Player Matchup

Bastet
Bastet
GrounKeepaWilly
Bastet
Level 63
God Stats
34W - 40L
1,500 SR
Queue Stats
139W - 150L
1,321 Elo+
Party 2
Chaac
Chaac
TarmanganiKing
Chaac
Level 67
God Stats
19W - 12L
1,285 SR
Queue Stats
267W - 272L
1,472 Elo+
Solo
Sol
Sol
xXSancho69Xx
Sol
Level 27
God Stats
4W - 2L
1,500 SR
Queue Stats
97W - 106L
1,036 Elo+
Party 2
Team Averages
Level 52
1,428 SR
1,276 Elo+

VS

Team Averages
Level 51
1,645 SR
1,365 Elo+
Cthulhu
Cthulhu
ClockFork
Cthulhu
Level 12
God Stats
0W - 1L
1,673 SR
Queue Stats
6W - 9L
1,377 Elo+
Party 1
Achilles
Achilles
ClockSpoon
Achilles
Level 87
God Stats
0W - 1L
1,739 SR
Queue Stats
25W - 21L
1,447 Elo+
Party 1
Danzaburou
Danzaburou
Overcharge202
Danzaburou
Level 55
God Stats
4W - 3L
1,525 SR
Queue Stats
18W - 29L
1,271 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 10
9,510
732
7,956
8,422
3,391
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

16
4 / 1 / 11
10,209
785
12,999
15,334
10,557
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

17
9 / 1 / 4
10,724
825
20,415
13,212
6,506
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ClockFork
Cthulhu
12
1 / 6 / 2
8,271
636
8,001
16,370
11,383
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Achilles
ClockSpoon
Achilles
14
1 / 2 / 2
8,342
642
9,666
16,727
14,963
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Danzaburou
Overcharge202
Danzaburou
12
0 / 8 / 2
7,710
593
9,150
15,108
5,697
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
8
16
Kills
2
3
Deaths
16
25
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
ClockFork
Cthulhu
1
6
2
0.33
L
Achilles
ClockSpoon
Achilles
1
2
2
1
W
3
1
10
8
L
Danzaburou
Overcharge202
Danzaburou
0
8
2
0.13
W
4
1
11
9.5
W
9
1
4
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,370
Damage
26,817
36,968
Taken
48,205
20,454
Mitigated
32,043
16,790
Healing
5,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
ClockFork
Cthulhu
8,001
564
153
1,070
16,370
11,383
66
7,166
9,204
18,088
0
L
Achilles
ClockSpoon
Achilles
9,666
1,708
0
2,003
16,727
14,963
135
5,721
11,006
107
37,186
W
7,956
1,983
493
1,811
8,422
3,391
433
2,449
5,973
0
19,753
L
Danzaburou
Overcharge202
Danzaburou
9,150
3,791
0
1,882
15,108
5,697
0
6,728
8,380
0
25,086
W
12,999
1,737
0
5,157
15,334
10,557
111
2,583
12,751
70
48,466
W
20,415
6,974
422
8,907
13,212
6,506
2,050
3,107
10,105
57,395
4,632

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,443
Gold Earned
24,323
186
Minions Killed
109
0
Camps Cleared
0
752,682
Distance Traveled
580,970
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,271
636
22
2
0
181,661
0
L
Achilles
8,342
642
56
4
0
232,144
0
W
Bastet
9,510
732
23
2
0
256,243
0
L
Danzaburou
7,710
593
31
2
0
167,165
0
W
Chaac
10,209
785
78
6
0
268,755
2
W
Sol
10,724
825
85
7
0
227,684
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role