Player Matchup

Nike
Nike
 
Nike
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
CorruptDrChoppa
Chaac
Level 103
God Stats
1W - 2L
1,845 SR
Queue Stats
17W - 29L
1,527 Elo+
Solo
Hel
Hel
CyclingPluto420
Hel
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 17L
1,368 Elo+
Party 1
Awilix
Awilix
Jonesyx614x
Awilix
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
332W - 336L
1,460 Elo+
Party 1
Janus
Janus
SleepinSiren614
Janus
Level 104
God Stats
2W - 3L
1,281 SR
Queue Stats
265W - 274L
1,480 Elo+
Solo
Team Averages
Level 87
1,525 SR
1,467 Elo+

VS

Team Averages
Level 95
1,550 SR
1,542 Elo+
Tiamat
Tiamat
DJSandBox
Tiamat
Level 29
God Stats
1W - 1L
1,297 SR
Queue Stats
41W - 40L
1,449 Elo+
Solo
Ao Kuang
Ao Kuang
Eminesto
Ao Kuang
Level 109
God Stats
2W - 0L
1,722 SR
Queue Stats
2W - 2L
1,693 Elo+
Solo
Hel
Hel
Naughtyt-_-tBear
Hel
Level 155
God Stats
5W - 2L
1,500 SR
Queue Stats
292W - 293L
1,475 Elo+
Party 2
Artemis
Artemis
jreid108
Artemis
Level 57
God Stats
2W - 1L
1,732 SR
Queue Stats
59W - 77L
1,579 Elo+
Party 2
Kuzenbo
Kuzenbo
tAcOomx
Kuzenbo
Level 124
God Stats
2W - 2L
1,500 SR
Queue Stats
222W - 196L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
15
4 / 8 / 12
9,636
688
14,807
17,611
16,060
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

20
3 / 2 / 7
10,603
757
14,451
21,008
20,470
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
3 / 6 / 6
9,079
649
7,628
13,316
6,203
Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Awilix
14
0 / 6 / 10
8,492
607
9,132
16,738
12,338
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mace

Mace

+10
Physical Power

18
7 / 5 / 5
10,779
770
22,372
12,815
6,657
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
DJSandBox
Tiamat
19
5 / 2 / 9
11,305
808
18,768
15,076
11,061
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ao Kuang
Eminesto
Ao Kuang
19
11 / 5 / 5
12,214
872
15,477
19,013
9,883
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
5 / 2 / 15
11,742
839
10,505
22,226
14,977
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
jreid108
Artemis
15
5 / 6 / 4
10,343
739
10,301
12,043
5,281
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Kuzenbo
tAcOomx
Kuzenbo
18
1 / 3 / 18
11,417
816
12,786
36,536
51,678
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
78
17
Kills
27
27
Deaths
18
40
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Nike
 
Nike
4
8
12
1.25
L
3
2
7
3.25
L
3
6
6
1
W
Tiamat
DJSandBox
Tiamat
5
2
9
4.75
W
Ao Kuang
Eminesto
Ao Kuang
11
5
5
2.7
L
Awilix
0
6
10
0.83
W
5
2
15
6.25
L
7
5
5
1.9
W
Artemis
jreid108
Artemis
5
6
4
1.17
W
Kuzenbo
tAcOomx
Kuzenbo
1
3
18
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,390
Damage
67,837
81,488
Taken
104,894
61,728
Mitigated
92,880
30,105
Healing
60,581
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
 
Nike
14,807
2,347
767
847
17,611
16,060
0
10,383
7,228
0
25,774
L
14,451
2,178
957
11,399
21,008
20,470
551
16,032
4,976
0
36,735
L
7,628
1,709
4,613
3,195
13,316
6,203
0
9,308
4,008
17,215
0
W
Tiamat
DJSandBox
Tiamat
18,768
1,281
2,648
5,016
15,076
11,061
624
5,897
9,179
46,835
0
W
Ao Kuang
Eminesto
Ao Kuang
15,477
2,396
39
6,591
19,013
9,883
4,960
6,555
12,458
26,003
0
L
Awilix
9,132
2,598
2,354
2,379
16,738
12,338
1,056
11,953
4,785
0
16,647
W
10,505
446
16,212
15,214
22,226
14,977
1,761
4,793
17,433
29,522
0
L
22,372
1,524
1,709
1,885
12,815
6,657
1,812
9,860
2,955
34,108
1,750
W
Artemis
jreid108
Artemis
10,301
4,213
0
1,341
12,043
5,281
395
3,886
8,157
0
15,028
W
Kuzenbo
tAcOomx
Kuzenbo
12,786
4,414
494
13,026
36,536
51,678
646
7,523
29,013
22,111
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,589
Gold Earned
57,021
135
Minions Killed
141
0
Camps Cleared
0
1,149,826
Distance Traveled
1,208,410
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
9,636
688
21
2
0
201,898
0
L
Chaac
10,603
757
45
3
0
299,885
0
L
Hel
9,079
649
18
1
0
185,848
0
W
Tiamat
11,305
808
60
4
0
280,270
0
W
Ao Kuang
12,214
872
17
1
0
227,297
0
L
Awilix
8,492
607
14
1
0
226,273
0
W
Hel
11,742
839
40
3
0
274,147
0
L
Janus
10,779
770
37
3
0
235,922
0
W
Artemis
10,343
739
11
1
0
165,238
0
W
Kuzenbo
11,417
816
13
1
0
261,458
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role