Player Matchup

Fenrir
Fenrir
DarethBale11
Fenrir
Level 35
God Stats
6W - 4L
1,745 SR
Queue Stats
270W - 295L
1,593 Elo+
Party 1
Tyr
Tyr
Gamea05
Tyr
Level 29
God Stats
30W - 16L
1,811 SR
Queue Stats
102W - 83L
1,592 Elo+
Party 1
Janus
Janus
GwaDaKu
Janus
Level 128
God Stats
28W - 27L
1,456 SR
Queue Stats
790W - 798L
1,420 Elo+
Solo
Hachiman
Hachiman
superlolo-ESP
Hachiman
Level 159
God Stats
6W - 4L
1,643 SR
Queue Stats
169W - 199L
1,606 Elo+
Party 1
Kumbhakarna
Kumbhakarna
ñacas
Kumbhakarna
Level 29
God Stats
3W - 2L
1,773 SR
Queue Stats
130W - 89L
1,587 Elo+
Party 1
Team Averages
Level 76
1,685 SR
1,560 Elo+

VS

Team Averages
Level 40
1,317 SR
1,212 Elo+
Thor
Thor
DascolS08
Thor
Level 25
God Stats
1W - 3L
1,537 SR
Queue Stats
112W - 144L
1,287 Elo+
Party 2
Freya
Freya
Gianboss99k
Freya
Level 42
God Stats
0W - 5L
1,151 SR
Queue Stats
70W - 95L
1,131 Elo+
Party 3
Tyr
Tyr
Roosteeer
Tyr
Level 60
God Stats
0W - 4L
1,296 SR
Queue Stats
134W - 154L
1,315 Elo+
Party 2
Ymir
Ymir
kimboss96
Ymir
Level 29
God Stats
1W - 2L
1,483 SR
Queue Stats
84W - 100L
1,107 Elo+
Party 3
Medusa
Medusa
la_quica97
Medusa
Level 42
God Stats
1W - 2L
1,119 SR
Queue Stats
32W - 69L
1,218 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
10 / 0 / 8
8,612
615
12,117
11,245
5,041
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Tyr
14
5 / 0 / 2
8,429
602
7,946
9,560
6,895
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
GwaDaKu
Janus
14
4 / 1 / 3
8,009
572
6,487
5,542
2,005
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
superlolo-ESP
Hachiman
14
5 / 1 / 9
8,725
623
15,654
10,811
4,912
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kumbhakarna
ñacas
Kumbhakarna
10
1 / 0 / 17
7,360
526
4,856
9,883
6,074
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
10
0 / 7 / 1
6,065
433
4,781
14,746
5,286
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 5 / 1
6,106
436
3,648
11,856
4,570
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
0 / 1 / 0
5,528
395
2,010
6,551
6,230
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ymir
10
0 / 5 / 1
6,437
460
6,388
17,349
11,245
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Medusa
la_quica97
Medusa
10
1 / 7 / 0
5,983
427
4,407
13,798
4,517
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
4
25
Kills
1
2
Deaths
25
39
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Fenrir
10
0
8
14
L
Thor
0
7
1
0.07
W
Tyr
5
0
2
6
L
0
5
1
0.1
W
Janus
GwaDaKu
Janus
4
1
3
5.5
L
0
1
0
0
L
Ymir
0
5
1
0.1
L
Medusa
la_quica97
Medusa
1
7
0
0.14
W
Hachiman
superlolo-ESP
Hachiman
5
1
9
9.5
W
Kumbhakarna
ñacas
Kumbhakarna
1
0
17
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,060
Damage
21,234
47,041
Taken
64,300
24,927
Mitigated
31,848
16,218
Healing
16,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
12,117
3,783
0
1,972
11,245
5,041
107
2,333
8,892
0
64,509
L
Thor
4,781
851
0
3,842
14,746
5,286
0
1,240
13,506
0
35,991
W
Tyr
7,946
714
0
4,715
9,560
6,895
59
244
9,304
79
64,266
L
3,648
1,237
0
3,160
11,856
4,570
52
7,833
4,023
23,336
0
W
Janus
GwaDaKu
Janus
6,487
642
0
101
5,542
2,005
230
1,956
3,376
55,548
0
L
2,010
405
0
914
6,551
6,230
0
0
6,551
0
25,132
L
Ymir
6,388
892
134
4,785
17,349
11,245
0
1,476
15,873
40,490
0
L
Medusa
la_quica97
Medusa
4,407
2,470
0
3,490
13,798
4,517
96
873
12,925
0
28,910
W
Hachiman
superlolo-ESP
Hachiman
15,654
9,934
0
7,080
10,811
4,912
225
3,430
7,381
0
75,263
W
Kumbhakarna
ñacas
Kumbhakarna
4,856
895
0
2,350
9,883
6,074
0
1,749
8,052
17,282
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,135
Gold Earned
30,119
423
Minions Killed
257
0
Camps Cleared
0
1,471,755
Distance Traveled
1,270,882
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,612
615
88
6
0
329,826
0
L
Thor
6,065
433
64
5
0
292,436
0
W
Tyr
8,429
602
114
8
0
311,026
0
L
Freya
6,106
436
53
4
0
238,668
0
W
Janus
8,009
572
91
7
0
275,139
2
L
Tyr
5,528
395
43
3
0
252,247
1
L
Ymir
6,437
460
48
3
0
251,026
0
L
Medusa
5,983
427
49
4
0
236,505
0
W
Hachiman
8,725
623
120
9
0
258,267
0
W
Kumbhakarna
7,360
526
10
1
0
297,497
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role