Player Matchup

Sol
Sol
RuhRohRaggie
Sol
Level 108
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 10L
1,286 Elo+
Party 2
Cerberus
Cerberus
TheOgDaytona
Cerberus
Level 24
God Stats
0W - 5L
1,315 SR
Queue Stats
1W - 7L
1,286 Elo+
Party 2
Fenrir
Fenrir
Wi1destDr3am
Fenrir
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 16L
1,282 Elo+
Solo
Team Averages
Level 97
1,438 SR
1,285 Elo+

VS

Team Averages
Level 74
1,508 SR
1,460 Elo+
Xing Tian
Xing Tian
Aidanmainn_TTV
Xing Tian
Level 55
God Stats
3W - 1L
1,414 SR
Queue Stats
50W - 52L
1,361 Elo+
Party 1
Baron Samedi
Baron Samedi
Kryptik_Pain
Baron Samedi
Level 99
God Stats
6W - 3L
1,685 SR
Queue Stats
169W - 150L
1,553 Elo+
Party 1
Gilgamesh
Gilgamesh
soccer-da_kid-PW
Gilgamesh
Level 68
God Stats
4W - 3L
1,427 SR
Queue Stats
63W - 55L
1,466 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 1
6,245
625
9,891
9,258
3,798
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cerberus
TheOgDaytona
Cerberus
11
0 / 5 / 1
5,973
597
3,664
13,850
13,639
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fenrir
10
1 / 1 / 0
6,645
665
3,322
10,331
6,771
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Aidanmainn_TTV
Xing Tian
12
2 / 1 / 7
7,204
720
5,754
12,307
9,557
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
Kryptik_Pain
Baron Samedi
14
4 / 0 / 5
8,120
812
14,623
7,310
3,788
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Gilgamesh
14
3 / 0 / 6
7,684
768
6,757
8,578
10,135
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
27
1
Kills
9
9
Deaths
1
2
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
Aidanmainn_TTV
Xing Tian
2
1
7
5.5
W
Baron Samedi
Kryptik_Pain
Baron Samedi
4
0
5
6.5
L
0
3
1
0.17
L
Cerberus
TheOgDaytona
Cerberus
0
5
1
0.1
L
Fenrir
1
1
0
1
W
Gilgamesh
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,877
Damage
27,134
33,439
Taken
28,195
24,208
Mitigated
23,480
9,451
Healing
13,614
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
Aidanmainn_TTV
Xing Tian
5,754
581
329
3,010
12,307
9,557
35
6,385
5,922
12,230
441
W
Baron Samedi
Kryptik_Pain
Baron Samedi
14,623
1,314
3,128
5,071
7,310
3,788
74
3,422
3,888
51,950
244
L
9,891
2,481
0
2,742
9,258
3,798
98
5,606
3,181
30,034
1,769
L
Cerberus
TheOgDaytona
Cerberus
3,664
211
413
4,944
13,850
13,639
0
7,590
5,487
14,495
0
L
Fenrir
3,322
415
0
1,352
10,331
6,771
0
5,594
4,106
171
11,950
W
Gilgamesh
6,757
1,671
0
2,076
8,578
10,135
0
3,563
5,015
0
28,033

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,863
Gold Earned
23,008
98
Minions Killed
144
0
Camps Cleared
0
523,921
Distance Traveled
610,336
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
7,204
720
15
2
0
213,154
0
W
Baron Samedi
8,120
812
85
9
0
191,488
0
L
Sol
6,245
625
51
5
0
166,345
4
L
Cerberus
5,973
597
30
3
0
163,993
1
L
Fenrir
6,645
665
17
2
0
193,583
2
W
Gilgamesh
7,684
768
44
4
0
205,694
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role