Player Matchup

Ra
Ra
Boifita
Ra
Level 106
God Stats
6W - 7L
1,475 SR
Queue Stats
321W - 380L
1,467 Elo+
Party 1
Bacchus
Bacchus
Coube55
Bacchus
Level 86
God Stats
4W - 0L
1,847 SR
Queue Stats
48W - 70L
1,467 Elo+
Party 1
Hercules
Hercules
Pedro lucas167
Hercules
Level 118
God Stats
4W - 4L
1,742 SR
Queue Stats
89W - 111L
1,513 Elo+
Party 1
Susano
Susano
Ulrich NK1
Susano
Level 159
God Stats
13W - 5L
1,629 SR
Queue Stats
146W - 200L
1,456 Elo+
Party 1
Medusa
Medusa
joaopedropim
Medusa
Level 130
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 96L
1,488 Elo+
Party 1
Team Averages
Level 120
1,639 SR
1,478 Elo+

VS

Team Averages
Level 111
1,463 SR
1,522 Elo+
Apollo
Apollo
EdgyArtist
Apollo
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Hercules
Hercules
Knowledge2187
Hercules
Level 127
God Stats
1W - 1L
1,518 SR
Queue Stats
27W - 26L
1,544 Elo+
Party 2
Ymir
Ymir
MTD-Train
Ymir
Level 126
God Stats
9W - 12L
1,677 SR
Queue Stats
99W - 94L
1,549 Elo+
Party 2
Janus
Janus
Pack4life__12
Janus
Level 84
God Stats
6W - 10L
1,201 SR
Queue Stats
304W - 257L
1,490 Elo+
Solo
Fenrir
Fenrir
SkiaMonarchis
Fenrir
Level 132
God Stats
6W - 4L
1,418 SR
Queue Stats
129W - 115L
1,529 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 0
6,708
610
1,175
5,147
1,864
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Bacchus
Coube55
Bacchus
8
0 / 1 / 2
5,467
497
2,188
5,376
4,078
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Hercules
11
2 / 1 / 0
6,573
598
8,080
10,478
9,352
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Susano
Ulrich NK1
Susano
9
0 / 2 / 1
5,444
495
5,482
7,735
3,457
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Medusa
12
1 / 0 / 0
6,726
611
5,908
4,495
1,608
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
EdgyArtist
Apollo
7
0 / 1 / 1
4,691
426
3,067
5,510
1,721
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hercules
Knowledge2187
Hercules
11
1 / 1 / 1
5,949
541
5,400
10,739
8,952
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ymir
9
1 / 0 / 2
5,580
507
2,084
7,562
4,229
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
1 / 0 / 2
7,033
639
5,555
4,219
1,539
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

8
1 / 1 / 3
5,267
479
2,821
9,804
3,725
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
13
3
Kills
4
4
Deaths
3
3
Assists
9
Player
Kills
Deaths
Assists
KDA
W
0
0
0
0
W
Bacchus
Coube55
Bacchus
0
1
2
1
L
Apollo
EdgyArtist
Apollo
0
1
1
0.5
L
Hercules
Knowledge2187
Hercules
1
1
1
1.5
L
Ymir
1
0
2
2
L
1
0
2
2
W
Hercules
2
1
0
2
L
1
1
3
2.5
W
Susano
Ulrich NK1
Susano
0
2
1
0.25
W
Medusa
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,833
Damage
18,927
33,231
Taken
37,834
20,359
Mitigated
20,166
13,398
Healing
15,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,175
0
607
1,458
5,147
1,864
0
3,120
2,027
54,717
0
W
Bacchus
Coube55
Bacchus
2,188
330
1,452
1,864
5,376
4,078
0
1,341
4,035
7,960
0
L
Apollo
EdgyArtist
Apollo
3,067
1,877
0
2,171
5,510
1,721
0
755
4,755
0
22,894
L
Hercules
Knowledge2187
Hercules
5,400
1,357
0
3,954
10,739
8,952
0
1,430
9,309
0
39,399
L
Ymir
2,084
653
1,496
3,112
7,562
4,229
0
1,204
6,358
14,631
0
L
5,555
171
0
1,500
4,219
1,539
0
1,141
3,078
65,293
50
W
Hercules
8,080
2,455
0
4,435
10,478
9,352
0
1,465
9,013
5,625
41,247
L
2,821
1,240
0
3,446
9,804
3,725
0
946
8,858
0
26,378
W
Susano
Ulrich NK1
Susano
5,482
995
0
2,582
7,735
3,457
0
1,334
6,401
0
38,208
W
Medusa
5,908
3,077
0
1,000
4,495
1,608
826
329
4,166
0
61,718

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,918
Gold Earned
28,520
369
Minions Killed
291
0
Camps Cleared
0
1,190,033
Distance Traveled
1,156,678
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
6,708
610
111
10
0
263,396
0
W
Bacchus
5,467
497
7
1
0
215,177
2
L
Apollo
4,691
426
46
4
0
131,851
0
L
Hercules
5,949
541
61
6
0
260,770
0
L
Ymir
5,580
507
16
1
0
236,873
1
L
Janus
7,033
639
120
11
0
244,589
1
W
Hercules
6,573
598
66
6
0
231,323
5
L
Fenrir
5,267
479
48
4
0
282,595
0
W
Susano
5,444
495
74
7
0
283,202
1
W
Medusa
6,726
611
111
10
0
196,935
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role