Player Matchup

Vamana
Vamana
Gold V
Mid Connoisseur
Vamana
Gold V
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 26L
1,469 MMR
Party 1
Nu Wa
Nu Wa
Gold V
Odd Bloke ye
Nu Wa
Gold V
Level 114
God Stats
6W - 3L
1,332 SR
Queue Stats
25W - 24L
1,507 MMR
Party 1
Agni
Agni
Gold V
TNTLEGED972
Agni
Gold V
Level 48
God Stats
1W - 1L
1,565 SR
Queue Stats
27W - 25L
1,525 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 95
1,466 SR
1,500 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 105
1,559 SR
1,515 MMR
Jormungandr
Jormungandr
Gold V
Drag0n Ender
Jormungandr
Gold V
Level 66
God Stats
22W - 26L
1,677 SR
Queue Stats
94W - 91L
1,563 MMR
Party 2
Sol
Sol
Bronze III
FEB_War_BR45
Sol
Bronze III
Level 127
God Stats
12W - 8L
1,409 SR
Queue Stats
66W - 58L
1,479 MMR
Solo
Janus
Janus
Gold V
ThoughtBlock318
Janus
Gold V
Level 123
God Stats
4W - 8L
1,592 SR
Queue Stats
93W - 91L
1,503 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 1
8,392
599
10,837
18,043
17,966
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

14
1 / 1 / 0
8,608
615
9,023
11,972
15,747
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
0 / 2 / 1
8,873
634
11,940
14,126
11,170
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Bans
AchillesBaba YagaNe ZhaAh Muzen CabBaron Samedi

VS

Bans
FenrirBastetHadesSkadiZhong Kui
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Drag0n Ender
Jormungandr
16
0 / 0 / 4
10,726
766
9,750
15,739
23,566
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
2 / 1 / 1
10,058
718
14,926
16,781
9,011
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
2 / 0 / 1
10,045
718
14,213
9,941
4,784
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
10
1
Kills
4
4
Deaths
1
2
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Drag0n Ender
Jormungandr
0
0
4
2
W
2
1
1
2.5
L
0
1
1
0.5
L
1
1
0
1
L
0
2
1
0.25
W
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,800
Damage
38,889
44,141
Taken
42,461
44,883
Mitigated
37,361
7,851
Healing
20,062
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Drag0n Ender
Jormungandr
9,750
3,445
0
4,658
15,739
23,566
308
6,878
8,433
41,746
0
W
14,926
4,843
0
11,447
16,781
9,011
1,897
7,289
9,228
70,038
5,817
L
10,837
3,960
0
2,690
18,043
17,966
0
15,003
2,724
0
35,193
L
9,023
4,352
0
2,738
11,972
15,747
235
10,290
1,318
25,994
0
L
11,940
956
245
2,178
14,126
11,170
105
12,052
1,900
49,069
0
W
14,213
196
379
3,578
9,941
4,784
1,266
5,858
3,816
64,653
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,873
Gold Earned
30,829
168
Minions Killed
245
0
Camps Cleared
0
795,104
Distance Traveled
843,679
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
10,726
766
50
4
0
291,796
0
W
Sol
10,058
718
76
5
0
267,494
0
L
Vamana
8,392
599
37
3
0
282,312
0
L
Nu Wa
8,608
615
35
3
0
244,468
0
L
Agni
8,873
634
96
7
0
268,324
0
W
Janus
10,045
718
119
9
0
284,389
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role