Player Matchup

Neith
Neith
BinkyBarnes111
Neith
Level 128
God Stats
16W - 24L
1,327 SR
Queue Stats
92W - 110L
1,538 Elo+
Solo
Nu Wa
Nu Wa
SailorMoonGuard4
Nu Wa
Level 157
God Stats
107W - 87L
1,630 SR
Queue Stats
658W - 781L
1,468 Elo+
Solo
Artio
Artio
WildGhoull
Artio
Level 80
God Stats
16W - 18L
1,723 SR
Queue Stats
192W - 166L
1,426 Elo+
Solo
Loki
Loki
xXAZoTeRaSTaXx
Loki
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3
Cu Chulainn
Cu Chulainn
xXAZoTe_pumpLeeX
Cu Chulainn
Level 121
God Stats
8W - 9L
1,685 SR
Queue Stats
70W - 63L
1,682 Elo+
Party 3
Team Averages
Level 102
1,573 SR
1,523 Elo+

VS

Team Averages
Level 93
1,425 SR
1,455 Elo+
Nemesis
Nemesis
ILuvMommyMilkrs_
Nemesis
Level 89
God Stats
8W - 16L
1,225 SR
Queue Stats
88W - 95L
1,390 Elo+
Party 2
Sun Wukong
Sun Wukong
IReallyMissTayK
Sun Wukong
Level 98
God Stats
4W - 5L
1,387 SR
Queue Stats
115W - 133L
1,402 Elo+
Party 2
Cernunnos
Cernunnos
SabrePandaZane
Cernunnos
Level 106
God Stats
2W - 2L
1,500 SR
Queue Stats
129W - 132L
1,648 Elo+
Party 1
Maui
Maui
TodorokiShoto_07
Maui
Level 46
God Stats
17W - 10L
1,585 SR
Queue Stats
73W - 92L
1,374 Elo+
Party 2
Baron Samedi
Baron Samedi
ZxREDLIGHTNINGxZ
Baron Samedi
Level 126
God Stats
14W - 12L
1,429 SR
Queue Stats
61W - 61L
1,459 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 0
5,863
391
7,968
9,040
3,427
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
0 / 0 / 0
6,927
462
7,890
5,268
1,964
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Artio
10
0 / 2 / 1
6,047
403
6,134
16,943
14,585
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

10
0 / 3 / 1
6,349
423
3,950
10,880
4,044
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cu Chulainn
xXAZoTe_pumpLeeX
Cu Chulainn
12
2 / 5 / 0
7,164
478
8,689
11,874
6,781
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 1 / 1
8,980
599
4,615
10,556
3,979
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sun Wukong
IReallyMissTayK
Sun Wukong
15
3 / 1 / 4
9,359
624
5,991
12,977
11,925
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cernunnos
SabrePandaZane
Cernunnos
12
2 / 0 / 0
7,220
481
11,547
11,750
4,361
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
0 / 1 / 2
7,734
516
3,511
14,101
9,066
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Baron Samedi
ZxREDLIGHTNINGxZ
Baron Samedi
14
0 / 0 / 4
8,434
562
8,103
8,380
3,388
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
22
3
Kills
11
11
Deaths
3
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
1
1
0
1
W
6
1
1
6.5
W
Sun Wukong
IReallyMissTayK
Sun Wukong
3
1
4
5
W
Cernunnos
SabrePandaZane
Cernunnos
2
0
0
2
L
0
0
0
0
W
0
1
2
1
L
Artio
0
2
1
0.25
W
Baron Samedi
ZxREDLIGHTNINGxZ
Baron Samedi
0
0
4
2
L
0
3
1
0.17
L
Cu Chulainn
xXAZoTe_pumpLeeX
Cu Chulainn
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,631
Damage
33,767
54,005
Taken
57,764
30,801
Mitigated
32,719
16,045
Healing
25,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,968
3,138
357
4,244
9,040
3,427
242
1,933
7,107
0
40,419
W
4,615
1,673
0
1,249
10,556
3,979
887
1,711
8,749
0
74,538
W
Sun Wukong
IReallyMissTayK
Sun Wukong
5,991
1,228
0
5,912
12,977
11,925
203
814
12,123
2,132
72,040
W
Cernunnos
SabrePandaZane
Cernunnos
11,547
5,271
0
6,487
11,750
4,361
2,363
3,364
8,328
0
57,883
L
7,890
2,525
0
750
5,268
1,964
0
3,057
2,211
52,544
682
W
3,511
1,354
180
6,520
14,101
9,066
535
3,368
10,675
26,714
0
L
Artio
6,134
677
292
6,231
16,943
14,585
0
3,582
13,361
23,862
0
W
Baron Samedi
ZxREDLIGHTNINGxZ
Baron Samedi
8,103
140
666
4,191
8,380
3,388
130
3,911
4,121
66,598
0
L
3,950
865
0
3,459
10,880
4,044
0
2,168
8,712
0
40,665
L
Cu Chulainn
xXAZoTe_pumpLeeX
Cu Chulainn
8,689
1,588
0
712
11,874
6,781
0
1,699
10,175
0
55,932

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,350
Gold Earned
41,727
316
Minions Killed
450
0
Camps Cleared
0
1,464,826
Distance Traveled
1,378,781
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,863
391
54
4
0
246,956
3
W
Nemesis
8,980
599
96
6
0
304,425
0
W
Sun Wukong
9,359
624
130
9
0
270,708
0
W
Cernunnos
7,220
481
88
6
0
270,206
0
L
Nu Wa
6,927
462
88
6
0
278,907
5
W
Maui
7,734
516
24
2
0
274,289
0
L
Artio
6,047
403
15
1
0
305,880
1
W
Baron Samedi
8,434
562
112
7
0
259,153
4
L
Loki
6,349
423
65
4
0
344,982
0
L
Cu Chulainn
7,164
478
94
6
0
288,101
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role