Player Matchup

Ra
Ra
Aladoum
Ra
Level 129
God Stats
1W - 2L
1,500 SR
Queue Stats
373W - 375L
1,616 Elo+
Solo
Charybdis
Charybdis
Dark_Fish21
Charybdis
Level 97
God Stats
2W - 4L
1,500 SR
Queue Stats
262W - 269L
1,505 Elo+
Solo
Ymir
Ymir
HeadHunterXY
Ymir
Level 155
God Stats
2W - 2L
1,737 SR
Queue Stats
306W - 295L
1,561 Elo+
Solo
Sol
Sol
adihubi
Sol
Level 146
God Stats
0W - 1L
1,398 SR
Queue Stats
22W - 17L
1,543 Elo+
Solo
Serqet
Serqet
mickaeljacks
Serqet
Level 129
God Stats
1W - 3L
1,500 SR
Queue Stats
285W - 310L
1,486 Elo+
Solo
Team Averages
Level 131
1,527 SR
1,542 Elo+

VS

Team Averages
Level 123
1,414 SR
1,530 Elo+
Susano
Susano
Azemitoz
Susano
Level 180
God Stats
12W - 13L
1,286 SR
Queue Stats
337W - 360L
1,579 Elo+
Solo
Charybdis
Charybdis
JayKweli
Charybdis
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 13L
1,504 Elo+
Party 1
Ymir
Ymir
Kingshakka
Ymir
Level 68
God Stats
1W - 2L
1,285 SR
Queue Stats
104W - 89L
1,521 Elo+
Party 1
Fafnir
Fafnir
Taichuu
Fafnir
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 70L
1,515 Elo+
Party 1
Ra
Ra
blonde888
Ra
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
120W - 117L
1,532 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 4 / 3
10,829
722
12,897
15,467
8,394
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
Dark_Fish21
Charybdis
18
2 / 3 / 5
10,228
682
17,263
15,724
8,324
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
0 / 6 / 5
9,607
640
6,358
26,200
33,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Sol
18
3 / 6 / 6
10,975
732
16,166
19,235
8,788
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Serqet
15
2 / 4 / 6
9,440
629
7,180
12,500
11,734
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
Azemitoz
Susano
19
10 / 6 / 12
12,209
814
26,235
15,384
8,445
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charybdis
JayKweli
Charybdis
19
3 / 2 / 16
11,102
740
15,013
12,583
7,109
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

18
2 / 1 / 20
11,548
770
6,848
18,312
23,442
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fafnir
Taichuu
Fafnir
17
3 / 3 / 19
11,837
789
11,425
22,387
33,713
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

20
5 / 1 / 15
11,841
789
20,471
11,042
6,830
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
105
12
Kills
23
23
Deaths
13
25
Assists
82
Player
Kills
Deaths
Assists
KDA
L
5
4
3
1.63
W
Susano
Azemitoz
Susano
10
6
12
2.67
L
Charybdis
Dark_Fish21
Charybdis
2
3
5
1.5
L
0
6
5
0.42
W
Charybdis
JayKweli
Charybdis
3
2
16
5.5
W
2
1
20
12
W
Fafnir
Taichuu
Fafnir
3
3
19
4.17
L
Sol
3
6
6
1
W
5
1
15
12.5
L
Serqet
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,864
Damage
79,992
89,126
Taken
79,708
70,365
Mitigated
79,539
29,363
Healing
37,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,897
761
9,943
4,040
15,467
8,394
262
7,043
8,384
42,475
0
W
Susano
Azemitoz
Susano
26,235
1,714
0
330
15,384
8,445
1,118
6,081
8,631
0
37,984
L
Charybdis
Dark_Fish21
Charybdis
17,263
8,095
1,513
2,188
15,724
8,324
477
5,533
10,172
0
35,328
L
6,358
827
1,142
1,881
26,200
33,125
187
12,234
13,899
10,563
0
W
Charybdis
JayKweli
Charybdis
15,013
6,598
2,766
3,648
12,583
7,109
1,548
6,773
5,490
0
46,912
W
6,848
336
2,260
4,089
18,312
23,442
344
7,364
10,948
14,215
0
W
Fafnir
Taichuu
Fafnir
11,425
2,866
2,210
8,145
22,387
33,713
61
9,483
12,710
15,913
0
L
Sol
16,166
3,467
652
4,121
19,235
8,788
954
6,922
12,250
36,993
0
W
20,471
1,137
10,256
4,001
11,042
6,830
1,301
5,720
5,322
40,691
1,342
L
Serqet
7,180
647
2,087
1,796
12,500
11,734
0
5,687
6,740
0
7,986

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,079
Gold Earned
58,537
174
Minions Killed
168
0
Camps Cleared
0
1,275,813
Distance Traveled
1,410,971
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
10,829
722
66
4
0
287,205
0
W
Susano
12,209
814
21
1
0
267,310
0
L
Charybdis
10,228
682
45
3
0
268,780
0
L
Ymir
9,607
640
12
1
0
239,259
0
W
Charybdis
11,102
740
71
5
0
287,373
0
W
Ymir
11,548
770
14
1
0
247,374
0
W
Fafnir
11,837
789
7
0
0
270,635
0
L
Sol
10,975
732
49
3
0
237,527
0
W
Ra
11,841
789
55
4
0
338,279
0
L
Serqet
9,440
629
2
0
0
243,042
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role