Player Matchup

Atlas
Atlas
ImStillDreaming
Atlas
Level 89
God Stats
2W - 1L
1,745 SR
Queue Stats
8W - 8L
1,275 Elo+
Party 1
Zhong Kui
Zhong Kui
Overwaldo
Zhong Kui
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 35L
1,505 Elo+
Solo
Vulcan
Vulcan
SHADOW_MASTER256
Vulcan
Level 68
God Stats
2W - 3L
1,500 SR
Queue Stats
170W - 154L
1,478 Elo+
Solo
Kuzenbo
Kuzenbo
ST5imperfect-
Kuzenbo
Level 107
God Stats
6W - 0L
1,674 SR
Queue Stats
30W - 17L
1,449 Elo+
Party 1
Horus
Horus
iPr3z_420
Horus
Level 158
God Stats
57W - 54L
1,535 SR
Queue Stats
353W - 356L
1,439 Elo+
Solo
Team Averages
Level 101
1,591 SR
1,429 Elo+

VS

Team Averages
Level 73
1,487 SR
1,481 Elo+
Nox
Nox
COMPI_Hernanv25
Nox
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Yemoja
Yemoja
Callmenaah
Yemoja
Level 4
God Stats
0W - 1L
1,718 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Sol
Sol
FancyxHawkx
Sol
Level 155
God Stats
10W - 21L
1,262 SR
Queue Stats
278W - 255L
1,449 Elo+
Solo
Cu Chulainn
Cu Chulainn
LIGHTTHESITH
Cu Chulainn
Level 66
God Stats
8W - 14L
1,456 SR
Queue Stats
28W - 33L
1,455 Elo+
Party 3
Lancelot
Lancelot
TwitchTaurus_345
Lancelot
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 6
6,689
515
4,955
8,195
5,426
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Zhong Kui
Overwaldo
Zhong Kui
12
4 / 0 / 4
7,128
548
4,563
4,922
3,797
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
4 / 2 / 1
7,984
614
6,922
6,396
2,813
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kuzenbo
12
2 / 2 / 0
6,997
538
4,801
10,442
11,416
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Horus
iPr3z_420
Horus
13
8 / 1 / 5
8,329
641
5,763
9,088
4,851
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 1
5,977
460
1,279
7,251
3,013
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Yemoja
Callmenaah
Yemoja
8
0 / 3 / 1
5,228
402
1,278
7,632
3,723
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

11
2 / 4 / 1
6,412
493
7,166
11,737
3,690
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cu Chulainn
LIGHTTHESITH
Cu Chulainn
11
3 / 3 / 0
6,877
529
5,982
9,531
7,868
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
1 / 3 / 1
6,489
499
3,366
8,387
3,073
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
10
19
Kills
6
6
Deaths
19
16
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
6
1
0.08
L
Yemoja
Callmenaah
Yemoja
0
3
1
0.17
L
2
4
1
0.63
W
1
1
6
4
L
Cu Chulainn
LIGHTTHESITH
Cu Chulainn
3
3
0
1
W
Zhong Kui
Overwaldo
Zhong Kui
4
0
4
6
W
4
2
1
2.25
W
Kuzenbo
2
2
0
1
L
1
3
1
0.5
W
Horus
iPr3z_420
Horus
8
1
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,004
Damage
19,071
39,043
Taken
44,538
28,303
Mitigated
21,367
12,056
Healing
4,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,279
303
0
0
7,251
3,013
0
3,879
3,372
32,939
0
L
Yemoja
Callmenaah
Yemoja
1,278
283
244
954
7,632
3,723
0
3,928
3,704
12,762
0
L
7,166
1,380
66
2,861
11,737
3,690
0
6,136
5,601
41,645
0
W
4,955
1,320
241
2,978
8,195
5,426
622
2,918
5,277
27,229
0
L
Cu Chulainn
LIGHTTHESITH
Cu Chulainn
5,982
1,068
0
430
9,531
7,868
0
3,743
5,788
5,860
39,939
W
Zhong Kui
Overwaldo
Zhong Kui
4,563
1,482
0
2,602
4,922
3,797
550
2,244
2,678
39,398
6,835
W
6,922
1,824
0
0
6,396
2,813
649
3,339
3,057
58,354
0
W
Kuzenbo
4,801
1,960
0
2,822
10,442
11,416
90
1,527
8,915
36,470
0
L
3,366
564
0
60
8,387
3,073
0
3,289
5,098
0
38,916
W
Horus
iPr3z_420
Horus
5,763
2,010
730
2,683
9,088
4,851
822
1,769
7,319
0
52,993

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,127
Gold Earned
30,983
351
Minions Killed
267
0
Camps Cleared
0
1,337,965
Distance Traveled
1,165,294
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
5,977
460
60
5
0
234,665
2
L
Yemoja
5,228
402
19
1
0
161,109
0
L
Sol
6,412
493
59
5
0
260,333
0
W
Atlas
6,689
515
38
3
0
282,726
0
L
Cu Chulainn
6,877
529
61
5
0
190,172
0
W
Zhong Kui
7,128
548
79
6
0
247,788
0
W
Vulcan
7,984
614
97
7
0
251,890
1
W
Kuzenbo
6,997
538
54
4
0
245,683
0
L
Lancelot
6,489
499
68
5
0
319,015
1
W
Horus
8,329
641
83
6
0
309,878
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role