Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
Eclyptica
Chronos
Level 119
God Stats
5W - 2L
1,500 SR
Queue Stats
335W - 319L
1,439 Elo+
Solo
Apollo
Apollo
JACKBMGINGER
Apollo
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 35L
1,342 Elo+
Solo
Jormungandr
Jormungandr
MercārīMendāciīs
Jormungandr
Level 28
God Stats
2W - 1L
1,265 SR
Queue Stats
13W - 13L
1,405 Elo+
Solo
Vamana
Vamana
assassinXninin
Vamana
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 10L
1,316 Elo+
Solo
Team Averages
Level 53
1,453 SR
1,400 Elo+

VS

Team Averages
Level 56
1,500 SR
1,455 Elo+
Hun Batz
Hun Batz
AlexDrake79
Hun Batz
Level 79
God Stats
1W - 5L
1,280 SR
Queue Stats
160W - 172L
1,418 Elo+
Party 1
Merlin
Merlin
Curtainlock
Merlin
Level 28
God Stats
3W - 3L
1,500 SR
Queue Stats
146W - 148L
1,414 Elo+
Solo
Fenrir
Fenrir
adri_0091
Fenrir
Level 125
God Stats
1W - 5L
1,500 SR
Queue Stats
416W - 446L
1,435 Elo+
Party 1
Apollo
Apollo
bYzZyXD
Apollo
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Ne Zha
Ne Zha
birdjanovski
Ne Zha
Level 28
God Stats
4W - 4L
1,720 SR
Queue Stats
187W - 191L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
18
7 / 1 / 10
10,377
943
17,173
9,352
5,068
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Mystical Earring

Mystical Earring

+15
Mp 5

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Chronos
Eclyptica
Chronos
16
8 / 6 / 7
9,751
886
8,417
11,772
4,948
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Apollo
13
0 / 5 / 11
7,998
727
1,773
13,752
6,367
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cudgel

Cudgel

+10
Physical Power
+75
Health

18
8 / 2 / 14
10,888
990
12,761
15,993
21,331
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
1 / 5 / 15
8,462
769
5,189
13,185
8,322
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
AlexDrake79
Hun Batz
11
0 / 6 / 5
6,852
623
5,605
10,058
4,195
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Merlin
17
7 / 3 / 3
10,299
936
10,252
6,124
2,819
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
adri_0091
Fenrir
12
2 / 4 / 9
7,424
675
6,700
8,224
3,620
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Apollo
bYzZyXD
Apollo
16
6 / 7 / 9
9,071
825
12,961
12,702
6,253
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ne Zha
17
3 / 4 / 10
8,912
810
12,779
13,723
7,354
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
54
24
Kills
18
19
Deaths
24
57
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
7
1
10
12
L
Hun Batz
AlexDrake79
Hun Batz
0
6
5
0.42
L
Merlin
7
3
3
2.83
W
Chronos
Eclyptica
Chronos
8
6
7
1.92
W
Apollo
0
5
11
1.1
W
8
2
14
7.5
L
Fenrir
adri_0091
Fenrir
2
4
9
1.63
W
1
5
15
1.7
L
Apollo
bYzZyXD
Apollo
6
7
9
1.5
L
Ne Zha
3
4
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,313
Damage
48,297
64,054
Taken
50,831
46,036
Mitigated
24,241
18,003
Healing
9,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
17,173
871
1,093
2,634
9,352
5,068
825
808
8,544
34,039
0
L
Hun Batz
AlexDrake79
Hun Batz
5,605
123
837
546
10,058
4,195
121
7,342
2,457
0
8,298
L
Merlin
10,252
318
293
1,006
6,124
2,819
0
4,349
1,537
25,814
872
W
Chronos
Eclyptica
Chronos
8,417
3,554
236
496
11,772
4,948
1,431
2,611
9,161
17,501
0
W
Apollo
1,773
295
1,239
3,203
13,752
6,367
1,007
3,082
10,670
0
7,094
W
12,761
2,547
3,113
3,999
15,993
21,331
395
2,268
13,725
27,087
0
L
Fenrir
adri_0091
Fenrir
6,700
711
1,159
1,173
8,224
3,620
63
5,674
2,233
0
8,053
W
5,189
1,534
906
1,084
13,185
8,322
382
1,205
11,980
0
9,859
L
Apollo
bYzZyXD
Apollo
12,961
5,551
0
320
12,702
6,253
0
10,249
2,136
0
20,178
L
Ne Zha
12,779
2,825
757
3,844
13,723
7,354
0
9,153
4,117
0
29,421

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,476
Gold Earned
42,558
122
Minions Killed
100
0
Camps Cleared
0
1,005,077
Distance Traveled
885,208
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
10,377
943
54
5
0
218,867
0
L
Hun Batz
6,852
623
9
1
0
197,583
0
L
Merlin
10,299
936
42
4
0
120,006
0
W
Chronos
9,751
886
19
2
0
163,343
0
W
Apollo
7,998
727
14
1
0
209,037
0
W
Jormungandr
10,888
990
25
2
0
208,670
1
L
Fenrir
7,424
675
7
1
0
198,807
0
W
Vamana
8,462
769
10
1
0
205,160
0
L
Apollo
9,071
825
15
1
0
159,513
0
L
Ne Zha
8,912
810
27
2
0
209,299
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role