Player Matchup

Cerberus
Cerberus
Flabongo
Cerberus
Level 18
God Stats
4W - 3L
1,246 SR
Queue Stats
158W - 134L
1,382 Elo+
Party 1
Tyr
Tyr
Hëntäi
Tyr
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 6L
1,880 Elo+
Party 2
Rama
Rama
MoistLlama666
Rama
Level 99
God Stats
1W - 5L
1,293 SR
Queue Stats
185W - 152L
1,472 Elo+
Party 1
Kali
Kali
SirCristiaan
Kali
Level 159
God Stats
0W - 2L
1,500 SR
Queue Stats
468W - 471L
1,484 Elo+
Party 2
Scylla
Scylla
SquishyYeti
Scylla
Level 123
God Stats
7W - 4L
1,523 SR
Queue Stats
304W - 259L
1,519 Elo+
Party 1
Team Averages
Level 82
1,412 SR
1,548 Elo+

VS

Team Averages
Level 82
1,494 SR
1,482 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
Cachetoni18
Chiron
Level 58
God Stats
3W - 1L
1,270 SR
Queue Stats
31W - 38L
1,466 Elo+
Solo
Hercules
Hercules
ChronosFanClub
Hercules
Level 7
God Stats
3W - 1L
1,700 SR
Queue Stats
11W - 9L
1,596 Elo+
Party 3
Zeus
Zeus
FiestyLobster
Zeus
Level 154
God Stats
5W - 3L
1,500 SR
Queue Stats
206W - 258L
1,436 Elo+
Party 3
Awilix
Awilix
Lo4Lyf3
Awilix
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
103W - 154L
1,415 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Flabongo
Cerberus
9
0 / 1 / 1
5,377
538
1,548
7,731
5,710
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Mystical Earring

Mystical Earring

+15
Mp 5

10
0 / 1 / 0
5,739
574
1,040
6,597
3,942
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

8
0 / 4 / 0
4,925
493
1,546
6,217
2,325
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

7
0 / 3 / 1
4,687
469
2,807
10,314
4,346
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
11
1 / 1 / 0
5,998
600
4,121
3,437
1,136
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
11
2 / 0 / 0
6,432
643
5,079
4,775
3,709
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chiron
11
1 / 0 / 0
6,176
618
1,745
4,468
1,628
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
8
1 / 1 / 2
5,780
578
3,061
7,174
5,728
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

11
4 / 0 / 1
6,365
637
5,234
3,796
1,012
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Awilix
Lo4Lyf3
Awilix
9
2 / 0 / 2
5,436
544
5,296
6,228
2,149
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
15
1
Kills
10
10
Deaths
1
2
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
2
0
0
2
W
Chiron
1
0
0
1
W
Hercules
1
1
2
2
W
4
0
1
4.5
L
Cerberus
Flabongo
Cerberus
0
1
1
0.5
L
0
1
0
0
W
Awilix
Lo4Lyf3
Awilix
2
0
2
3
L
0
4
0
0
L
0
3
1
0.17
L
Scylla
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,062
Damage
20,415
34,296
Taken
26,441
17,459
Mitigated
14,226
8,849
Healing
12,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
5,079
812
0
2,913
4,775
3,709
0
252
4,523
48,999
0
W
Chiron
1,745
657
150
1,801
4,468
1,628
882
2,404
2,064
0
52,830
W
Hercules
3,061
756
0
3,657
7,174
5,728
70
2,051
5,123
0
14,077
W
5,234
1,452
0
2,925
3,796
1,012
0
438
3,358
47,008
0
L
Cerberus
Flabongo
Cerberus
1,548
101
0
2,576
7,731
5,710
0
3,156
4,575
12,070
0
L
1,040
38
0
3,104
6,597
3,942
0
3,006
3,591
0
41,968
W
Awilix
Lo4Lyf3
Awilix
5,296
1,953
0
1,084
6,228
2,149
0
524
5,704
0
33,489
L
1,546
1,322
0
1,205
6,217
2,325
0
1,469
4,748
0
36,153
L
2,807
1,781
0
1,589
10,314
4,346
0
2,496
7,818
0
25,641
L
Scylla
4,121
714
0
375
3,437
1,136
0
186
3,251
50,806
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,726
Gold Earned
30,189
319
Minions Killed
347
0
Camps Cleared
0
1,034,784
Distance Traveled
1,061,944
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
6,432
643
98
10
0
198,727
0
W
Chiron
6,176
618
102
10
0
187,939
0
W
Hercules
5,780
578
13
1
0
210,510
2
W
Zeus
6,365
637
87
9
0
190,788
4
L
Cerberus
5,377
538
35
4
0
218,202
0
L
Tyr
5,739
574
79
8
0
207,177
1
W
Awilix
5,436
544
47
5
0
273,980
2
L
Rama
4,925
493
68
7
0
177,116
1
L
Kali
4,687
469
37
4
0
223,957
2
L
Scylla
5,998
600
100
10
0
208,332
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role