Player Matchup

Horus
Horus
Azesal89
Horus
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 49L
1,481 Elo+
Party 1
Bastet
Bastet
Blomsterfinn2
Bastet
Level 120
God Stats
6W - 4L
1,494 SR
Queue Stats
111W - 118L
1,432 Elo+
Party 1
Kumbhakarna
Kumbhakarna
GeneralPot
Kumbhakarna
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 11L
1,501 Elo+
Solo
Achilles
Achilles
Nightshade_St1
Achilles
Level 150
God Stats
1W - 4L
1,500 SR
Queue Stats
88W - 98L
1,472 Elo+
Party 1
Bacchus
Bacchus
RexRonnie
Bacchus
Level 89
God Stats
0W - 6L
1,196 SR
Queue Stats
87W - 106L
1,426 Elo+
Party 1
Team Averages
Level 109
1,438 SR
1,462 Elo+

VS

Team Averages
Level 110
1,490 SR
1,431 Elo+
Terra
Terra
BCC Beatle
Terra
Level 125
God Stats
5W - 4L
1,247 SR
Queue Stats
310W - 307L
1,371 Elo+
Party 2
Scylla
Scylla
BCCAcer
Scylla
Level 109
God Stats
4W - 7L
1,500 SR
Queue Stats
158W - 155L
1,454 Elo+
Party 2
Nu Wa
Nu Wa
Marc1605
Nu Wa
Level 124
God Stats
10W - 3L
1,500 SR
Queue Stats
317W - 309L
1,371 Elo+
Party 2
Danzaburou
Danzaburou
MatoiXRyuko
Danzaburou
Level 127
God Stats
3W - 1L
1,702 SR
Queue Stats
95W - 98L
1,442 Elo+
Solo
Cernunnos
Cernunnos
xlwowlx
Cernunnos
Level 64
God Stats
2W - 0L
1,500 SR
Queue Stats
20W - 13L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Azesal89
Horus
15
0 / 7 / 6
9,138
571
3,134
28,472
32,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
6 / 5 / 3
11,394
712
22,392
22,466
12,241
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kumbhakarna
GeneralPot
Kumbhakarna
17
0 / 7 / 5
9,881
618
5,768
31,569
37,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Achilles
18
5 / 6 / 4
11,293
706
13,745
26,544
29,275
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
RexRonnie
Bacchus
16
2 / 9 / 4
9,056
566
7,789
24,977
15,729
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
20
3 / 1 / 30
12,789
799
17,477
23,273
18,796
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Scylla
BCCAcer
Scylla
19
7 / 3 / 17
11,883
743
24,244
11,582
4,788
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Nu Wa
Marc1605
Nu Wa
20
6 / 1 / 23
12,404
775
27,458
9,231
4,288
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Danzaburou
MatoiXRyuko
Danzaburou
19
8 / 4 / 20
12,809
801
24,908
17,567
8,935
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cernunnos
xlwowlx
Cernunnos
20
10 / 4 / 21
12,952
810
30,150
15,747
7,799
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
145
13
Kills
34
34
Deaths
13
22
Assists
111
Player
Kills
Deaths
Assists
KDA
L
Horus
Azesal89
Horus
0
7
6
0.43
W
Terra
3
1
30
18
W
Scylla
BCCAcer
Scylla
7
3
17
5.17
L
6
5
3
1.5
L
Kumbhakarna
GeneralPot
Kumbhakarna
0
7
5
0.36
W
Nu Wa
Marc1605
Nu Wa
6
1
23
17.5
W
Danzaburou
MatoiXRyuko
Danzaburou
8
4
20
4.5
L
Achilles
5
6
4
1.17
L
Bacchus
RexRonnie
Bacchus
2
9
4
0.44
W
Cernunnos
xlwowlx
Cernunnos
10
4
21
5.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,828
Damage
124,237
134,028
Taken
77,400
127,045
Mitigated
44,606
39,721
Healing
42,663
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
Azesal89
Horus
3,134
1,339
5,835
6,257
28,472
32,561
0
17,029
11,443
0
11,087
W
Terra
17,477
201
14,820
12,887
23,273
18,796
186
3,259
20,014
25,781
1,695
W
Scylla
BCCAcer
Scylla
24,244
541
2,561
957
11,582
4,788
1,442
1,850
9,732
37,218
0
L
22,392
2,704
484
6,186
22,466
12,241
0
10,837
11,629
0
39,671
L
Kumbhakarna
GeneralPot
Kumbhakarna
5,768
117
1,155
6,285
31,569
37,239
0
13,949
17,620
16,702
0
W
Nu Wa
Marc1605
Nu Wa
27,458
8,044
2,060
1,493
9,231
4,288
832
854
8,377
59,065
0
W
Danzaburou
MatoiXRyuko
Danzaburou
24,908
13,310
1,426
3,831
17,567
8,935
3,052
3,915
13,652
0
41,670
L
Achilles
13,745
2,545
2,648
6,122
26,544
29,275
0
14,574
11,970
0
28,473
L
Bacchus
RexRonnie
Bacchus
7,789
177
734
4,015
24,977
15,729
0
11,779
13,198
25,532
0
W
Cernunnos
xlwowlx
Cernunnos
30,150
21,191
1,098
1,530
15,747
7,799
2,204
3,679
12,068
0
50,982

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,762
Gold Earned
62,837
108
Minions Killed
212
0
Camps Cleared
0
1,372,873
Distance Traveled
1,466,987
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
9,138
571
17
1
0
266,751
0
W
Terra
12,789
799
12
1
0
345,143
0
W
Scylla
11,883
743
34
2
0
299,881
0
L
Bastet
11,394
712
31
2
0
335,933
0
L
Kumbhakarna
9,881
618
23
1
0
256,713
0
W
Nu Wa
12,404
775
69
4
0
302,594
0
W
Danzaburou
12,809
801
39
2
0
266,084
0
L
Achilles
11,293
706
12
1
0
268,705
0
L
Bacchus
9,056
566
25
2
0
244,771
0
W
Cernunnos
12,952
810
58
4
0
253,285
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role