Player Matchup

Cerberus
Cerberus
DevilWolf9230
Cerberus
Level 147
God Stats
7W - 2L
1,500 SR
Queue Stats
276W - 266L
1,507 Elo+
Party 3
Charybdis
Charybdis
GetsuFuma
Charybdis
Level 147
God Stats
2W - 7L
1,173 SR
Queue Stats
151W - 160L
1,431 Elo+
Party 2
Loki
Loki
SERIOUS-216
Loki
Level 127
God Stats
9W - 7L
1,532 SR
Queue Stats
46W - 48L
1,450 Elo+
Party 2
Nu Wa
Nu Wa
nativewinner22
Nu Wa
Level 128
God Stats
3W - 5L
1,308 SR
Queue Stats
141W - 150L
1,418 Elo+
Party 2
King Arthur
King Arthur
soulless850
King Arthur
Level 157
God Stats
15W - 6L
1,807 SR
Queue Stats
301W - 283L
1,494 Elo+
Party 3
Team Averages
Level 141
1,464 SR
1,460 Elo+

VS

Team Averages
Level 132
1,546 SR
1,555 Elo+
Mulan
Mulan
Axzar Le Fey
Mulan
Level 128
God Stats
7W - 4L
1,309 SR
Queue Stats
171W - 147L
1,515 Elo+
Party 1
Jing Wei
Jing Wei
Gurbten
Jing Wei
Level 147
God Stats
4W - 3L
1,559 SR
Queue Stats
69W - 60L
1,631 Elo+
Party 4
Cabrakan
Cabrakan
KEEVIN 117
Cabrakan
Level 128
God Stats
0W - 1L
1,314 SR
Queue Stats
39W - 36L
1,598 Elo+
Party 1
Serqet
Serqet
Mother0fGeckos
Serqet
Level 183
God Stats
13W - 9L
1,835 SR
Queue Stats
200W - 201L
1,600 Elo+
Party 4
Nu Wa
Nu Wa
Viperion 55
Nu Wa
Level 76
God Stats
1W - 1L
1,713 SR
Queue Stats
20W - 19L
1,430 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DevilWolf9230
Cerberus
14
0 / 3 / 15
8,178
743
9,252
13,126
11,167
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
GetsuFuma
Charybdis
16
2 / 1 / 6
8,520
775
4,994
6,268
2,524
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
2 / 0 / 6
8,268
752
4,503
5,789
2,692
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

17
9 / 1 / 7
10,085
917
14,499
4,485
1,926
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

King Arthur
soulless850
King Arthur
16
8 / 4 / 5
9,223
838
13,485
15,044
14,077
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 6 / 5
8,290
754
6,877
15,521
10,749
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jing Wei
Gurbten
Jing Wei
15
1 / 2 / 5
8,263
751
6,155
9,304
4,004
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cabrakan
KEEVIN 117
Cabrakan
14
2 / 6 / 5
8,060
733
8,741
15,077
11,105
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
3 / 5 / 1
8,116
738
5,711
10,766
5,660
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
1 / 2 / 5
7,662
697
4,924
7,238
2,682
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
30
21
Kills
9
9
Deaths
21
39
Assists
21
Player
Kills
Deaths
Assists
KDA
L
2
6
5
0.75
W
Cerberus
DevilWolf9230
Cerberus
0
3
15
2.5
W
Charybdis
GetsuFuma
Charybdis
2
1
6
5
L
Jing Wei
Gurbten
Jing Wei
1
2
5
1.75
L
Cabrakan
KEEVIN 117
Cabrakan
2
6
5
0.75
L
3
5
1
0.7
W
2
0
6
5
L
1
2
5
1.75
W
9
1
7
12.5
W
King Arthur
soulless850
King Arthur
8
4
5
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,733
Damage
32,408
44,712
Taken
57,906
32,386
Mitigated
34,200
7,112
Healing
8,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,877
846
0
2,273
15,521
10,749
33
6,317
9,204
0
21,706
W
Cerberus
DevilWolf9230
Cerberus
9,252
407
0
3,240
13,126
11,167
0
4,398
8,544
27,665
0
W
Charybdis
GetsuFuma
Charybdis
4,994
2,520
0
1,436
6,268
2,524
1,236
1,004
5,264
0
32,422
L
Jing Wei
Gurbten
Jing Wei
6,155
5,241
0
1,193
9,304
4,004
0
3,543
5,761
0
36,143
L
Cabrakan
KEEVIN 117
Cabrakan
8,741
939
167
2,135
15,077
11,105
28
6,592
8,485
25,843
0
L
5,711
838
0
464
10,766
5,660
0
4,891
5,875
0
26,119
W
4,503
1,635
0
246
5,789
2,692
1,596
1,849
3,580
0
22,405
L
4,924
1,881
70
1,804
7,238
2,682
514
2,408
4,830
24,612
758
W
14,499
2,870
0
578
4,485
1,926
1,366
2,380
2,105
50,557
0
W
King Arthur
soulless850
King Arthur
13,485
464
87
1,525
15,044
14,077
165
3,849
10,826
0
25,784

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,274
Gold Earned
40,391
281
Minions Killed
232
0
Camps Cleared
0
1,136,741
Distance Traveled
1,071,318
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
8,290
754
48
4
0
198,730
0
W
Cerberus
8,178
743
55
5
0
221,823
1
W
Charybdis
8,520
775
64
6
0
224,258
0
L
Jing Wei
8,263
751
70
6
0
243,899
0
L
Cabrakan
8,060
733
40
4
0
191,693
0
L
Serqet
8,116
738
43
4
0
231,094
0
W
Loki
8,268
752
37
3
0
221,935
0
L
Nu Wa
7,662
697
31
3
0
205,902
0
W
Nu Wa
10,085
917
95
9
0
223,503
0
W
King Arthur
9,223
838
30
3
0
245,222
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role