Player Matchup

Ishtar
Ishtar
CapNShake
Ishtar
Level 47
God Stats
4W - 2L
1,922 SR
Queue Stats
18W - 11L
1,585 Elo+
Party 3
Ares
Ares
Hornzisbadgg
Ares
Level 88
God Stats
0W - 2L
1,301 SR
Queue Stats
33W - 25L
1,586 Elo+
Party 3
Cthulhu
Cthulhu
Imjuggin654
Cthulhu
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
35W - 26L
1,639 Elo+
Party 1
Kukulkan
Kukulkan
Jarrod
Kukulkan
Level 65
God Stats
6W - 5L
1,640 SR
Queue Stats
27W - 24L
1,568 Elo+
Party 3
Pele
Pele
juggin456
Pele
Level 79
God Stats
8W - 7L
1,666 SR
Queue Stats
53W - 39L
1,596 Elo+
Party 1
Team Averages
Level 59
1,606 SR
1,595 Elo+

VS

Team Averages
Level 94
1,542 SR
1,603 Elo+
Anubis
Anubis
BanisherTTV
Anubis
Level 139
God Stats
58W - 32L
1,364 SR
Queue Stats
198W - 157L
1,618 Elo+
Party 2
Sol
Sol
GGChunky
Sol
Level 32
God Stats
4W - 5L
1,500 SR
Queue Stats
69W - 65L
1,517 Elo+
Solo
Surtr
Surtr
GallopingGoose9
Surtr
Level 88
God Stats
17W - 11L
1,243 SR
Queue Stats
518W - 457L
1,567 Elo+
Party 2
Thor
Thor
GoDefault
Thor
Level 187
God Stats
6W - 8L
1,862 SR
Queue Stats
816W - 719L
1,601 Elo+
Party 2
Mercury
Mercury
cainbuddyyy
Mercury
Level 25
God Stats
2W - 2L
1,740 SR
Queue Stats
14W - 11L
1,711 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
CapNShake
Ishtar
11
1 / 5 / 1
7,129
509
2,599
11,531
4,014
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

9
0 / 5 / 3
6,366
455
3,414
14,323
12,656
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cthulhu
Imjuggin654
Cthulhu
13
3 / 6 / 0
7,384
527
12,172
15,926
14,945
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kukulkan
Jarrod
Kukulkan
14
4 / 7 / 0
8,505
608
7,888
9,939
3,054
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Pele
11
0 / 4 / 2
6,725
480
6,887
16,375
4,547
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
15
8 / 1 / 4
9,168
655
15,118
12,289
6,418
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
6 / 1 / 3
9,208
658
7,652
9,767
3,477
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
3 / 2 / 2
8,332
595
8,703
18,630
9,762
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thor
13
9 / 1 / 10
8,669
619
17,307
10,667
3,916
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mercury
cainbuddyyy
Mercury
12
1 / 4 / 7
6,958
497
4,682
9,998
5,098
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
53
8
Kills
27
27
Deaths
9
6
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Anubis
8
1
4
10
L
Ishtar
CapNShake
Ishtar
1
5
1
0.3
W
6
1
3
7.5
W
3
2
2
2
W
Thor
9
1
10
14
L
0
5
3
0.3
L
Cthulhu
Imjuggin654
Cthulhu
3
6
0
0.5
L
Kukulkan
Jarrod
Kukulkan
4
7
0
0.57
W
Mercury
cainbuddyyy
Mercury
1
4
7
1.13
L
Pele
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,960
Damage
53,462
68,094
Taken
61,351
39,216
Mitigated
28,671
11,156
Healing
27,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
15,118
345
0
8,735
12,289
6,418
627
4,857
7,418
73,640
0
L
Ishtar
CapNShake
Ishtar
2,599
1,454
0
3,586
11,531
4,014
0
3,891
7,569
0
54,808
W
7,652
4,688
0
6,696
9,767
3,477
1,149
2,133
7,634
72,053
0
W
8,703
3,574
0
8,346
18,630
9,762
36
8,323
9,543
727
62,716
W
Thor
17,307
4,153
0
3,307
10,667
3,916
0
3,532
7,055
0
47,162
L
3,414
329
0
1,888
14,323
12,656
0
6,655
7,468
12,685
0
L
Cthulhu
Imjuggin654
Cthulhu
12,172
761
0
3,951
15,926
14,945
0
1,443
14,303
50,728
0
L
Kukulkan
Jarrod
Kukulkan
7,888
802
0
524
9,939
3,054
0
5,625
4,237
61,920
0
W
Mercury
cainbuddyyy
Mercury
4,682
2,167
0
728
9,998
5,098
0
3,718
6,227
0
34,154
L
Pele
6,887
1,448
0
1,207
16,375
4,547
0
5,470
10,869
0
52,056

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,109
Gold Earned
42,335
410
Minions Killed
440
0
Camps Cleared
0
1,389,435
Distance Traveled
1,425,126
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,168
655
110
8
0
258,646
0
L
Ishtar
7,129
509
100
7
0
241,629
0
W
Sol
9,208
658
119
9
0
260,241
9
W
Surtr
8,332
595
98
7
0
263,310
0
W
Thor
8,669
619
57
4
0
335,832
0
L
Ares
6,366
455
9
1
0
283,271
5
L
Cthulhu
7,384
527
115
8
0
278,425
0
L
Kukulkan
8,505
608
113
8
0
272,170
0
W
Mercury
6,958
497
56
4
0
307,097
0
L
Pele
6,725
480
73
5
0
313,940
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role