Player Matchup

Hou Yi
Hou Yi
Silver II
ClammyCarl
Hou Yi
Silver II
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 24L
1,410 MMR
Solo
Cerberus
Cerberus
Silver I
Eleepy
Cerberus
Silver I
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 81L
1,281 MMR
Party 2
Hades
Hades
Bronze III
j05h369
Hades
Bronze III
Level 120
God Stats
2W - 1L
1,703 SR
Queue Stats
13W - 20L
1,401 MMR
Solo
Nemesis
Nemesis
Gold V
lSebas27104
Nemesis
Gold V
Level 46
God Stats
1W - 1L
1,242 SR
Queue Stats
27W - 33L
1,535 MMR
Party 2
Janus
Janus
Bronze III
ΒΘΤΔ
Janus
Bronze III
Level 65
God Stats
5W - 1L
1,500 SR
Queue Stats
96W - 77L
1,416 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 88
1,489 SR
1,409 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 105
1,539 SR
1,409 MMR
Tiamat
Tiamat
Silver I
DaPhrogBoi
Tiamat
Silver I
Level 137
God Stats
2W - 7L
1,403 SR
Queue Stats
31W - 29L
1,403 MMR
Solo
Izanami
Izanami
Gold IV
Drewskey81
Izanami
Gold IV
Level 147
God Stats
4W - 3L
1,513 SR
Queue Stats
93W - 103L
1,505 MMR
Party 1
Hun Batz
Hun Batz
Gold V
Taperglobe76974
Hun Batz
Gold V
Level 79
God Stats
7W - 4L
1,779 SR
Queue Stats
55W - 48L
1,407 MMR
Solo
Bellona
Bellona
Silver I
Volker127
Bellona
Silver I
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
146W - 150L
1,328 MMR
Party 1
Kumbhakarna
Kumbhakarna
Bronze III
aRyAiZm2681
Kumbhakarna
Bronze III
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 37L
1,400 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
ClammyCarl
Hou Yi
16
2 / 2 / 3
10,426
549
8,956
14,309
6,236
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cerberus
Eleepy
Cerberus
14
3 / 2 / 9
9,820
517
8,138
21,650
20,325
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hades
j05h369
Hades
17
7 / 3 / 4
11,459
603
15,608
17,206
11,063
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nemesis
lSebas27104
Nemesis
16
2 / 4 / 7
10,263
540
9,523
19,829
8,672
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Janus
ΒΘΤΔ
Janus
18
4 / 1 / 6
11,796
621
16,922
9,888
4,270
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
Ne ZhaGuan YuMercuryAwilix

VS

Bans
SusanoAo KuangCharybdisShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
DaPhrogBoi
Tiamat
15
1 / 4 / 3
9,686
510
9,094
14,744
10,139
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
Drewskey81
Izanami
13
0 / 4 / 4
8,401
442
11,022
14,122
6,458
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
17
9 / 5 / 2
10,762
566
15,925
19,988
9,340
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bellona
Volker127
Bellona
14
1 / 3 / 1
8,681
457
8,319
18,236
18,542
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kumbhakarna
aRyAiZm2681
Kumbhakarna
13
1 / 2 / 6
8,664
456
6,177
16,653
19,003
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
28
18
Kills
12
12
Deaths
18
29
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
ClammyCarl
Hou Yi
2
2
3
1.75
L
Tiamat
DaPhrogBoi
Tiamat
1
4
3
0.63
L
Izanami
Drewskey81
Izanami
0
4
4
0.5
W
Cerberus
Eleepy
Cerberus
3
2
9
3.75
L
Hun Batz
9
5
2
2
L
Bellona
Volker127
Bellona
1
3
1
0.5
L
Kumbhakarna
aRyAiZm2681
Kumbhakarna
1
2
6
2
W
Hades
j05h369
Hades
7
3
4
3
W
Nemesis
lSebas27104
Nemesis
2
4
7
1.38
W
Janus
ΒΘΤΔ
Janus
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,147
Damage
50,537
82,882
Taken
83,743
50,566
Mitigated
63,482
28,193
Healing
21,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
ClammyCarl
Hou Yi
8,956
4,662
0
6,510
14,309
6,236
1,657
2,537
11,680
0
92,134
L
Tiamat
DaPhrogBoi
Tiamat
9,094
562
0
2,654
14,744
10,139
82
10,566
4,178
75,587
2,029
L
Izanami
Drewskey81
Izanami
11,022
7,076
0
5,014
14,122
6,458
1,171
4,197
9,925
0
76,629
W
Cerberus
Eleepy
Cerberus
8,138
705
0
5,261
21,650
20,325
0
4,373
16,912
33,079
0
L
Hun Batz
15,925
4,123
0
6,089
19,988
9,340
42
7,848
12,140
0
81,789
L
Bellona
Volker127
Bellona
8,319
1,217
0
4,575
18,236
18,542
112
9,815
8,421
1,075
61,673
L
Kumbhakarna
aRyAiZm2681
Kumbhakarna
6,177
459
438
2,825
16,653
19,003
87
7,564
9,089
29,763
0
W
Hades
j05h369
Hades
15,608
2,267
461
7,231
17,206
11,063
560
3,693
12,316
88,764
0
W
Nemesis
lSebas27104
Nemesis
9,523
4,842
0
6,147
19,829
8,672
208
3,030
16,565
0
99,264
W
Janus
ΒΘΤΔ
Janus
16,922
509
119
2,464
9,888
4,270
0
2,726
6,977
103,272
2,848

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,764
Gold Earned
46,194
642
Minions Killed
509
0
Camps Cleared
0
2,036,737
Distance Traveled
1,815,115
13
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
10,426
549
145
8
0
337,019
3
L
Tiamat
9,686
510
140
7
0
344,338
0
L
Izanami
8,401
442
139
7
0
327,391
7
W
Cerberus
9,820
517
60
3
0
428,145
3
L
Hun Batz
10,762
566
104
5
0
417,237
2
L
Bellona
8,681
457
97
5
0
363,154
5
L
Kumbhakarna
8,664
456
29
2
0
362,995
5
W
Hades
11,459
603
146
8
0
351,324
6
W
Nemesis
10,263
540
125
7
0
467,041
1
W
Janus
11,796
621
166
9
0
453,208
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role