Player Matchup

Baron Samedi
Baron Samedi
DavidFdzz_
Baron Samedi
Level 127
God Stats
4W - 1L
1,723 SR
Queue Stats
15W - 13L
1,437 Elo+
Party 1
Chaac
Chaac
IamXRubio
Chaac
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 6L
1,525 Elo+
Party 1
The Morrigan
The Morrigan
hect_11
The Morrigan
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 4L
1,644 Elo+
Party 1
Ao Kuang
Ao Kuang
morgotthyome
Ao Kuang
Level 26
God Stats
3W - 1L
1,635 SR
Queue Stats
4W - 4L
1,565 Elo+
Party 3
King Arthur
King Arthur
ŽanpierPolnaref
King Arthur
Level 130
God Stats
7W - 5L
1,500 SR
Queue Stats
331W - 297L
1,569 Elo+
Party 3
Team Averages
Level 92
1,572 SR
1,548 Elo+

VS

Team Averages
Level 46
1,552 SR
1,418 Elo+
Ymir
Ymir
Elu0074
Ymir
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,231 Elo+
Party 2
Ares
Ares
FenixWolfit_04
Ares
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Izanami
Izanami
FrDamianGamingFr
Izanami
Level 31
God Stats
1W - 2L
1,500 SR
Queue Stats
7W - 10L
1,500 Elo+
Solo
Tiamat
Tiamat
OisinOrion
Tiamat
Level 46
God Stats
1W - 2L
1,762 SR
Queue Stats
7W - 9L
1,343 Elo+
Solo
Loki
Loki
TUTU_Reaperman03
Loki
Level 126
God Stats
15W - 10L
1,500 SR
Queue Stats
167W - 166L
1,518 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DavidFdzz_
Baron Samedi
16
7 / 0 / 15
10,272
1,284
14,831
4,666
2,431
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chaac
IamXRubio
Chaac
15
2 / 1 / 15
8,858
1,107
6,875
7,773
9,186
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

The Morrigan
hect_11
The Morrigan
15
6 / 0 / 14
10,231
1,279
14,464
4,615
2,076
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ao Kuang
morgotthyome
Ao Kuang
15
8 / 1 / 11
9,793
1,224
15,144
10,219
5,646
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
ŽanpierPolnaref
King Arthur
15
3 / 1 / 19
9,258
1,157
11,910
12,218
12,933
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Team 1 Tickets

343

VS

Team 2 Tickets

153

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Elu0074
Ymir
13
0 / 6 / 2
8,494
1,062
5,752
19,730
19,937
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

14
0 / 8 / 3
8,084
1,011
3,045
15,912
13,208
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
0 / 3 / 0
7,423
928
1,592
4,960
1,665
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tiamat
OisinOrion
Tiamat
13
1 / 6 / 1
8,260
1,033
10,182
16,563
10,396
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
2 / 3 / 1
9,172
1,147
13,080
10,315
4,675
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
10
26
Kills
3
3
Deaths
26
74
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
DavidFdzz_
Baron Samedi
7
0
15
14.5
L
Ymir
Elu0074
Ymir
0
6
2
0.17
L
0
8
3
0.19
L
0
3
0
0
W
Chaac
IamXRubio
Chaac
2
1
15
9.5
L
Tiamat
OisinOrion
Tiamat
1
6
1
0.25
L
2
3
1
0.83
W
The Morrigan
hect_11
The Morrigan
6
0
14
13
W
Ao Kuang
morgotthyome
Ao Kuang
8
1
11
13.5
W
King Arthur
ŽanpierPolnaref
King Arthur
3
1
19
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,224
Damage
33,651
39,491
Taken
67,480
32,272
Mitigated
49,881
12,655
Healing
2,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
DavidFdzz_
Baron Samedi
14,831
1,350
3,983
2,424
4,666
2,431
0
1,866
2,800
37,557
177
L
Ymir
Elu0074
Ymir
5,752
320
157
1,125
19,730
19,937
0
11,461
7,866
13,735
0
L
3,045
800
0
0
15,912
13,208
0
11,383
4,337
5,238
0
L
1,592
589
0
0
4,960
1,665
0
2,995
1,955
0
7,168
W
Chaac
IamXRubio
Chaac
6,875
2,156
0
2,438
7,773
9,186
0
4,765
3,008
0
11,758
L
Tiamat
OisinOrion
Tiamat
10,182
1,555
0
1,036
16,563
10,396
0
10,407
5,987
27,606
1,099
L
13,080
2,568
0
17
10,315
4,675
0
6,313
3,938
0
43,589
W
The Morrigan
hect_11
The Morrigan
14,464
2,984
21
166
4,615
2,076
0
1,967
2,648
32,294
1,214
W
Ao Kuang
morgotthyome
Ao Kuang
15,144
4,369
0
3,623
10,219
5,646
0
4,269
5,950
20,790
1,431
W
King Arthur
ŽanpierPolnaref
King Arthur
11,910
965
0
0
12,218
12,933
0
5,124
7,094
0
18,043

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,412
Gold Earned
41,433
159
Minions Killed
127
4
Camps Cleared
6
762,000
Distance Traveled
606,135
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,272
1,284
64
8
0
156,104
0
L
Ymir
8,494
1,062
16
2
0
137,458
0
L
Ares
8,084
1,011
5
1
0
97,781
0
L
Izanami
7,423
928
26
3
3
48,867
0
W
Chaac
8,858
1,107
13
2
0
152,247
0
L
Tiamat
8,260
1,033
42
5
0
143,193
0
L
Loki
9,172
1,147
38
5
3
178,836
0
W
The Morrigan
10,231
1,279
56
7
1
147,991
0
W
Ao Kuang
9,793
1,224
15
2
2
150,612
0
W
King Arthur
9,258
1,157
11
1
1
155,046
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role