Player Matchup

Rama
Rama
Jigggsy
Rama
Level 100
God Stats
1W - 1L
1,308 SR
Queue Stats
4W - 11L
1,046 Elo+
Party 1
Merlin
Merlin
Klesx
Merlin
Level 16
God Stats
2W - 2L
1,312 SR
Queue Stats
3W - 9L
1,046 Elo+
Party 1
Artio
Artio
dairyleaduncs
Artio
Level 9
God Stats
3W - 3L
1,353 SR
Queue Stats
4W - 8L
1,223 Elo+
Party 1
Team Averages
Level 42
1,324 SR
1,105 Elo+

VS

Team Averages
Level 80
1,494 SR
1,460 Elo+
Anubis
Anubis
 
Anubis
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
LLxxUWU
Surtr
Level 37
God Stats
3W - 2L
1,481 SR
Queue Stats
54W - 62L
1,380 Elo+
Solo
Ishtar
Ishtar
magicmerlin52
Ishtar
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Jigggsy
Rama
12
4 / 0 / 1
7,704
856
3,611
3,343
1,165
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
Klesx
Merlin
13
2 / 0 / 4
7,401
822
8,737
4,413
1,711
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
0 / 0 / 3
6,623
736
1,020
4,994
4,031
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
0 / 1 / 0
6,091
677
3,210
5,871
2,903
Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Surtr
LLxxUWU
Surtr
7
0 / 1 / 0
5,435
604
925
3,035
1,288
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

8
0 / 4 / 0
5,593
621
1,686
7,205
2,499
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
0
6
Kills
0
0
Deaths
6
8
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
0
1
0
0
W
Rama
Jigggsy
Rama
4
0
1
4.5
W
Merlin
Klesx
Merlin
2
0
4
4
L
Surtr
LLxxUWU
Surtr
0
1
0
0
W
0
0
3
1.5
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,368
Damage
5,821
12,750
Taken
16,111
6,907
Mitigated
6,690
3,173
Healing
4,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
3,210
122
0
2,717
5,871
2,903
0
3,183
2,688
24,994
0
W
Rama
Jigggsy
Rama
3,611
2,855
0
1,792
3,343
1,165
293
147
3,196
0
38,442
W
Merlin
Klesx
Merlin
8,737
1,209
0
310
4,413
1,711
1,553
916
3,497
32,505
259
L
Surtr
LLxxUWU
Surtr
925
222
0
1,357
3,035
1,288
0
1,213
1,822
31
3,385
W
1,020
272
60
1,011
4,994
4,031
301
2,234
2,760
7,237
95
L
1,686
884
0
168
7,205
2,499
0
5,074
2,131
0
5,839

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,728
Gold Earned
17,119
138
Minions Killed
66
0
Camps Cleared
0
504,489
Distance Traveled
252,926
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
6,091
677
53
6
0
122,792
0
W
Rama
7,704
856
70
8
0
156,497
0
W
Merlin
7,401
822
53
6
0
169,210
0
L
Surtr
5,435
604
6
1
0
61,980
0
W
Artio
6,623
736
15
2
0
178,782
0
L
Ishtar
5,593
621
7
1
0
68,154
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role