesis
11,899
6,808
0
1,642
8,629
4,124
805
3,916
4,713
0
37,117

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,791
Gold Earned
27,622
132
Minions Killed
160
0
Camps Cleared
0
527,217
Distance Traveled
671,141
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,938
903
26
2
0
217,362
0
L
Ishtar
7,571
688
53
5
0
182,680
0
L
Maui
7,848
713
40
4
0
180,564
0
W
Agni
8,419
765
73
7
0
208,082
0
L
He Bo
7,372
670
39
4
0
163,973
0
W
Nemesis
9,265
842
61
6
0
245,697
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role