Player Matchup

Chang'e
Chang'e
Silver III
HypePenguine
Chang'e
Silver III
Level 128
God Stats
10W - 11L
1,410 SR
Queue Stats
225W - 247L
951 MMR
Solo
Medusa
Medusa
Silver II
PeterEynis
Medusa
Silver II
Level 96
God Stats
25W - 28L
1,493 SR
Queue Stats
499W - 527L
959 MMR
Solo
Bacchus
Bacchus
Silver II
UberSkills
Bacchus
Silver II
Level 145
God Stats
29W - 29L
1,636 SR
Queue Stats
108W - 112L
1,293 MMR
Party 2
Izanami
Izanami
Gold V
ub3rw4ffle
Izanami
Gold V
Level 117
God Stats
5W - 4L
1,409 SR
Queue Stats
81W - 80L
1,339 MMR
Party 2
Awilix
Awilix
Silver I
未k未r未r未
Awilix
Silver I
Level 107
God Stats
29W - 19L
1,500 SR
Queue Stats
166W - 161L
1,222 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 119
1,490 SR
1,153 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 123
1,515 SR
1,134 MMR
Sol
Sol
Silver I
Barbosa-_97
Sol
Silver I
Level 157
God Stats
1W - 2L
1,478 SR
Queue Stats
142W - 143L
1,018 MMR
Party 3
Olorun
Olorun
Silver II
Dr3aMzZ_MaGiiC_-
Olorun
Silver II
Level 148
God Stats
0W - 2L
1,734 SR
Queue Stats
413W - 435L
938 MMR
Party 3
Bastet
Bastet
Gold IV
PabloLopezrdg22
Bastet
Gold IV
Level 117
God Stats
0W - 3L
1,247 SR
Queue Stats
257W - 269L
1,356 MMR
Solo
Set
Set
Silver II
Rlankzz
Set
Silver II
Level 108
God Stats
10W - 11L
1,591 SR
Queue Stats
32W - 40L
1,111 MMR
Party 1
Geb
Geb
Silver II
STizzy_0
Geb
Silver II
Level 87
God Stats
1W - 3L
1,527 SR
Queue Stats
25W - 33L
1,248 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
HypePenguine
Chang'e
14
2 / 0 / 0
8,170
584
8,451
7,670
3,132
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
PeterEynis
Medusa
14
3 / 0 / 0
8,861
633
6,100
10,016
3,790
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bacchus
UberSkills
Bacchus
10
1 / 0 / 4
6,851
489
4,037
8,766
8,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Izanami
ub3rw4ffle
Izanami
15
5 / 0 / 3
8,789
628
9,128
8,358
3,365
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
3 / 1 / 6
7,844
560
9,322
10,910
3,826
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Bans
ThorAo KuangFenrirKali

VS

Bans
He BoArachneSusanoMaui
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 0
7,364
526
7,126
10,756
3,906
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
0 / 3 / 0
6,545
468
4,191
11,389
4,552
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

9
1 / 2 / 0
6,290
449
3,460
11,108
3,455
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Set
13
0 / 3 / 1
7,709
551
7,188
10,744
6,375
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
0 / 4 / 0
5,695
407
4,134
10,953
8,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
2
14
Kills
1
1
Deaths
14
13
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
L
0
3
0
0
W
Chang'e
HypePenguine
Chang'e
2
0
0
2
L
1
2
0
0.5
W
Medusa
PeterEynis
Medusa
3
0
0
3
L
Set
0
3
1
0.17
L
0
4
0
0
W
Bacchus
UberSkills
Bacchus
1
0
4
3
W
Izanami
ub3rw4ffle
Izanami
5
0
3
6.5
W
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,038
Damage
26,099
45,720
Taken
54,950
22,219
Mitigated
26,721
17,545
Healing
13,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,126
2,918
0
4,948
10,756
3,906
370
5,017
5,739
73,242
0
L
4,191
2,598
0
3,618
11,389
4,552
0
2,457
8,932
53,691
0
W
Chang'e
HypePenguine
Chang'e
8,451
501
1,075
5,385
7,670
3,132
458
5,532
2,138
66,312
0
L
3,460
915
0
1,267
11,108
3,455
0
1,455
9,653
0
35,208
W
Medusa
PeterEynis
Medusa
6,100
3,110
0
1,930
10,016
3,790
1,579
448
9,568
0
77,804
L
Set
7,188
1,830
0
2,070
10,744
6,375
0
0
10,744
441
70,616
L
4,134
178
0
1,782
10,953
8,433
0
3,559
7,394
10,978
0
W
Bacchus
UberSkills
Bacchus
4,037
325
0
3,132
8,766
8,106
0
4,623
4,143
18,152
0
W
Izanami
ub3rw4ffle
Izanami
9,128
6,515
0
5,563
8,358
3,365
804
4,106
4,252
0
84,650
W
9,322
3,089
0
460
10,910
3,826
44
1,994
8,916
0
53,589

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,515
Gold Earned
33,603
473
Minions Killed
394
0
Camps Cleared
0
1,453,998
Distance Traveled
1,373,230
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,364
526
127
9
0
248,689
1
L
Olorun
6,545
468
82
6
0
253,126
1
W
Chang'e
8,170
584
115
8
0
291,387
0
L
Bastet
6,290
449
54
4
0
335,326
6
W
Medusa
8,861
633
136
10
0
284,609
3
L
Set
7,709
551
120
9
0
251,783
2
L
Geb
5,695
407
11
1
0
284,306
0
W
Bacchus
6,851
489
15
1
0
284,541
0
W
Izanami
8,789
628
127
9
0
250,485
5
W
Awilix
7,844
560
80
6
0
342,976
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role