Player Matchup

Yemoja
Yemoja
IlFebio0
Yemoja
Level 126
God Stats
1W - 1L
1,826 SR
Queue Stats
14W - 9L
1,644 Elo+
Party 1
Ishtar
Ishtar
MistrJogurt
Ishtar
Level 101
God Stats
2W - 7L
1,500 SR
Queue Stats
148W - 158L
1,558 Elo+
Solo
Odin
Odin
THISONESTO_
Odin
Level 67
God Stats
1W - 1L
1,721 SR
Queue Stats
11W - 8L
1,654 Elo+
Party 1
Aphrodite
Aphrodite
TrafalgarLaw23
Aphrodite
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,608 Elo+
Party 1
Merlin
Merlin
Will-Bill99
Merlin
Level 113
God Stats
3W - 3L
1,662 SR
Queue Stats
21W - 13L
1,667 Elo+
Party 1
Team Averages
Level 87
1,642 SR
1,626 Elo+

VS

Team Averages
Level 64
1,404 SR
1,497 Elo+
Ra
Ra
CamireS
Ra
Level 77
God Stats
27W - 34L
1,294 SR
Queue Stats
306W - 287L
1,527 Elo+
Solo
Rama
Rama
CoachCribWalk
Rama
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 3L
1,597 Elo+
Solo
Kukulkan
Kukulkan
FranVenturaSeg
Kukulkan
Level 47
God Stats
49W - 34L
1,486 SR
Queue Stats
125W - 114L
1,496 Elo+
Solo
Ao Kuang
Ao Kuang
morgotthyome
Ao Kuang
Level 25
God Stats
3W - 1L
1,240 SR
Queue Stats
4W - 4L
1,333 Elo+
Party 2
Chaac
Chaac
ŽanpierPolnaref
Chaac
Level 130
God Stats
9W - 9L
1,500 SR
Queue Stats
331W - 297L
1,530 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
IlFebio0
Yemoja
13
0 / 1 / 2
8,459
1,057
4,207
12,549
13,680
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Ishtar
13
0 / 4 / 1
7,397
925
3,258
7,856
3,826
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
1 / 4 / 0
7,753
969
6,849
17,804
16,023
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Aphrodite
TrafalgarLaw23
Aphrodite
13
0 / 3 / 1
7,308
914
3,984
9,206
5,874
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Merlin
13
1 / 3 / 0
8,090
1,011
8,049
11,657
5,616
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Team 1 Tickets

221

VS

Team 2 Tickets

342

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 0 / 4
8,065
1,008
6,622
2,195
855
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
3 / 0 / 5
9,400
1,175
15,650
6,446
2,790
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
14
0 / 0 / 5
8,524
1,066
4,957
943
477
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ao Kuang
morgotthyome
Ao Kuang
14
8 / 2 / 3
9,465
1,183
13,892
8,804
5,096
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
3 / 0 / 8
9,287
1,161
14,304
13,421
16,127
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
40
2
Kills
15
15
Deaths
2
4
Assists
25
Player
Kills
Deaths
Assists
KDA
W
1
0
4
3
W
3
0
5
5.5
W
Kukulkan
0
0
5
2.5
L
Yemoja
IlFebio0
Yemoja
0
1
2
1
L
Ishtar
0
4
1
0.13
L
1
4
0
0.25
L
Aphrodite
TrafalgarLaw23
Aphrodite
0
3
1
0.17
L
Merlin
1
3
0
0.33
W
Ao Kuang
morgotthyome
Ao Kuang
8
2
3
4.75
W
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,347
Damage
55,425
59,072
Taken
31,809
45,019
Mitigated
25,345
6,451
Healing
9,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,622
0
1,579
374
2,195
855
0
1,064
1,131
15,436
0
W
15,650
10,423
0
957
6,446
2,790
0
3,037
3,409
0
35,757
W
Kukulkan
4,957
0
0
50
943
477
0
116
827
32,815
0
L
Yemoja
IlFebio0
Yemoja
4,207
1,153
2,725
1,032
12,549
13,680
0
3,924
8,391
13,085
0
L
Ishtar
3,258
1,932
0
144
7,856
3,826
0
4,813
2,956
0
8,450
L
6,849
1,562
0
43
17,804
16,023
0
8,341
9,116
357
17,431
L
Aphrodite
TrafalgarLaw23
Aphrodite
3,984
1,131
1,126
1,341
9,206
5,874
0
5,637
3,474
7,552
0
L
Merlin
8,049
709
0
40
11,657
5,616
0
4,495
6,888
37,931
1,120
W
Ao Kuang
morgotthyome
Ao Kuang
13,892
3,702
0
2,554
8,804
5,096
0
5,099
3,705
14,599
563
W
14,304
1,499
0
3,516
13,421
16,127
0
6,755
6,340
3,531
21,031

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,007
Gold Earned
44,741
131
Minions Killed
175
3
Camps Cleared
9
630,453
Distance Traveled
783,210
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,065
1,008
19
2
1
182,290
0
W
Rama
9,400
1,175
50
6
6
140,575
0
W
Kukulkan
8,524
1,066
87
11
1
165,123
0
L
Yemoja
8,459
1,057
7
1
0
151,248
0
L
Ishtar
7,397
925
19
2
0
89,282
0
L
Odin
7,753
969
23
3
0
152,042
0
L
Aphrodite
7,308
914
11
1
2
97,360
0
L
Merlin
8,090
1,011
71
9
1
140,521
0
W
Ao Kuang
9,465
1,183
1
0
0
142,044
0
W
Chaac
9,287
1,161
18
2
1
153,178
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role