Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 51
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
Shareza
Artio
Level 36
God Stats
0W - 1L
1,756 SR
Queue Stats
14W - 16L
1,299 Elo+
Solo
Poseidon
Poseidon
xxRiotControlxx
Poseidon
Level 74
God Stats
0W - 7L
1,500 SR
Queue Stats
3W - 11L
1,500 Elo+
Solo
Team Averages
Level 54
1,585 SR
1,433 Elo+

VS

Team Averages
Level 46
1,500 SR
1,510 Elo+
Chaac
Chaac
 
Chaac
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
TheAbyssHunter
Hachiman
Level 25
God Stats
1W - 2L
1,500 SR
Queue Stats
86W - 67L
1,562 Elo+
Party 1
Zhong Kui
Zhong Kui
elmachaca
Zhong Kui
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
140W - 117L
1,467 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
12
0 / 2 / 1
7,227
723
5,914
10,413
5,372
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Artio
Shareza
Artio
11
0 / 2 / 0
7,012
701
3,828
13,378
14,746
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Poseidon
10
1 / 5 / 0
6,942
694
4,951
9,579
3,407
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
2 / 0 / 7
7,799
780
7,340
11,243
8,260
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Hachiman
13
3 / 0 / 6
8,290
829
9,371
4,206
1,737
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Zhong Kui
elmachaca
Zhong Kui
14
4 / 1 / 5
8,473
847
9,260
6,527
4,660
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
27
1
Kills
9
9
Deaths
1
1
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
0
2
1
0.25
W
Chaac
 
Chaac
2
0
7
5.5
L
Artio
Shareza
Artio
0
2
0
0
W
Hachiman
3
0
6
6
W
Zhong Kui
elmachaca
Zhong Kui
4
1
5
6.5
L
Poseidon
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,693
Damage
25,971
33,370
Taken
21,976
23,525
Mitigated
14,657
8,504
Healing
8,488
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
5,914
2,612
0
2,397
10,413
5,372
0
2,816
7,597
0
43,685
W
Chaac
 
Chaac
7,340
1,425
0
3,513
11,243
8,260
830
4,090
7,153
0
26,934
L
Artio
Shareza
Artio
3,828
634
260
4,091
13,378
14,746
0
5,148
8,230
11,919
654
W
Hachiman
9,371
5,750
0
2,098
4,206
1,737
1,575
1,321
2,885
0
30,700
W
Zhong Kui
elmachaca
Zhong Kui
9,260
905
233
2,644
6,527
4,660
322
2,731
3,796
31,473
0
L
Poseidon
4,951
890
0
1,756
9,579
3,407
0
2,109
7,470
21,724
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,181
Gold Earned
24,562
126
Minions Killed
134
0
Camps Cleared
0
582,237
Distance Traveled
596,922
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,227
723
68
7
0
234,630
0
W
Chaac
7,799
780
33
3
0
197,141
0
L
Artio
7,012
701
19
2
0
183,011
0
W
Hachiman
8,290
829
44
4
0
211,251
0
W
Zhong Kui
8,473
847
57
6
0
188,530
0
L
Poseidon
6,942
694
39
4
0
164,596
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role