Player Matchup

Shiva
Shiva
CheeseAndMac
Shiva
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 38L
1,374 Elo+
Party 3
Merlin
Merlin
ILSpartanKiller
Merlin
Level 17
God Stats
1W - 1L
1,758 SR
Queue Stats
11W - 7L
1,374 Elo+
Party 3
Medusa
Medusa
Major Autumn
Medusa
Level 89
God Stats
4W - 5L
1,407 SR
Queue Stats
13W - 25L
1,350 Elo+
Party 2
Terra
Terra
knaavel
Terra
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 16L
1,275 Elo+
Party 2
Awilix
Awilix
xXSZNZXx
Awilix
Level 34
God Stats
2W - 4L
1,500 SR
Queue Stats
106W - 101L
1,466 Elo+
Solo
Team Averages
Level 62
1,533 SR
1,368 Elo+

VS

Team Averages
Level 63
1,560 SR
1,469 Elo+
Heimdallr
Heimdallr
BIGA0501
Heimdallr
Level 48
God Stats
11W - 10L
1,731 SR
Queue Stats
52W - 55L
1,473 Elo+
Solo
Sobek
Sobek
DeronPlayz
Sobek
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
82W - 107L
1,342 Elo+
Party 1
Loki
Loki
EternalYami
Loki
Level 49
God Stats
358W - 245L
1,603 SR
Queue Stats
445W - 377L
1,586 Elo+
Solo
Jormungandr
Jormungandr
JayUnknown
Jormungandr
Level 48
God Stats
14W - 8L
1,424 SR
Queue Stats
58W - 78L
1,384 Elo+
Party 1
Ne Zha
Ne Zha
Kufe
Ne Zha
Level 51
God Stats
5W - 7L
1,543 SR
Queue Stats
48W - 59L
1,563 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 0
5,642
564
2,883
8,479
4,573
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
1 / 4 / 0
5,334
533
1,834
6,062
2,031
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Medusa
8
0 / 3 / 1
4,568
457
1,996
5,951
1,842
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Terra
knaavel
Terra
8
0 / 1 / 1
4,890
489
1,768
8,425
4,272
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Awilix
xXSZNZXx
Awilix
9
2 / 5 / 1
5,336
534
4,156
10,021
3,428
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
BIGA0501
Heimdallr
9
1 / 1 / 1
5,349
535
3,159
5,841
1,883
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sobek
9
1 / 0 / 5
5,901
590
3,673
6,558
5,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

11
1 / 0 / 0
6,684
668
4,098
5,924
1,959
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jormungandr
JayUnknown
Jormungandr
11
5 / 1 / 3
6,642
664
6,808
5,779
2,544
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
Kufe
Ne Zha
11
5 / 1 / 5
6,898
690
5,024
6,864
2,142
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
27
3
Kills
13
13
Deaths
3
3
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
BIGA0501
Heimdallr
1
1
1
1.5
L
0
0
0
0
W
Sobek
1
0
5
3.5
W
1
0
0
1
L
1
4
0
0.25
W
Jormungandr
JayUnknown
Jormungandr
5
1
3
6.5
W
Ne Zha
Kufe
Ne Zha
5
1
5
7.5
L
Medusa
0
3
1
0.17
L
Terra
knaavel
Terra
0
1
1
0.5
L
Awilix
xXSZNZXx
Awilix
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,637
Damage
22,762
38,938
Taken
30,966
16,146
Mitigated
13,965
9,608
Healing
10,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
BIGA0501
Heimdallr
3,159
1,267
0
1,358
5,841
1,883
935
329
5,512
0
30,642
L
2,883
662
0
4,203
8,479
4,573
0
0
8,479
0
42,106
W
Sobek
3,673
863
0
2,962
6,558
5,437
0
604
5,954
18,061
0
W
4,098
1,030
0
1,295
5,924
1,959
0
138
5,786
0
50,060
L
1,834
74
0
936
6,062
2,031
0
2,893
3,169
29,717
0
W
Jormungandr
JayUnknown
Jormungandr
6,808
1,748
0
1,050
5,779
2,544
680
1,920
3,859
37,375
0
W
Ne Zha
Kufe
Ne Zha
5,024
1,397
0
3,613
6,864
2,142
0
611
6,253
0
31,803
L
Medusa
1,996
815
0
376
5,951
1,842
0
1,109
4,842
0
24,116
L
Terra
knaavel
Terra
1,768
468
1,179
2,224
8,425
4,272
0
3,753
4,672
11,517
0
L
Awilix
xXSZNZXx
Awilix
4,156
1,518
0
690
10,021
3,428
0
2,726
7,295
0
33,288

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,770
Gold Earned
31,474
239
Minions Killed
263
0
Camps Cleared
0
1,018,722
Distance Traveled
1,074,987
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
5,349
535
43
4
0
195,879
0
L
Shiva
5,642
564
86
9
0
196,139
0
W
Sobek
5,901
590
16
2
0
186,721
2
W
Loki
6,684
668
102
10
0
233,800
0
L
Merlin
5,334
533
56
6
0
165,317
0
W
Jormungandr
6,642
664
53
5
0
218,260
2
W
Ne Zha
6,898
690
49
5
0
240,327
0
L
Medusa
4,568
457
35
4
0
217,962
0
L
Terra
4,890
489
15
2
0
210,840
0
L
Awilix
5,336
534
47
5
0
228,464
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role