Player Matchup

Hera
Hera
 
Hera
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
B00000000000GIE
King Arthur
Level 69
God Stats
45W - 43L
1,460 SR
Queue Stats
297W - 273L
1,488 Elo+
Party 1
Cthulhu
Cthulhu
C0P1-C4T
Cthulhu
Level 77
God Stats
11W - 15L
1,498 SR
Queue Stats
185W - 167L
1,479 Elo+
Solo
Charybdis
Charybdis
iichase
Charybdis
Level 127
God Stats
8W - 7L
1,713 SR
Queue Stats
364W - 324L
1,505 Elo+
Solo
Mercury
Mercury
lTX ANUBIS XTl
Mercury
Level 56
God Stats
6W - 3L
1,675 SR
Queue Stats
239W - 235L
1,609 Elo+
Party 1
Team Averages
Level 74
1,569 SR
1,516 Elo+

VS

Team Averages
Level 81
1,516 SR
1,480 Elo+
Horus
Horus
Shoga_19
Horus
Level 120
God Stats
2W - 2L
1,500 SR
Queue Stats
272W - 260L
1,439 Elo+
Party 2
Agni
Agni
Shwanson151
Agni
Level 64
God Stats
0W - 2L
1,500 SR
Queue Stats
25W - 32L
1,443 Elo+
Solo
Da Ji
Da Ji
Solid NaCl
Da Ji
Level 63
God Stats
0W - 1L
1,669 SR
Queue Stats
73W - 73L
1,518 Elo+
Solo
Cthulhu
Cthulhu
h0e-kvg3
Cthulhu
Level 28
God Stats
10W - 10L
1,412 SR
Queue Stats
185W - 174L
1,423 Elo+
Party 2
Heimdallr
Heimdallr
xxmimikyu2xx
Heimdallr
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
111W - 108L
1,576 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
11
1 / 0 / 5
6,393
639
4,278
3,974
1,184
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

King Arthur
B00000000000GIE
King Arthur
11
4 / 1 / 0
6,422
642
3,887
7,680
5,395
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
C0P1-C4T
Cthulhu
10
3 / 0 / 4
6,355
636
5,196
7,726
4,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Charybdis
iichase
Charybdis
10
4 / 0 / 4
6,595
660
11,072
8,185
2,627
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
4 / 3 / 3
6,308
631
3,702
8,706
2,858
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Shoga_19
Horus
9
1 / 3 / 1
5,221
522
3,499
7,640
4,165
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
1 / 3 / 1
5,468
547
2,173
5,981
1,851
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Da Ji
9
1 / 3 / 2
5,467
547
2,966
8,629
3,303
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cthulhu
h0e-kvg3
Cthulhu
7
0 / 2 / 0
4,750
475
3,104
11,782
5,672
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Heimdallr
xxmimikyu2xx
Heimdallr
8
0 / 5 / 0
4,564
456
4,346
10,277
3,795
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
7
16
Kills
3
4
Deaths
16
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
1
0
5
3.5
W
King Arthur
B00000000000GIE
King Arthur
4
1
0
4
W
Cthulhu
C0P1-C4T
Cthulhu
3
0
4
5
L
Horus
Shoga_19
Horus
1
3
1
0.5
L
1
3
1
0.5
L
Da Ji
1
3
2
0.67
L
Cthulhu
h0e-kvg3
Cthulhu
0
2
0
0
W
Charybdis
iichase
Charybdis
4
0
4
6
W
4
3
3
1.83
L
Heimdallr
xxmimikyu2xx
Heimdallr
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,135
Damage
16,088
36,271
Taken
44,309
16,910
Mitigated
18,786
12,684
Healing
10,663
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
4,278
1,581
0
876
3,974
1,184
510
1,211
2,677
38,990
0
W
King Arthur
B00000000000GIE
King Arthur
3,887
407
0
1,250
7,680
5,395
32
28
7,249
0
33,639
W
Cthulhu
C0P1-C4T
Cthulhu
5,196
543
388
3,319
7,726
4,846
108
1,769
5,957
15,113
0
L
Horus
Shoga_19
Horus
3,499
1,439
43
2,942
7,640
4,165
0
893
6,747
0
32,311
L
2,173
234
0
772
5,981
1,851
0
1,517
4,464
36,489
0
L
Da Ji
2,966
852
0
587
8,629
3,303
0
2,117
6,512
0
25,567
L
Cthulhu
h0e-kvg3
Cthulhu
3,104
600
1,185
2,666
11,782
5,672
0
2,748
9,034
14,426
0
W
Charybdis
iichase
Charybdis
11,072
6,136
0
6,191
8,185
2,627
541
1,169
7,016
0
49,223
W
3,702
2,251
0
660
8,706
2,858
0
1,100
7,564
0
39,159
L
Heimdallr
xxmimikyu2xx
Heimdallr
4,346
1,287
0
2,468
10,277
3,795
0
2,199
8,078
0
29,662

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,073
Gold Earned
25,470
257
Minions Killed
206
0
Camps Cleared
0
1,050,340
Distance Traveled
1,063,349
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
6,393
639
58
6
0
177,966
0
W
King Arthur
6,422
642
43
4
0
185,449
0
W
Cthulhu
6,355
636
27
3
0
262,222
2
L
Horus
5,221
522
46
5
0
206,370
1
L
Agni
5,468
547
62
6
0
208,388
0
L
Da Ji
5,467
547
45
5
0
225,537
0
L
Cthulhu
4,750
475
18
2
0
226,724
0
W
Charybdis
6,595
660
70
7
0
175,533
0
W
Mercury
6,308
631
59
6
0
249,170
0
L
Heimdallr
4,564
456
35
4
0
196,330
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role