Player Matchup

Gilgamesh
Gilgamesh
Gold II
 
Gilgamesh
Gold II
Level 207
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Gold V
 
Horus
Gold V
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Agni
Agni
Gold II
ChaleFool
Agni
Gold II
Level 143
God Stats
8W - 5L
1,994 SR
Queue Stats
341W - 331L
1,653 MMR
Solo
Nemesis
Nemesis
Gold I
ImFreelo
Nemesis
Gold I
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
64W - 46L
1,869 MMR
Party 1
Sol
Sol
Gold II
stevethepoor
Sol
Gold II
Level 146
God Stats
8W - 2L
1,723 SR
Queue Stats
133W - 130L
1,634 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 125
1,643 SR
1,631 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 119
1,530 SR
1,648 MMR
Thoth
Thoth
Gold II
Reneweed
Thoth
Gold II
Level 126
God Stats
12W - 13L
1,500 SR
Queue Stats
75W - 68L
1,621 MMR
Solo
Arachne
Arachne
Gold II
SlipAndCounter
Arachne
Gold II
Level 172
God Stats
23W - 25L
1,613 SR
Queue Stats
493W - 490L
1,675 MMR
Solo
Medusa
Medusa
Gold III
TTVZeroNishi
Medusa
Gold III
Level 109
God Stats
2W - 2L
1,285 SR
Queue Stats
78W - 67L
1,647 MMR
Solo
King Arthur
King Arthur
Bronze III
Young_IceKid
King Arthur
Bronze III
Level 103
God Stats
2W - 1L
1,677 SR
Queue Stats
40W - 43L
1,649 MMR
Party 2
Cabrakan
Cabrakan
Bronze III
runnycoast34400
Cabrakan
Bronze III
Level 86
God Stats
1W - 2L
1,573 SR
Queue Stats
39W - 40L
1,649 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
14
1 / 1 / 1
7,402
569
5,143
14,676
13,254
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Horus
 
Horus
11
0 / 1 / 7
5,992
461
7,245
13,087
10,110
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Talisman

Talisman

+75
Health
+15
Magical Protection

Agni
13
5 / 2 / 4
7,545
580
11,077
8,066
2,925
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
ImFreelo
Nemesis
14
5 / 0 / 4
8,292
638
10,796
11,249
4,756
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
5 / 0 / 4
8,451
650
10,177
10,341
4,418
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
Ao KuangThorAnubisMercury

VS

Bans
He BoIshtarSusanoFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Reneweed
Thoth
11
1 / 4 / 1
6,730
518
9,323
10,476
3,921
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
1 / 4 / 0
7,376
567
3,607
14,700
5,955
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Medusa
10
0 / 4 / 0
6,307
485
5,623
10,736
4,411
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

King Arthur
Young_IceKid
King Arthur
12
2 / 2 / 0
7,344
565
12,886
12,243
14,120
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cabrakan
9
0 / 2 / 1
6,026
464
4,520
12,406
13,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
6
16
Kills
4
4
Deaths
16
20
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
1
1
1
1.5
W
Horus
 
Horus
0
1
7
3.5
W
Agni
5
2
4
3.5
W
Nemesis
ImFreelo
Nemesis
5
0
4
7
L
Thoth
Reneweed
Thoth
1
4
1
0.38
L
1
4
0
0.25
L
Medusa
0
4
0
0
L
King Arthur
Young_IceKid
King Arthur
2
2
0
1
L
Cabrakan
0
2
1
0.25
W
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,438
Damage
35,959
57,419
Taken
60,561
35,463
Mitigated
41,809
22,016
Healing
9,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
5,143
1,036
0
4,159
14,676
13,254
0
1,243
13,433
399
56,007
W
Horus
 
Horus
7,245
2,945
1,840
5,638
13,087
10,110
0
6,669
6,418
2,868
17,075
W
Agni
11,077
681
0
1,677
8,066
2,925
41
4,500
3,566
57,614
0
W
Nemesis
ImFreelo
Nemesis
10,796
6,221
0
2,163
11,249
4,756
0
2,254
8,995
0
72,530
L
Thoth
Reneweed
Thoth
9,323
427
0
1,398
10,476
3,921
0
6,026
4,267
57,036
0
L
3,607
2,103
0
3,144
14,700
5,955
0
3,160
11,472
0
54,729
L
Medusa
5,623
1,894
0
1,237
10,736
4,411
0
6,842
3,864
0
51,908
L
King Arthur
Young_IceKid
King Arthur
12,886
2,017
0
1,898
12,243
14,120
0
877
11,341
2,846
59,050
L
Cabrakan
4,520
1,081
0
1,683
12,406
13,402
0
5,576
6,448
11,983
0
W
10,177
5,824
0
6,539
10,341
4,418
3,603
1,235
9,106
82,838
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,682
Gold Earned
33,783
445
Minions Killed
396
0
Camps Cleared
0
1,415,727
Distance Traveled
1,353,049
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
7,402
569
99
8
0
238,587
0
W
Horus
5,992
461
22
2
0
283,209
0
W
Agni
7,545
580
93
7
0
276,472
0
W
Nemesis
8,292
638
105
8
0
359,611
0
L
Thoth
6,730
518
102
8
0
281,944
0
L
Arachne
7,376
567
92
7
0
291,077
0
L
Medusa
6,307
485
90
7
0
275,102
3
L
King Arthur
7,344
565
100
8
0
257,082
0
L
Cabrakan
6,026
464
12
1
0
247,844
0
W
Sol
8,451
650
126
10
0
257,848
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role