Player Matchup

Zhong Kui
Zhong Kui
Gold V
BKWrestler
Zhong Kui
Gold V
Level 156
God Stats
8W - 2L
1,998 SR
Queue Stats
14W - 6L
1,638 MMR
Party 2
Odin
Odin
Bronze III
Baconator001
Odin
Bronze III
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 0L
1,500 MMR
Party 2
Vamana
Vamana
Silver II
Mildcrayons
Vamana
Silver II
Level 115
God Stats
6W - 3L
1,810 SR
Queue Stats
12W - 7L
1,588 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 131
1,769 SR
1,575 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 121
1,633 SR
1,576 MMR
Da Ji
Da Ji
Silver I
BrB_Shawa
Da Ji
Silver I
Level 119
God Stats
0W - 1L
1,860 SR
Queue Stats
8W - 9L
1,553 MMR
Party 1
Achilles
Achilles
Gold II
FranciscoOXM
Achilles
Gold II
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 52L
1,566 MMR
Solo
Yu Huang
Yu Huang
Bronze III
TheyCallMeBlock
Yu Huang
Bronze III
Level 124
God Stats
0W - 1L
1,540 SR
Queue Stats
7W - 7L
1,610 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
BKWrestler
Zhong Kui
18
8 / 1 / 7
12,135
809
18,161
14,450
10,121
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
3 / 2 / 12
10,586
706
7,727
15,889
16,800
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Vamana
18
4 / 1 / 10
11,757
784
14,782
18,096
21,792
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
AresNe ZhaThothCthulhuAh Muzen Cab

VS

Bans
ChaacGilgameshBaron SamediCu ChulainnAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
BrB_Shawa
Da Ji
15
0 / 6 / 2
9,519
635
10,617
14,382
7,435
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Achilles
FranciscoOXM
Achilles
15
1 / 3 / 2
9,769
651
7,363
19,690
28,790
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yu Huang
18
3 / 6 / 1
11,788
786
13,829
14,130
7,806
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
9
15
Kills
4
4
Deaths
15
29
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
BKWrestler
Zhong Kui
8
1
7
11.5
W
3
2
12
4.5
L
Da Ji
BrB_Shawa
Da Ji
0
6
2
0.17
L
Achilles
FranciscoOXM
Achilles
1
3
2
0.67
W
Vamana
4
1
10
9
L
Yu Huang
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,670
Damage
31,809
48,435
Taken
48,202
48,713
Mitigated
44,031
13,746
Healing
3,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
BKWrestler
Zhong Kui
18,161
2,721
0
7,746
14,450
10,121
2,875
4,477
9,751
70,250
0
W
7,727
2,090
0
2,535
15,889
16,800
545
3,131
12,456
0
20,895
L
Da Ji
BrB_Shawa
Da Ji
10,617
2,105
0
569
14,382
7,435
198
6,598
7,784
0
30,665
L
Achilles
FranciscoOXM
Achilles
7,363
1,284
0
1,447
19,690
28,790
236
6,970
12,720
0
25,062
W
Vamana
14,782
9,542
0
3,465
18,096
21,792
657
5,300
12,505
0
54,546
L
Yu Huang
13,829
714
126
1,015
14,130
7,806
943
4,625
9,505
70,273
2,732

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,478
Gold Earned
31,076
185
Minions Killed
186
0
Camps Cleared
0
882,052
Distance Traveled
773,354
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
12,135
809
103
7
0
270,286
4
W
Odin
10,586
706
28
2
0
297,178
0
L
Da Ji
9,519
635
42
3
0
267,322
0
L
Achilles
9,769
651
21
1
0
285,052
3
W
Vamana
11,757
784
54
4
0
314,588
0
L
Yu Huang
11,788
786
123
8
0
220,980
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role