Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
Dúck
Fenrir
Level 153
God Stats
0W - 1L
1,669 SR
Queue Stats
65W - 66L
1,491 Elo+
Party 1
Ares
Ares
SiaEdgelord
Ares
Level 119
God Stats
3W - 1L
1,500 SR
Queue Stats
18W - 29L
1,357 Elo+
Solo
Team Averages
Level 120
1,556 SR
1,449 Elo+

VS

Team Averages
Level 117
1,565 SR
1,487 Elo+
Neith
Neith
Beclab
Neith
Level 117
God Stats
21W - 21L
1,595 SR
Queue Stats
148W - 150L
1,519 Elo+
Party 2
Aphrodite
Aphrodite
BidouGaming
Aphrodite
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 20L
1,447 Elo+
Solo
Ymir
Ymir
luferk
Ymir
Level 89
God Stats
12W - 7L
1,598 SR
Queue Stats
137W - 146L
1,497 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
12
0 / 3 / 1
7,035
704
6,068
9,320
4,001
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
Dúck
Fenrir
11
1 / 2 / 0
7,093
709
4,457
8,749
6,919
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
0 / 3 / 0
6,603
660
3,829
10,656
10,250
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Beclab
Neith
13
6 / 0 / 2
8,047
805
9,833
5,489
2,290
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Aphrodite
BidouGaming
Aphrodite
13
2 / 0 / 5
7,937
794
8,907
7,561
4,116
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ymir
luferk
Ymir
12
0 / 1 / 8
7,880
788
4,487
7,858
7,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
23
1
Kills
8
8
Deaths
1
1
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
0
3
1
0.17
W
Neith
Beclab
Neith
6
0
2
7
W
Aphrodite
BidouGaming
Aphrodite
2
0
5
4.5
L
Fenrir
Dúck
Fenrir
1
2
0
0.5
L
0
3
0
0
W
Ymir
luferk
Ymir
0
1
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,354
Damage
23,227
28,725
Taken
20,908
21,170
Mitigated
14,050
7,681
Healing
12,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
6,068
632
1,616
2,097
9,320
4,001
0
4,241
5,079
32,728
1,671
W
Neith
Beclab
Neith
9,833
2,879
0
722
5,489
2,290
1,069
2,264
3,225
0
28,866
W
Aphrodite
BidouGaming
Aphrodite
8,907
1,101
4,503
5,953
7,561
4,116
624
4,401
3,160
45,167
0
L
Fenrir
Dúck
Fenrir
4,457
941
1,218
2,054
8,749
6,919
0
3,511
5,238
2,378
19,365
L
3,829
223
0
696
10,656
10,250
0
5,692
4,964
10,340
0
W
Ymir
luferk
Ymir
4,487
1,088
0
929
7,858
7,644
341
3,770
4,088
10,670
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,731
Gold Earned
23,864
119
Minions Killed
136
0
Camps Cleared
0
547,926
Distance Traveled
515,559
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
7,035
704
73
7
0
185,462
0
W
Neith
8,047
805
36
4
0
155,556
0
W
Aphrodite
7,937
794
85
9
0
195,459
2
L
Fenrir
7,093
709
37
4
0
202,267
1
L
Ares
6,603
660
9
1
0
160,197
0
W
Ymir
7,880
788
15
2
0
164,544
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role